Digitizing Wayang Kulit Using Core Elements for Education

This research intends to develop a digital wayang krllit prototype that illustrates how multimedia approach could be used to enhance teaching and learning of Science subject in primary school as well as to preserve wayaizg kulit for younger generation. This research is camed out to tackle the probl...

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Bibliographic Details
Main Author: Muhamad Shaharudin, Abd. Kadir
Format: Thesis
Language:eng
eng
Published: 2012
Subjects:
Online Access:https://etd.uum.edu.my/2937/1/Muhamad_Shaharudin_Abd._Kadir.pdf
https://etd.uum.edu.my/2937/3/Muhamad_Shaharudin_Abd._Kadir.pdf
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Summary:This research intends to develop a digital wayang krllit prototype that illustrates how multimedia approach could be used to enhance teaching and learning of Science subject in primary school as well as to preserve wayaizg kulit for younger generation. This research is camed out to tackle the problem related to ineffective teaching approach of Science subject at the primary level by using a multimedia to create a learning environment which is more student-centered instead of teacher-centered. Besides that, this digital wayang kulit prototype is also intended to be used as one of the way to preserve wayang kulit as one of the national cultural heritage so that it could continue to live and appreciated by future generation. The development of the prototype involved the use of three methods; Arrifin methodology, Rapid Application Development (RAD) methodology, and Laudon & Laudon methodology. After the prototype was developed and implemented, user satisfaction evaluation has been carried out by teachers and students from two primary schools. The results of the evaluation indicated that the digital wayang kulit prototype has succeeded in providing a high level of satisfaction among the users in term of usability and user interface.