The Use of SCORM Specification in Designing Reusable Learning Content

The widespread use of WWW for educational purposes creates opportunities in reusing educational materials. In the past, most of the learning materials are created for a specific purpose in a specific context such as for military training, employees’ supervisions, and training community. The way of...

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Main Author: Aida Liza, Hussin
Format: Thesis
Language:eng
eng
Published: 2005
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Online Access:https://etd.uum.edu.my/2316/1/MScIT_Thesis_AidaLiza.pdf
https://etd.uum.edu.my/2316/2/1.MScIT_Thesis_AidaLiza.pdf
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id my-uum-etd.2316
record_format uketd_dc
institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
advisor Ku Mahamud, Ku Ruhana
topic QA75 Electronic computers
Computer science
spellingShingle QA75 Electronic computers
Computer science
Aida Liza, Hussin
The Use of SCORM Specification in Designing Reusable Learning Content
description The widespread use of WWW for educational purposes creates opportunities in reusing educational materials. In the past, most of the learning materials are created for a specific purpose in a specific context such as for military training, employees’ supervisions, and training community. The way of designing this material restricted the material to be reusable in other educational purpose. Besides, the need for a standard in designing reusable learning material helps to produce quality e-learning experiences. SCORM is a set of specifications for developing, packaging, and delivering high quality educational and training materials whenever and wherever it is needed. The use of SCORM specification in designing and reusing learning material impacted the development of potential and good SCORM-compliant learning material. Therefore, this research is undertaken to produce a process model in designing reusable learning content. Existing material is redesigned based on the proposed process model in order to increase the reusability of the learning material. A Test Suite was used to determine the conformance of developed learning content to the SCORM Specification. Based on the results, a list of needed elements to develop SCORM-compliant content was outlined. The steps used in the learning content development process model can be used as a guideline in creating a quality learning material that can be shared among other LMS. Together with the use of XML technology, it opens a wide spectrum of possibilities for design and presentation of high quality materials for a particular education or training purpose and plays an important role in the exchange of wide variety of data on the Web.
format Thesis
qualification_name masters
qualification_level Master's degree
author Aida Liza, Hussin
author_facet Aida Liza, Hussin
author_sort Aida Liza, Hussin
title The Use of SCORM Specification in Designing Reusable Learning Content
title_short The Use of SCORM Specification in Designing Reusable Learning Content
title_full The Use of SCORM Specification in Designing Reusable Learning Content
title_fullStr The Use of SCORM Specification in Designing Reusable Learning Content
title_full_unstemmed The Use of SCORM Specification in Designing Reusable Learning Content
title_sort use of scorm specification in designing reusable learning content
granting_institution Universiti Utara Malaysia
granting_department Faculty of Information Technology
publishDate 2005
url https://etd.uum.edu.my/2316/1/MScIT_Thesis_AidaLiza.pdf
https://etd.uum.edu.my/2316/2/1.MScIT_Thesis_AidaLiza.pdf
_version_ 1747827315596853248
spelling my-uum-etd.23162013-07-24T12:15:25Z The Use of SCORM Specification in Designing Reusable Learning Content 2005 Aida Liza, Hussin Ku Mahamud, Ku Ruhana Faculty of Information Technology Faculty of Information Technology QA75 Electronic computers. Computer science The widespread use of WWW for educational purposes creates opportunities in reusing educational materials. In the past, most of the learning materials are created for a specific purpose in a specific context such as for military training, employees’ supervisions, and training community. The way of designing this material restricted the material to be reusable in other educational purpose. Besides, the need for a standard in designing reusable learning material helps to produce quality e-learning experiences. SCORM is a set of specifications for developing, packaging, and delivering high quality educational and training materials whenever and wherever it is needed. The use of SCORM specification in designing and reusing learning material impacted the development of potential and good SCORM-compliant learning material. Therefore, this research is undertaken to produce a process model in designing reusable learning content. Existing material is redesigned based on the proposed process model in order to increase the reusability of the learning material. A Test Suite was used to determine the conformance of developed learning content to the SCORM Specification. Based on the results, a list of needed elements to develop SCORM-compliant content was outlined. The steps used in the learning content development process model can be used as a guideline in creating a quality learning material that can be shared among other LMS. Together with the use of XML technology, it opens a wide spectrum of possibilities for design and presentation of high quality materials for a particular education or training purpose and plays an important role in the exchange of wide variety of data on the Web. 2005 Thesis https://etd.uum.edu.my/2316/ https://etd.uum.edu.my/2316/1/MScIT_Thesis_AidaLiza.pdf application/pdf eng validuser https://etd.uum.edu.my/2316/2/1.MScIT_Thesis_AidaLiza.pdf application/pdf eng public http://lintas.uum.edu.my:8080/elmu/index.jsp?module=webopac-l&action=fullDisplayRetriever.jsp&szMaterialNo=0000242863 masters masters Universiti Utara Malaysia Advance Distributed Learning Initiative. (October, 2001). Sharable Content Object Reference Model Version 1.2: The SCORM Overview. http://www.adlnet.org/ADLDOCS/Other/SCORM_1.2_pdf.zip, 1 October 2001. Advance Distributed Learning Co-Laboratory. (November, 2002). 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E-learning By Design. e-learning Magazine. Vol. 3 Issue 1. pg 38-39. Nikolova, I. and Collis, B. (1998). Flexible learning and design of instruction. British Journal of Educational Technology, Vol. 29, No. 1, p 59-72. Oliver, R., Wirski, R., Hingston, P., Omari, A. and Brownfield, G. (2003). Exploring the Reusability of Web-based Learning Resources. Paper presented at EDMedia 2003, Hawaii. http://elrond.scam.edu.au/oliver/2003/repository.pdf, 2 March 2003. Qu, C. and Nejdl, W. (2001). Towards Interoperability and Reusability of Learning Resource: a SCORM-conformant Courseware for Computer Science Education. Technical Report, Learning Lab Lower Saxony, University of Hannover. http://citeseer.ist.psu.edu/497038.html, 11 October 2001. Richards, G. (1999). The Portal for Online Objects in Learning. http://www.edusplash.net/default.asp?page=Home, 28 March 2005. Singh, H. (2000). Achieving Interoperability in e-Learning. ASTD Online Magazine. http://www.learningcircuits.org/mar2000/singh.html, 15 June 2003. Singh, H. and Reed, C. (2002). Demystifying e-learning standards. Journal of Industrial and Commercial Training. Vol 34. No. 2. pg 62-65. Wiley, D. A. (2000a). Connecting Learning Objects to Instructional Design Theory: A definition, metaphor, and taxonomy. In Wiley, D. A. (Ed.). The Instructional Use of Learning Objects. http://reusability.org/read/, 19 July 2005. Wiley, D. A. (2000b). Learning Object Design and Sequencing Theory. Dissertation for Doctor of Philosophy, Brigham Young University. pg. 2.