Number sense educational game design for dyscalculia and low numeracy children

Dyscalculia is a specific educational difficulty which affects an individual’s acquisition of basic concepts of numbers and prevents them to understand and apply number facts. Dyscalculia can effect on different aspects of learning and performance mathematical skills, but number sense is the most a...

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Main Author: Jasim, Hazim Majeed
Format: Thesis
Language:eng
eng
Published: 2016
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Online Access:https://etd.uum.edu.my/6543/1/s817583_01.pdf
https://etd.uum.edu.my/6543/2/s817583_02.pdf
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institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
advisor Husni, Husniza
topic LB1050.9-1091 Educational psychology
LB1050.9-1091 Educational psychology
spellingShingle LB1050.9-1091 Educational psychology
LB1050.9-1091 Educational psychology
Jasim, Hazim Majeed
Number sense educational game design for dyscalculia and low numeracy children
description Dyscalculia is a specific educational difficulty which affects an individual’s acquisition of basic concepts of numbers and prevents them to understand and apply number facts. Dyscalculia can effect on different aspects of learning and performance mathematical skills, but number sense is the most affected issue by Dyscalculia. Studies indicate that approximately 5–8% of school-aged children experience difficulties to understand number sense. Mobile devices with installed educational games help these individuals feel more comfortable and relaxed doing and understanding mathematical skills. The main objective of this study to propose an effective educational game design guideline for learning number sense for Dyscalculia and low numeracy children. The methodology of this study has five stages which are: awareness of problem, suggestion, development, evaluation and conclusion. Every stage involves activities and output. This study also describes the design, implementation, and evaluation of the 123GO app a mobile educational app that is designed and developed based on the guideline. The principle design of 123GO app based on used the interaction design (IxD) that allowed to identify and apply for an educational game app that can be used by children that have difficulties with low numeracy and thus number sense problem. The evaluation of the app suggests that it is useful and easy-to-use. In conclusion, based on the evaluation results, it is found that the 123GO app is effective in helping Dyscalculia children with number sense difficulties.
format Thesis
qualification_name masters
qualification_level Master's degree
author Jasim, Hazim Majeed
author_facet Jasim, Hazim Majeed
author_sort Jasim, Hazim Majeed
title Number sense educational game design for dyscalculia and low numeracy children
title_short Number sense educational game design for dyscalculia and low numeracy children
title_full Number sense educational game design for dyscalculia and low numeracy children
title_fullStr Number sense educational game design for dyscalculia and low numeracy children
title_full_unstemmed Number sense educational game design for dyscalculia and low numeracy children
title_sort number sense educational game design for dyscalculia and low numeracy children
granting_institution Universiti Utara Malaysia
granting_department Awang Had Salleh Graduate School of Arts & Sciences
publishDate 2016
url https://etd.uum.edu.my/6543/1/s817583_01.pdf
https://etd.uum.edu.my/6543/2/s817583_02.pdf
_version_ 1747828088041897984
spelling my-uum-etd.65432021-04-05T02:43:52Z Number sense educational game design for dyscalculia and low numeracy children 2016 Jasim, Hazim Majeed Husni, Husniza Awang Had Salleh Graduate School of Arts & Sciences Awang Had Salleh Graduate School of Arts and Sciences LB1050.9-1091 Educational psychology QA75 Electronic computers. Computer science Dyscalculia is a specific educational difficulty which affects an individual’s acquisition of basic concepts of numbers and prevents them to understand and apply number facts. Dyscalculia can effect on different aspects of learning and performance mathematical skills, but number sense is the most affected issue by Dyscalculia. Studies indicate that approximately 5–8% of school-aged children experience difficulties to understand number sense. Mobile devices with installed educational games help these individuals feel more comfortable and relaxed doing and understanding mathematical skills. The main objective of this study to propose an effective educational game design guideline for learning number sense for Dyscalculia and low numeracy children. The methodology of this study has five stages which are: awareness of problem, suggestion, development, evaluation and conclusion. Every stage involves activities and output. This study also describes the design, implementation, and evaluation of the 123GO app a mobile educational app that is designed and developed based on the guideline. The principle design of 123GO app based on used the interaction design (IxD) that allowed to identify and apply for an educational game app that can be used by children that have difficulties with low numeracy and thus number sense problem. The evaluation of the app suggests that it is useful and easy-to-use. In conclusion, based on the evaluation results, it is found that the 123GO app is effective in helping Dyscalculia children with number sense difficulties. 2016 Thesis https://etd.uum.edu.my/6543/ https://etd.uum.edu.my/6543/1/s817583_01.pdf text eng public https://etd.uum.edu.my/6543/2/s817583_02.pdf text eng public masters masters Universiti Utara Malaysia Abdulwahid, H. S. (2015). Requirements for redesigning the interface of Iraqi egovernment portal. Abdulwahida, H. S., Mutaliba, A. A., Yusofa, S. A. M., & Alib, S. J. (2014). Designing and implementation Iraqi e-government front office online system. Journal of Knowledge Management, Economics and Information Technology, 4(1.1). Adil. A. A. (2016). The design principles of edutainment system for autistic children with communication difficulties. (Unpublished master thesis), University Utara Malaysia, Kedah. Agree, E. M. (2014). The potential for technology to enhance independence for those aging with a disability. 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