Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
In education field, applications of Virtual Reality (VR) technology is designed to fulfill of training and simulation due to the importance and needs to use the 3D elements and 360" degrees panorama for educational purposes. Virtual Reality technology could be used as an educational tool to he...
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2002
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Online Access: | https://etd.uum.edu.my/745/1/PAJUZI_AWANG.pdf https://etd.uum.edu.my/745/2/1.PAJUZI_AWANG.pdf |
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my-uum-etd.7452022-12-14T00:31:25Z Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM 2002 Pajuzi, Awang Sekolah Siswazah Sekolah Siswazah LB1025-1050.75 Teaching (Principles and practice) In education field, applications of Virtual Reality (VR) technology is designed to fulfill of training and simulation due to the importance and needs to use the 3D elements and 360" degrees panorama for educational purposes. Virtual Reality technology could be used as an educational tool to help student gain understanding of complex system and processes and abstract model. Applications Virtual Reality Technology in e-learning for Information Technology subject in KBSM consists of two main parts. First part, the development software prototype for teaching and learning process of Information Technology under the topic of Computer System. The second part on the other hand covers the testing process on software prototype. Model ADDIE consists Analysis, Design, Development, Implementation and Evaluation is the system methodology used in the study. For this purposes a study has been carried out of hundred students from Sekolah Menengah Sains Pokok Sena Kedah and Sekolah Menengah Sultan Abdul Halim Jitra Kedah. Particularly, based on reseach findings, there have three principal advantages of VR in education i.e improving spatial thinking, increasing interest level and promoting individualized learning for students. 2002 Thesis https://etd.uum.edu.my/745/ https://etd.uum.edu.my/745/1/PAJUZI_AWANG.pdf text eng public https://etd.uum.edu.my/745/2/1.PAJUZI_AWANG.pdf text eng public masters masters Universiti Utara Malaysia |
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LB1025-1050.75 Teaching (Principles and practice) |
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LB1025-1050.75 Teaching (Principles and practice) Pajuzi, Awang Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM |
description |
In education field, applications of Virtual Reality (VR) technology is designed to fulfill of training and simulation due to the importance and needs to use the 3D
elements and 360" degrees panorama for educational purposes. Virtual Reality technology could be used as an educational tool to help student gain understanding
of complex system and processes and abstract model. Applications Virtual Reality Technology in e-learning for Information Technology subject in KBSM consists of
two main parts. First part, the development software prototype for teaching and learning process of Information Technology under the topic of Computer System. The second part on the other hand covers the testing process on software prototype. Model ADDIE consists Analysis, Design, Development, Implementation and Evaluation is the system methodology used in the study. For this purposes a study
has been carried out of hundred students from Sekolah Menengah Sains Pokok Sena Kedah and Sekolah Menengah Sultan Abdul Halim Jitra Kedah. Particularly, based
on reseach findings, there have three principal advantages of VR in education i.e improving spatial thinking, increasing interest level and promoting individualized
learning for students. |
format |
Thesis |
qualification_name |
masters |
qualification_level |
Master's degree |
author |
Pajuzi, Awang |
author_facet |
Pajuzi, Awang |
author_sort |
Pajuzi, Awang |
title |
Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
|
title_short |
Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
|
title_full |
Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
|
title_fullStr |
Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
|
title_full_unstemmed |
Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
|
title_sort |
aplikasi teknologi realiti teknologi realiti maya dalam e-pembelajaran untuk mata pelajaran teknologi maklumat kbsm |
granting_institution |
Universiti Utara Malaysia |
granting_department |
Sekolah Siswazah |
publishDate |
2002 |
url |
https://etd.uum.edu.my/745/1/PAJUZI_AWANG.pdf https://etd.uum.edu.my/745/2/1.PAJUZI_AWANG.pdf |
_version_ |
1776103607095001088 |