Digitizing Wayang Kulit Using Core Elements for Education
This research intends to develop a digital wayang krllit prototype that illustrates how multimedia approach could be used to enhance teaching and learning of Science subject in primary school as well as to preserve wayaizg kulit for younger generation. This research is camed out to tackle the probl...
Saved in:
Main Author: | |
---|---|
Format: | Thesis |
Language: | eng eng |
Published: |
2012
|
Subjects: | |
Online Access: | https://etd.uum.edu.my/2937/1/Muhamad_Shaharudin_Abd._Kadir.pdf https://etd.uum.edu.my/2937/3/Muhamad_Shaharudin_Abd._Kadir.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my-uum-etd.2937 |
---|---|
record_format |
uketd_dc |
institution |
Universiti Utara Malaysia |
collection |
UUM ETD |
language |
eng eng |
advisor |
Ahmad , Jasni |
topic |
TK5101-6720 Telecommunication |
spellingShingle |
TK5101-6720 Telecommunication Muhamad Shaharudin, Abd. Kadir Digitizing Wayang Kulit Using Core Elements for Education |
description |
This research intends to develop a digital wayang krllit prototype that illustrates how multimedia approach could be used to enhance teaching and learning of Science subject in
primary school as well as to preserve wayaizg kulit for younger generation. This research is camed out to tackle the problem related to ineffective teaching approach of Science subject at the primary level by using a multimedia to create a learning environment which is more student-centered instead of teacher-centered. Besides that, this digital wayang kulit prototype is also intended to be used as one of the way to preserve wayang kulit as one of the national cultural heritage so that it could continue to live and appreciated by future generation. The development of the prototype involved the use of three methods; Arrifin methodology, Rapid Application Development (RAD) methodology, and Laudon & Laudon methodology. After the prototype was developed and implemented, user satisfaction evaluation has been carried out by teachers and students from two primary schools. The results of the evaluation indicated that the digital wayang kulit prototype has succeeded in providing a high level of satisfaction among the users in term of usability and user interface. |
format |
Thesis |
qualification_name |
masters |
qualification_level |
Master's degree |
author |
Muhamad Shaharudin, Abd. Kadir |
author_facet |
Muhamad Shaharudin, Abd. Kadir |
author_sort |
Muhamad Shaharudin, Abd. Kadir |
title |
Digitizing Wayang Kulit Using Core Elements for Education |
title_short |
Digitizing Wayang Kulit Using Core Elements for Education |
title_full |
Digitizing Wayang Kulit Using Core Elements for Education |
title_fullStr |
Digitizing Wayang Kulit Using Core Elements for Education |
title_full_unstemmed |
Digitizing Wayang Kulit Using Core Elements for Education |
title_sort |
digitizing wayang kulit using core elements for education |
granting_institution |
Universiti Utara Malaysia |
granting_department |
Awang Had Salleh Graduate School of Arts & Sciences |
publishDate |
2012 |
url |
https://etd.uum.edu.my/2937/1/Muhamad_Shaharudin_Abd._Kadir.pdf https://etd.uum.edu.my/2937/3/Muhamad_Shaharudin_Abd._Kadir.pdf |
_version_ |
1747827465337700352 |
spelling |
my-uum-etd.29372016-04-27T04:28:23Z Digitizing Wayang Kulit Using Core Elements for Education 2012 Muhamad Shaharudin, Abd. Kadir Ahmad , Jasni Awang Had Salleh Graduate School of Arts & Sciences Awang Had Salleh Graduate School of Arts and Sciences TK5101-6720 Telecommunication This research intends to develop a digital wayang krllit prototype that illustrates how multimedia approach could be used to enhance teaching and learning of Science subject in primary school as well as to preserve wayaizg kulit for younger generation. This research is camed out to tackle the problem related to ineffective teaching approach of Science subject at the primary level by using a multimedia to create a learning environment which is more student-centered instead of teacher-centered. Besides that, this digital wayang kulit prototype is also intended to be used as one of the way to preserve wayang kulit as one of the national cultural heritage so that it could continue to live and appreciated by future generation. The development of the prototype involved the use of three methods; Arrifin methodology, Rapid Application Development (RAD) methodology, and Laudon & Laudon methodology. After the prototype was developed and implemented, user satisfaction evaluation has been carried out by teachers and students from two primary schools. The results of the evaluation indicated that the digital wayang kulit prototype has succeeded in providing a high level of satisfaction among the users in term of usability and user interface. 2012 Thesis https://etd.uum.edu.my/2937/ https://etd.uum.edu.my/2937/1/Muhamad_Shaharudin_Abd._Kadir.pdf text eng validuser https://etd.uum.edu.my/2937/3/Muhamad_Shaharudin_Abd._Kadir.pdf text eng public masters masters Universiti Utara Malaysia Arrifin A. M. (2009). Conceptual Design of Reality Media Model Based on Entertaining and Entertaining and Fun Constructs, Unpublished PhD thesis, Universiti Utara Malaysia. Dix et. al. (1 993). Human Computer Interaction. England: Prentice Hall International. Effandi Z. and Zanaton I.(2006). Promoting Cooperative Learning in Science and Mathematics Education: A Malaysian Perspective. http://delivery.acm.org.newdc.oum.edu.my/10.1145/1 540000/1536616/communications200908-l.pdf?ip=203.223.133.20&acc=OPEN&CFID=74450482&CFTOKEN =25035031&acm_ _=I324438973_ b528b97061fcf4c5c47be6953a2b81e2 Elizabeth A. D. et. al. Designing an Online Learning Environment for New Elementary Science Teachers: Supports for Learning to Teach. http://delivery.acm.org.newdc.oum.edu.m/l0.1145/1150000/11148912~ 594- davis.pdf?ip=203.223.133.20&acc=ACTIVE%20SERVICE&CFID=74450482&CFTO KEN=2503503 1 & acm=l32443908 1 -4dafl864111 aa5a5f6bd952b3e044766 Kia K.K. (2009). Study on the Visual Styles of Wayang Kulit Kelantan and Its Capturing Methods. Knowles M. (1 990). The adult learner: A neglected species: Houston, TX: Gulf Publishing Company. Laudon K. C. and Laudon, J. P. (2000). Management Information System. Prentice Hall, NJ, USA. Lewis, M. W. (1 998). Iterative triangulation: A theory development process using existing case studies. Journal of Operations Management, 16(4), 455-469. Lund, A. (1 998). USE Questionnaire Resource Page, from http://usesurvey.com/Introduction ToUse.htm1 Magar, P., (2003), Advantages of Rapid Application Development. http://www.buuzzle.com/ articles/ Advantages-of-Rapid-Application-Developinent.htm1 Nuruladwan A. et.al. (2009).Guidelines for assistive courseware for visually-impaired people. In Proceeding of IVICJ09.L NCS 5857. Scopus : Springer Link. Preece J. et. al. (2007). Interaction Design: Beyond human-computer interaction (2nd ed). England: John Wiley & Sons,Ltd. Slack, R. (1999). PEDECTICE: The Use of Multimedia in Schools. Center for Educational Sociology. Shari J. M. (2006). TEEMSS2: Technology Enhanced Elementary Math and Science : Year 1 Report. http://delivery.acm.org.newdc.oum.edu.mv/l0.1145/1160000/1150103/p474- metcalf.pdf?ip=203.223.133.20&acc=ACTIVE%20SERVICE&CFID=74450482&CFT OKEN=2503503 1 &-acm=1324439146 - 76aa8a5574e1018a38496901 d9b91 cb5 Sekaran U. (2003). Research Method for Business a skill Building Approach (4'" ed) Singapore. John Wiley & Sons (Asia) Pte. Ltd Stemler, L. K. (1 997). Educational characteristics of multimedia: A literature review.Journa1 of Educational Multimedia and Hypermedia, 6(3/4), 339-359. Retrieved 26 September 2010, from http://www.medvet.umontreal.ca/techno/eta6785/aricles/Multimedia_design.PDF. Vaugkian T. (201 1). Multimedia: Making It Works 7ed. Mcgraw Hill. Wahju,W. (2008). Wayang Authoring: A tool to enhance children's creative imagination and self expression. Retrieved 16 January 201 1, from http://www.inter-disciplinary.net/ati/ education/cp/ce4/Widiajanto%2Opaper.pdf Wayne W. et. al. (201 1). My Science Tutor: A Conversational Multimedia Virtual Tutor for Elementary School Science http://delivery.acm.org.newdc.oum.edu.m/l0.1145/2000000/1998392/a18-ward.pdf?ip=203.223.133.20&acc=ACTIVE%20SERVICE&CFID=74450482&CFTO KEN=2503503 1& acm=1324439216 bOe5~05892b2ef5ae6fe59f728361b1b Whitten J. L. et.al. (2001). System Analysis and Design Method (5th ed) Boston : Mc-Graw- Hill Education Zurina M. (2005). Multimedia Design And Development In Mathematics Learning Courseware For Preschool Education. Retrieved 7 March 2011, from http://ieeexplore.ieee.org.eserv.uum.edu.my/stamp/stamp.jsp?tp=&arnumber=1631520 |