Maze In Numbers: An Educational Game Prototype.

Video game or more precisely computer games had long been claimed as tools for leisure and entertainment activities only. Using games as a medium to spread knowledge or enhance learning process were still been seen as a skeptical work. Games can be used as educational tools, if the design and imple...

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Main Author: Amir Hamzah, Muhidi
Format: Thesis
Language:eng
Published: 2007
Subjects:
Online Access:https://etd.uum.edu.my/68/1/amir_hamzah.pdf
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id my-uum-etd.68
record_format uketd_dc
institution Universiti Utara Malaysia
collection UUM ETD
language eng
topic LB Theory and practice of education
spellingShingle LB Theory and practice of education
Amir Hamzah, Muhidi
Maze In Numbers: An Educational Game Prototype.
description Video game or more precisely computer games had long been claimed as tools for leisure and entertainment activities only. Using games as a medium to spread knowledge or enhance learning process were still been seen as a skeptical work. Games can be used as educational tools, if the design and implementation were done in a right way. Seeing there are large numbers of commercial games available and people who involve in it, it is quite surprising that the potential of games as educational tools had been overlooked. Based on various past researches, this study attempted to underline some of important facts about the usable of game as an educational tool. In this study a requirement to make a better educational game were sorted out, based on it an educational game prototype were developed and tested against primary school students. The game was based on mathematic subject and using maze and puzzle as its genre.
format Thesis
qualification_name masters
qualification_level Master's degree
author Amir Hamzah, Muhidi
author_facet Amir Hamzah, Muhidi
author_sort Amir Hamzah, Muhidi
title Maze In Numbers: An Educational Game Prototype.
title_short Maze In Numbers: An Educational Game Prototype.
title_full Maze In Numbers: An Educational Game Prototype.
title_fullStr Maze In Numbers: An Educational Game Prototype.
title_full_unstemmed Maze In Numbers: An Educational Game Prototype.
title_sort maze in numbers: an educational game prototype.
granting_institution Universiti Utara Malaysia
granting_department College of Arts and Sciences (CAS)
publishDate 2007
url https://etd.uum.edu.my/68/1/amir_hamzah.pdf
_version_ 1747826835050201088
spelling my-uum-etd.682013-07-24T12:05:28Z Maze In Numbers: An Educational Game Prototype. 2007-12 Amir Hamzah, Muhidi College of Arts and Sciences (CAS) Faculty of Information Technology LB Theory and practice of education Video game or more precisely computer games had long been claimed as tools for leisure and entertainment activities only. Using games as a medium to spread knowledge or enhance learning process were still been seen as a skeptical work. Games can be used as educational tools, if the design and implementation were done in a right way. Seeing there are large numbers of commercial games available and people who involve in it, it is quite surprising that the potential of games as educational tools had been overlooked. Based on various past researches, this study attempted to underline some of important facts about the usable of game as an educational tool. In this study a requirement to make a better educational game were sorted out, based on it an educational game prototype were developed and tested against primary school students. The game was based on mathematic subject and using maze and puzzle as its genre. 2007-12 Thesis https://etd.uum.edu.my/68/ https://etd.uum.edu.my/68/1/amir_hamzah.pdf application/pdf eng validuser masters masters Universiti Utara Malaysia Belcher, J. (2003). From the Mind's Eye to 3D Animation: Teaching Electromagnetism with Learning Technology. Last retrieved July 21, 2007 from http://www.wcer.wisc.edu/nise/cll/ilt/solution/belchej2.htm Buckingharm, D., & Scanlon, M. (2002). Education, edutainment, and learning in the home. Cambridge: Open University Press. Bredemier, M. E., & Greenblat, C.S. (1981). The educational effectiveness of simulation games: A synthesis of findings. Simulation & Games,12(3),307-331 Cordova, D. I., & Lepper, M. R. (1996). 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