Mobile Golf Scoring System
The rapid deployment of mobile technology has increasingly provided people and organizations with the ability to work away from office. The mobile technology was developed to create ubiquitous environment where information can be accessed in any place and at any time. In the golf game, the golfers c...
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2007
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TK Electrical engineering Electronics Nuclear engineering Al-Qudah, Hasan Mohammad Adnan Hasan Mobile Golf Scoring System |
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The rapid deployment of mobile technology has increasingly provided people and organizations with the ability to work away from office. The mobile technology was developed to create ubiquitous environment where information can be accessed in any place and at any time. In the golf game, the golfers can only know their overall standing position after they had finished playing the game, where it would be little late for them to change their strategy in order to change their scores in the game. Knowing the score of
the other golfers is important in the strategy of game play either playing "safe game" or "playing an aggressive game". The major aim of this research is to provide the golfer with information about his/her status during the game. The research is targeted to UUM Golf club. The System Development Life Cycle (SDLC) has been implemented in various applications and it is considered the general methodology of developing this current system. This paper reports on the steps to build and implement a mobile golf
scoring system prototype.
Keyword: mobile, golf, score card. |
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Thesis |
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Master's degree |
author |
Al-Qudah, Hasan Mohammad Adnan Hasan |
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Al-Qudah, Hasan Mohammad Adnan Hasan |
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Al-Qudah, Hasan Mohammad Adnan Hasan |
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Mobile Golf Scoring System |
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Mobile Golf Scoring System |
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Mobile Golf Scoring System |
title_fullStr |
Mobile Golf Scoring System |
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Mobile Golf Scoring System |
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mobile golf scoring system |
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Universiti Utara Malaysia |
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College of Arts and Sciences (CAS) |
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2007 |
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https://etd.uum.edu.my/74/1/hasan_mohammad_adnan.pdf |
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my-uum-etd.742013-07-24T12:05:30Z Mobile Golf Scoring System 2007-11 Al-Qudah, Hasan Mohammad Adnan Hasan College of Arts and Sciences (CAS) Faculty of Information Technology TK Electrical engineering. Electronics Nuclear engineering The rapid deployment of mobile technology has increasingly provided people and organizations with the ability to work away from office. The mobile technology was developed to create ubiquitous environment where information can be accessed in any place and at any time. In the golf game, the golfers can only know their overall standing position after they had finished playing the game, where it would be little late for them to change their strategy in order to change their scores in the game. Knowing the score of the other golfers is important in the strategy of game play either playing "safe game" or "playing an aggressive game". The major aim of this research is to provide the golfer with information about his/her status during the game. The research is targeted to UUM Golf club. The System Development Life Cycle (SDLC) has been implemented in various applications and it is considered the general methodology of developing this current system. This paper reports on the steps to build and implement a mobile golf scoring system prototype. Keyword: mobile, golf, score card. 2007-11 Thesis https://etd.uum.edu.my/74/ https://etd.uum.edu.my/74/1/hasan_mohammad_adnan.pdf application/pdf eng validuser masters masters Universiti Utara Malaysia Bideau.B , Multon .F , Kulpa.R, Frade.L& Arna1di.B.(2004). Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?. Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry VRCAI'04. Available at: http://delivery.acm.org.eserv.uum.edu.my/10.1145/1050000/ 1044632/p210-ideau.pdf [July 20,2007] Born, R. A., Cajacob, C. J., & Stenerson, J. E. (1996). 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(2001). .NET Mobile Web SDK: Build and Test Wireless Web Applications for Phones and PDAs. MSDN Magazine, 16. Available at: http://msdn.microsoft.com/msdnmag/issues/O1/06/Mobile/ default.aspx[July 15,2007] Gupta, P. (2007). Personal Area Networks: Say It And You Are Connected! Available at: http://www.wirelessdevnet.com/channels/bluetooth/features/ pans.html [July 20,2007] Helal, A. A., Haskell, B., Carter, J.L., Brice, R., Woelk, D.,Rusinkiewicz,M.(1999). Any Time, Anywhere Computing. Vol.522 Jagemann, H. (2003). Sports and the Environment: Ways towards achieving the sustainable development of sport. Paper presented at the Conference by the 4th Pierre de Coubertin School Forum Arenzano. K.anzaldan, r. (2003). Mobile golf practice devices. US. Patent. 6579189 Korkki, J. (2001). Wireless e-business by IBM Wireless Local Area Nemorks. Miller, A. (1997). Golf scorekeeping system. US. Patent. 5681105 Milory, S., Kalani, A,, Cox, K., & Lee, W. M(2002).NET MobileWeb Developer's Guide ", Syngress Media Inc., December 10,2002. Perry, M., K. O'hara, et al. (2001). Dealing with mobility: understanding access anytime, anywhere. ACM Trans. Comput.-Hum. Interact. 8(4): 323-347. Available at: http://delivery.acm.org/l0.1145/510000/504707/p323-perry.pdf [Retrieved July 7,2007] Rios, G. R., Wilson, M., Home, A., & Ragon, B. (2001). WORLD WITHOUT WIRES. Ryan, C., & Rossi, P. (2005). Software, performance and resource utilisation metric for context-aware mobile applications. Paper presented at the Software Metrics, 2005. 11th IEEE International Symposium: 19-22 Sept. 2005 on Page(s): pp: 10. Sommerville, I. (2004). Software Engineering (7th Edition): Pearson Addison Wesley. Suomela, H., & Soinio, A. (2004). Scorekeeping with Smart Phones Mobile Solution for Outdoor Team Sports Tournaments. Available at: http://www.hartti.com/SmartPhoneScorekeeping_final.pdf [July 16,2007] Wan, K. Yan, X. Xu, C. (2005). Automatic Mobile Sports Highlights. ,Inst for Infocomm Res., Singapore., Multimedia and Expo. ICME 2005. IEEE International Conference on Publication : 6-8 July 2005 On page(s):pp:4-ISBN: 0-7803-9331-7 X.Sun. and A. May. (2007): User Experience and Mobile Device Personalization at Large Sports Events. In Proceedings of the HCI International 2007. |