Online Virtual Malaysia Walkthrough (MAWA) (experience the culture)

Five years ago some of us became familiar with the term 'virtual reality' by reading in computer magazines that soon one will be able to visit cultural heritage sites using a computer. Today, some of the websites display three dimensional (3D) models of objects, buildings and sites so that...

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Main Author: Amran, Sharib
Format: Thesis
Language:eng
eng
Published: 2009
Subjects:
Online Access:https://etd.uum.edu.my/1704/1/Amran_Sharib.pdf
https://etd.uum.edu.my/1704/2/1.Amran_Sharib.pdf
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id my-uum-etd.1704
record_format uketd_dc
institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
topic QA76 Computer software
spellingShingle QA76 Computer software
Amran, Sharib
Online Virtual Malaysia Walkthrough (MAWA) (experience the culture)
description Five years ago some of us became familiar with the term 'virtual reality' by reading in computer magazines that soon one will be able to visit cultural heritage sites using a computer. Today, some of the websites display three dimensional (3D) models of objects, buildings and sites so that one can visualise these models from any angle by rotating them on the computer screen. This visualisation is improving and will soon allow the 'virtual visit' of a site, of heritage buildings and of objects surrounding them. This improvement has introduced the term 'virtual tourism' thus providing new tools for heritage site interpretation and presentation, and for sustainable tourism. Online Virtual Malaysia Walkthrough or MAWA is an application that takes Malaysia to the world. Virtual is a representative word for digital or cyber world. MAWA promotes Malaysia in virtual form to attract tourists all over the world to know how Malaysia looks from a far. The tag line is experience the culture. This project would also allow exploring the uses of virtual reality to improve the presentation and interpretation of cultural sites and to extend the carrying capacity of heavily visited sites. The targeted market is the foreign tourists, and the strategy is to attract at least 1% of the total forecasted tourist who will need to pay an access fee of USD20 per entry.
format Thesis
qualification_name masters
qualification_level Master's degree
author Amran, Sharib
author_facet Amran, Sharib
author_sort Amran, Sharib
title Online Virtual Malaysia Walkthrough (MAWA) (experience the culture)
title_short Online Virtual Malaysia Walkthrough (MAWA) (experience the culture)
title_full Online Virtual Malaysia Walkthrough (MAWA) (experience the culture)
title_fullStr Online Virtual Malaysia Walkthrough (MAWA) (experience the culture)
title_full_unstemmed Online Virtual Malaysia Walkthrough (MAWA) (experience the culture)
title_sort online virtual malaysia walkthrough (mawa) (experience the culture)
granting_institution Universiti Utara Malaysia
granting_department College of Arts and Sciences (CAS)
publishDate 2009
url https://etd.uum.edu.my/1704/1/Amran_Sharib.pdf
https://etd.uum.edu.my/1704/2/1.Amran_Sharib.pdf
_version_ 1747827192022171648
spelling my-uum-etd.17042022-04-21T03:36:55Z Online Virtual Malaysia Walkthrough (MAWA) (experience the culture) 2009 Amran, Sharib College of Arts and Sciences (CAS) College of Arts and Sciences QA76 Computer software Five years ago some of us became familiar with the term 'virtual reality' by reading in computer magazines that soon one will be able to visit cultural heritage sites using a computer. Today, some of the websites display three dimensional (3D) models of objects, buildings and sites so that one can visualise these models from any angle by rotating them on the computer screen. This visualisation is improving and will soon allow the 'virtual visit' of a site, of heritage buildings and of objects surrounding them. This improvement has introduced the term 'virtual tourism' thus providing new tools for heritage site interpretation and presentation, and for sustainable tourism. Online Virtual Malaysia Walkthrough or MAWA is an application that takes Malaysia to the world. Virtual is a representative word for digital or cyber world. MAWA promotes Malaysia in virtual form to attract tourists all over the world to know how Malaysia looks from a far. The tag line is experience the culture. This project would also allow exploring the uses of virtual reality to improve the presentation and interpretation of cultural sites and to extend the carrying capacity of heavily visited sites. The targeted market is the foreign tourists, and the strategy is to attract at least 1% of the total forecasted tourist who will need to pay an access fee of USD20 per entry. 2009 Thesis https://etd.uum.edu.my/1704/ https://etd.uum.edu.my/1704/1/Amran_Sharib.pdf text eng public https://etd.uum.edu.my/1704/2/1.Amran_Sharib.pdf text eng public masters masters Universiti Utara Malaysia [l]Ahmad Zamil Abd Khalid. (2002). Application of VR Technology as an Effective Web Based Marketing and Corporate Tools: STM Virtual Tour. Unpublished MSc Thesis. Malaysia: Universiti Utara Malaysia. [2]Astheirner, P. & Rosenblum, L. (1999). Naval Research Laboratory. A Business View of Virtual Reality. [3]Bronkhorst, T. (June 4, 2007). White paper: Segmenting Internet Users, Implications for Online Advertising. Boston, Massachusetts. [4]Ekkapak Meechai. (2002). Application of VR Technology for Historical Architecture at Pattani, Thailand. Unpublished MSc Thesis. Malaysia: Universiti Utara Malaysia. [5]Habbo Hotel Official Site. (n.d). Habbo: Create your avatar, decorate your room, chat and make new friends. Retrieved December 26, 2008, from http://www.habbo.com.my/ [6]Haleem Yeekhade. (2003). Virtual Reality Application of Thailand Web-based Virtual Tour and Thai Souvenir 3D E-commerce. Unpublished MSc Thesis. Malaysia: Universiti Utara Malaysia. [7]Harlina Md Sharif & Hazman Hazumi.(2004). Reconstruction of The Earliest Mosque in Malaysia Using Virtual Reality Technique. Malaysia: International Islamic University of Malaysia. [8]Juliana Aida Abu Bakar. (2002). Virtual Reality in Web-based Application: The UUM Sports Complex. Unpublished MSc Thesis. Malaysia: Universiti Utara Malaysia. [9]Junaiza Jarjis. (2001). Virtual Reality Applications in Malaysia's School Subject: Geography and Chemistry. Unpublished MSc Thesis. Malaysia: Universiti Utara Malaysia. [10]Lee Mei Ching. (2001). E-commerce Application: An Interactive and Customized Virtual New Home. Unpublished MSc Thesis. Malaysia: Universiti Utara Malaysia. [ll]Letellier, R. (2001). Virtual Reality: A new Tool for Sustainable Tourism and Cultural Heitage Sites Management. Canada.Mohd Fairuz Shiratuddin. (2000). Utilising 3D Game Engine to Developing a Real-world Walkhtrough-virtual Reality Application. Unpublished MSc Thesis. Malaysia: Universiti Utara Malaysia. [12]Machover, C. (1999). The Business of Computer Graphics. Computer Graphics World, 2000,44-45. [13]Mohd Jaafar Salleh. (2003). Utilizing Virtual Reality in Architectural Presentation: System Model. Unpublished MSc Thesis. Malaysia: Universiti Utara Malaysia. [14]Monitor, B. (n.d.). Business Monitor. Retrieved December 26,2008, from Malaysia Business Forecast Report: http://www.businessmonitor.com/businessforecasts/ malaysia.html [15]Raemah Abdullah Hashim & Nurul Adna Mohd Sidek. (2001). Creating Kampong Raja Sub District as Potential Tourist Destination through Cultural and Heritage Resources Development. Malaysia: UNITAR [16]Rafal Hamah. (2002). Web Base Virtual Reality for Tourism in Kedah. Unpublished MSc Thesis. Malaysia: Universiti Utara Malaysia. [17]Second Life Official Site. (n.d). Virtual worlds, avatars, 3D chat and online meetings. Retrieved November 5,2008, from http://secondlife.com/ [18]Syahida Hassan. (2003). Virtual Reality Application in Tourism Sector: Fascinating Penang. Unpublished MSc Thesis. Malaysia: Universiti Utara Malaysia. [191 World Tourism Organization (UNWTO). (2008). Tourism Highlights 2008 Edition. Retrieved November 5,2008, from http://www .travelindustrywire.com/article36366.html