Educational Game Prototype: History of Japanese Occupation in Malaysia

Computer games among teenagers have now become a culture that cannot be separated. Through the use of broadband and civilizing of IT usage among the Malaysian community, students and young people has now been exposed to computer games since a young age. Before this, computer game is perceived as onl...

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Main Author: Wan Mohd Fazdli, Wan Daud
Format: Thesis
Language:eng
eng
Published: 2011
Subjects:
Online Access:https://etd.uum.edu.my/2596/1/Wan_Mohd_Fazdli_Wan_Daud.pdf
https://etd.uum.edu.my/2596/2/1.Wan_Mohd_Fazdli_Wan_Daud.pdf
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spelling my-uum-etd.25962022-04-10T23:02:19Z Educational Game Prototype: History of Japanese Occupation in Malaysia 2011 Wan Mohd Fazdli, Wan Daud Abd. Razak, Abd. Hadi College of Arts and Sciences (CAS) College of Arts and Sciences QA75 Electronic computers. Computer science LB1025-1050.75 Teaching (Principles and practice) Computer games among teenagers have now become a culture that cannot be separated. Through the use of broadband and civilizing of IT usage among the Malaysian community, students and young people has now been exposed to computer games since a young age. Before this, computer game is perceived as only a medium for students and teenagers to seek pleasure without giving any benefit to them. But lately, various attempts have been arranged to enable a computer game to be incorporated into the class learning to make learning more interesting and accessible to students. For that regard, this project is proposed and to develop a computer games prototype that meets these requirements. A prototype in the form of educational games will be developed to integrate fun and learning, and it is for the history subject for form 3. To achieve these goals, the need for educational games and the theories how to integrate games into learning will be identified. Later on the prototype will be tested using the black box testing to ensure the functionality. Overall for the development, MUDPY model by Sharda will be employed as the main methodology for this project. At the end, these students will not only have computer games that provide pleasure alone, but they can also learn the history of Malaysia at the same time. 2011 Thesis https://etd.uum.edu.my/2596/ https://etd.uum.edu.my/2596/1/Wan_Mohd_Fazdli_Wan_Daud.pdf text eng public https://etd.uum.edu.my/2596/2/1.Wan_Mohd_Fazdli_Wan_Daud.pdf text eng public masters masters Universiti Utara Malaysia
institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
advisor Abd. Razak, Abd. Hadi
topic QA75 Electronic computers
Computer science
LB1025-1050.75 Teaching (Principles and practice)
spellingShingle QA75 Electronic computers
Computer science
LB1025-1050.75 Teaching (Principles and practice)
Wan Mohd Fazdli, Wan Daud
Educational Game Prototype: History of Japanese Occupation in Malaysia
description Computer games among teenagers have now become a culture that cannot be separated. Through the use of broadband and civilizing of IT usage among the Malaysian community, students and young people has now been exposed to computer games since a young age. Before this, computer game is perceived as only a medium for students and teenagers to seek pleasure without giving any benefit to them. But lately, various attempts have been arranged to enable a computer game to be incorporated into the class learning to make learning more interesting and accessible to students. For that regard, this project is proposed and to develop a computer games prototype that meets these requirements. A prototype in the form of educational games will be developed to integrate fun and learning, and it is for the history subject for form 3. To achieve these goals, the need for educational games and the theories how to integrate games into learning will be identified. Later on the prototype will be tested using the black box testing to ensure the functionality. Overall for the development, MUDPY model by Sharda will be employed as the main methodology for this project. At the end, these students will not only have computer games that provide pleasure alone, but they can also learn the history of Malaysia at the same time.
format Thesis
qualification_name masters
qualification_level Master's degree
author Wan Mohd Fazdli, Wan Daud
author_facet Wan Mohd Fazdli, Wan Daud
author_sort Wan Mohd Fazdli, Wan Daud
title Educational Game Prototype: History of Japanese Occupation in Malaysia
title_short Educational Game Prototype: History of Japanese Occupation in Malaysia
title_full Educational Game Prototype: History of Japanese Occupation in Malaysia
title_fullStr Educational Game Prototype: History of Japanese Occupation in Malaysia
title_full_unstemmed Educational Game Prototype: History of Japanese Occupation in Malaysia
title_sort educational game prototype: history of japanese occupation in malaysia
granting_institution Universiti Utara Malaysia
granting_department College of Arts and Sciences (CAS)
publishDate 2011
url https://etd.uum.edu.my/2596/1/Wan_Mohd_Fazdli_Wan_Daud.pdf
https://etd.uum.edu.my/2596/2/1.Wan_Mohd_Fazdli_Wan_Daud.pdf
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