Learning Objects in Assisting Novice Programmers

It is always a challenge to teach first year computer programming subject. At MIIT-UNIKL, final exam result 2005 shows that introductory programming subject (Fundamentals of Programming) has the lowest average marks. It also contributes to the highest number of failure among other subjects. This s...

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Main Author: Suriana, Ismail
Format: Thesis
Language:eng
eng
Published: 2006
Subjects:
Online Access:https://etd.uum.edu.my/1861/1/Suriana_Ismail_-_Learning_objects_in_assisting_novice_programmers.pdf
https://etd.uum.edu.my/1861/2/Suriana_Ismail_-_Learning_objects_in_assisting_novice_programmers.pdf
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id my-uum-etd.1861
record_format uketd_dc
institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
topic QA76 Computer software
spellingShingle QA76 Computer software
Suriana, Ismail
Learning Objects in Assisting Novice Programmers
description It is always a challenge to teach first year computer programming subject. At MIIT-UNIKL, final exam result 2005 shows that introductory programming subject (Fundamentals of Programming) has the lowest average marks. It also contributes to the highest number of failure among other subjects. This study aims to develop learning objects prototype as an aided tools to help novice computer student in understanding programming concept better. Two learning objects prototype were developed. Semester one students were selected and divided into tested and control groups. The tested group evaluated the learning objects and involved in questionnaire session. Both groups involved in quiz session. The findings show that tested group has a higher passing rate as compared to the control group. Thus, it is believed that the learning objects can used as aided tools towards better performance of novice programmers.
format Thesis
qualification_name masters
qualification_level Master's degree
author Suriana, Ismail
author_facet Suriana, Ismail
author_sort Suriana, Ismail
title Learning Objects in Assisting Novice Programmers
title_short Learning Objects in Assisting Novice Programmers
title_full Learning Objects in Assisting Novice Programmers
title_fullStr Learning Objects in Assisting Novice Programmers
title_full_unstemmed Learning Objects in Assisting Novice Programmers
title_sort learning objects in assisting novice programmers
granting_institution Universiti Utara Malaysia
granting_department Centre for Graduate Studies
publishDate 2006
url https://etd.uum.edu.my/1861/1/Suriana_Ismail_-_Learning_objects_in_assisting_novice_programmers.pdf
https://etd.uum.edu.my/1861/2/Suriana_Ismail_-_Learning_objects_in_assisting_novice_programmers.pdf
_version_ 1747827220156514304
spelling my-uum-etd.18612013-07-24T12:13:27Z Learning Objects in Assisting Novice Programmers 2006 Suriana, Ismail Centre for Graduate Studies Centre for Graduate Studies QA76 Computer software It is always a challenge to teach first year computer programming subject. At MIIT-UNIKL, final exam result 2005 shows that introductory programming subject (Fundamentals of Programming) has the lowest average marks. It also contributes to the highest number of failure among other subjects. This study aims to develop learning objects prototype as an aided tools to help novice computer student in understanding programming concept better. Two learning objects prototype were developed. Semester one students were selected and divided into tested and control groups. The tested group evaluated the learning objects and involved in questionnaire session. Both groups involved in quiz session. The findings show that tested group has a higher passing rate as compared to the control group. Thus, it is believed that the learning objects can used as aided tools towards better performance of novice programmers. 2006 Thesis https://etd.uum.edu.my/1861/ https://etd.uum.edu.my/1861/1/Suriana_Ismail_-_Learning_objects_in_assisting_novice_programmers.pdf application/pdf eng validuser https://etd.uum.edu.my/1861/2/Suriana_Ismail_-_Learning_objects_in_assisting_novice_programmers.pdf application/pdf eng public masters masters Universiti Utara Malaysia Allison, I., Powell, H. & Paul, 0. (2002). A Virtual Learning Environment for Introductory Programming. Proceedings of 3rd Annual Conference of the Learning and Teaching Support Network for Information and Computing Science, Lough borough, United Kingdom. Asrun Matthiasdottir (2004). Learning Objects in a Multimedia Interactive Environment. The Codewitz Project. International Conference on Computer Systems and Technologies - CompSysTech. Azinah Md Zain(2005). Problem Analysis for Novice Programmer. Unpublished Thesis: MSc (SE) Universiti Malaya Booch, G., Jacobson, I., & Rumbaugh, J. (2001). The unified modeling language user guide. Addison-Wesley: Boston. Bradley, C. & Boyle, T. (2004). Students Use of Learning Objects. Retrieved May 15, 2006, from http://imej.wfu.edu/art Carter, J. & Boyle, R. (2002). Teaching Delivery Issues- Lessons from Computer Science. Journal of Information Technology Education. Vol. 1 No.2 Retrieved June 7,2006, from http://jite.org/documents/Noll/Voll/vln2p077-089.pdf. Chalk, P., Boyle, T., Pickard, P., Bradley, C., Ray, J and Ken, F. (2003). Improving Pass Rates in Introductory Programming. Proceedings of 4th Annual Conference of the Learning and Teaching Support Network for Information and Computing Science, Galway, Ireland. CodeWitz (2004). http://www.codewitz.net Cohen, E. B. & Nycz, M. (2006). Learning Objects and E-Learning: an Informing Science Perspective. Interdisciplinary Journal of Knowledge and Learning Objects. 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The Instructional Use of Learning Objects:http://reusability.org/read/chapters/hodgins.doc Larkin, T. & Budny, D. (2005). Learning Styles in the Classroom: Approaches to Enhance Student Motivation and Learning. Information Technology Based Higher Education and Trainning. ITHET 6th Annual International Conference. LOM (2006). Retrieved on May 9,2006 from http://ltsc.ieee.org/wgl2/files/LOM_1484_12_1_vl_Final_Draft.pdf London Metropolitan University (2002). http://londonmet.edu.uk Malaspina University College (2006). Retrieved October 30, 2006, from http://www.malaonline.ca/oldt/our_process.html Polsani, P. (2003). Use and Abuse of Reusable Learning Objects. Journal of Digital Information. Vol. 3, No. 4, Article No. 164, http://jodi.tamu.edu/Article/v03/i04/Polsani/ Rohiza Ahmad, Shuib Basri, Asliza Sarlan and Haslinda Abu Hassan(2005). First Programming Course: Perception and Performance of Students. Unpublished Thesis : MSc(SE) Universiti Teknologi Petronas. Sekaran, U. (2003). Research Methods For Business: A Skill Building Approach, John Wiley & Sons, Inc. Universiti Kuala Lumpur - MIIT(2005). Universiti Kuala Lumpur - MIIT( Final Examination Results). Kuala Lumpur, Malaysia. Wiley, D.A. (2001). Connecting learning objects to instructional design theory: A definition, a metaphor, and a taxanomy. In D.A.Wiley (Ed). The Instructional Use of Learning Objects:http://reusability.org/read/chapters/wiley.doc Wiley, D. A. (2002). Learning Objects. Retrieved May 9, 2006, from http://wiley.ed.usu.edu/docs/encyc.pdf Wishart J. (2003). A Comparison of Preferred Learning Styles, Approaches and Methods between Information Science and Computing Science Undergraduates. Retrieved May 20, 2006, from http://www.ics.headacademy.ac.uk/italics/Vol4- 2/lspapaerwishartv2.htm