Development of Kemahiran Hidup Tingkatan Satu (1) Courseware Prototype Using User Centered Design (UCD) Methodology Based on the Modality Principle

Many educational coursewares have been developed either from the government sector or private sectors. However, the coursewares only for core subjects such as Bahasa Malaysia, English, Mathematics, and Sciences. The rest is still under development. This is maybe because of low resources and need mo...

Full description

Saved in:
Bibliographic Details
Main Author: Ahmad Fadhil, Ishtiyaq Ahmed
Format: Thesis
Language:eng
eng
Published: 2010
Subjects:
Online Access:https://etd.uum.edu.my/2139/1/Ahmad_Fadhil_Ishtiyaq_Ahmed.pdf
https://etd.uum.edu.my/2139/2/1.Ahmad_Fadhil_Ishtiyaq_Ahmed.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-uum-etd.2139
record_format uketd_dc
spelling my-uum-etd.21392022-04-21T06:41:26Z Development of Kemahiran Hidup Tingkatan Satu (1) Courseware Prototype Using User Centered Design (UCD) Methodology Based on the Modality Principle 2010 Ahmad Fadhil, Ishtiyaq Ahmed Abd Razak, Abd Hadi College of Arts and Sciences (CAS) College of Arts and Sciences QA71-90 Instruments and machines Many educational coursewares have been developed either from the government sector or private sectors. However, the coursewares only for core subjects such as Bahasa Malaysia, English, Mathematics, and Sciences. The rest is still under development. This is maybe because of low resources and need more multimedia learning theory applied. The objective of this study is to identify the user requirement and applied it to CDKH prototype. The methodology of this study is User Centered Design Methodology (UCD). Thereby this paper discuss about the problem faced by the students in learning Kemahiran Hidup. The limitations for developing a good courseware have been verified. The development of this courseware is by involving the user as part of the development team and process. For a maximum effectiveness: the courseware will be developed by using Adobe Director with customize lingo script to make the interaction more effective. The respondents are most equally for the color to background and font color. The respondent are like to have the animation background, background music. The type of exercise that the respondents like most is the drag and drop type. The respondents are also like the simple theme. Result that get from the evaluation is most of the respondent are like about the interfaces in the CDKH prototype. 2010 Thesis https://etd.uum.edu.my/2139/ https://etd.uum.edu.my/2139/1/Ahmad_Fadhil_Ishtiyaq_Ahmed.pdf text eng public https://etd.uum.edu.my/2139/2/1.Ahmad_Fadhil_Ishtiyaq_Ahmed.pdf text eng public masters masters Universiti Utara Malaysia
institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
advisor Abd Razak, Abd Hadi
topic QA71-90 Instruments and machines
spellingShingle QA71-90 Instruments and machines
Ahmad Fadhil, Ishtiyaq Ahmed
Development of Kemahiran Hidup Tingkatan Satu (1) Courseware Prototype Using User Centered Design (UCD) Methodology Based on the Modality Principle
description Many educational coursewares have been developed either from the government sector or private sectors. However, the coursewares only for core subjects such as Bahasa Malaysia, English, Mathematics, and Sciences. The rest is still under development. This is maybe because of low resources and need more multimedia learning theory applied. The objective of this study is to identify the user requirement and applied it to CDKH prototype. The methodology of this study is User Centered Design Methodology (UCD). Thereby this paper discuss about the problem faced by the students in learning Kemahiran Hidup. The limitations for developing a good courseware have been verified. The development of this courseware is by involving the user as part of the development team and process. For a maximum effectiveness: the courseware will be developed by using Adobe Director with customize lingo script to make the interaction more effective. The respondents are most equally for the color to background and font color. The respondent are like to have the animation background, background music. The type of exercise that the respondents like most is the drag and drop type. The respondents are also like the simple theme. Result that get from the evaluation is most of the respondent are like about the interfaces in the CDKH prototype.
format Thesis
qualification_name masters
qualification_level Master's degree
author Ahmad Fadhil, Ishtiyaq Ahmed
author_facet Ahmad Fadhil, Ishtiyaq Ahmed
author_sort Ahmad Fadhil, Ishtiyaq Ahmed
title Development of Kemahiran Hidup Tingkatan Satu (1) Courseware Prototype Using User Centered Design (UCD) Methodology Based on the Modality Principle
title_short Development of Kemahiran Hidup Tingkatan Satu (1) Courseware Prototype Using User Centered Design (UCD) Methodology Based on the Modality Principle
title_full Development of Kemahiran Hidup Tingkatan Satu (1) Courseware Prototype Using User Centered Design (UCD) Methodology Based on the Modality Principle
title_fullStr Development of Kemahiran Hidup Tingkatan Satu (1) Courseware Prototype Using User Centered Design (UCD) Methodology Based on the Modality Principle
title_full_unstemmed Development of Kemahiran Hidup Tingkatan Satu (1) Courseware Prototype Using User Centered Design (UCD) Methodology Based on the Modality Principle
title_sort development of kemahiran hidup tingkatan satu (1) courseware prototype using user centered design (ucd) methodology based on the modality principle
granting_institution Universiti Utara Malaysia
granting_department College of Arts and Sciences (CAS)
publishDate 2010
url https://etd.uum.edu.my/2139/1/Ahmad_Fadhil_Ishtiyaq_Ahmed.pdf
https://etd.uum.edu.my/2139/2/1.Ahmad_Fadhil_Ishtiyaq_Ahmed.pdf
_version_ 1747827274028154880