Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM

In education field, applications of Virtual Reality (VR) technology is designed to fulfill of training and simulation due to the importance and needs to use the 3D elements and 360" degrees panorama for educational purposes. Virtual Reality technology could be used as an educational tool to he...

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Main Author: Pajuzi, Awang
Format: Thesis
Language:eng
eng
Published: 2002
Subjects:
Online Access:https://etd.uum.edu.my/745/1/PAJUZI_AWANG.pdf
https://etd.uum.edu.my/745/2/1.PAJUZI_AWANG.pdf
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id my-uum-etd.745
record_format uketd_dc
spelling my-uum-etd.7452022-12-14T00:31:25Z Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM 2002 Pajuzi, Awang Sekolah Siswazah Sekolah Siswazah LB1025-1050.75 Teaching (Principles and practice) In education field, applications of Virtual Reality (VR) technology is designed to fulfill of training and simulation due to the importance and needs to use the 3D elements and 360" degrees panorama for educational purposes. Virtual Reality technology could be used as an educational tool to help student gain understanding of complex system and processes and abstract model. Applications Virtual Reality Technology in e-learning for Information Technology subject in KBSM consists of two main parts. First part, the development software prototype for teaching and learning process of Information Technology under the topic of Computer System. The second part on the other hand covers the testing process on software prototype. Model ADDIE consists Analysis, Design, Development, Implementation and Evaluation is the system methodology used in the study. For this purposes a study has been carried out of hundred students from Sekolah Menengah Sains Pokok Sena Kedah and Sekolah Menengah Sultan Abdul Halim Jitra Kedah. Particularly, based on reseach findings, there have three principal advantages of VR in education i.e improving spatial thinking, increasing interest level and promoting individualized learning for students. 2002 Thesis https://etd.uum.edu.my/745/ https://etd.uum.edu.my/745/1/PAJUZI_AWANG.pdf text eng public https://etd.uum.edu.my/745/2/1.PAJUZI_AWANG.pdf text eng public masters masters Universiti Utara Malaysia
institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
topic LB1025-1050.75 Teaching (Principles and practice)
spellingShingle LB1025-1050.75 Teaching (Principles and practice)
Pajuzi, Awang
Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
description In education field, applications of Virtual Reality (VR) technology is designed to fulfill of training and simulation due to the importance and needs to use the 3D elements and 360" degrees panorama for educational purposes. Virtual Reality technology could be used as an educational tool to help student gain understanding of complex system and processes and abstract model. Applications Virtual Reality Technology in e-learning for Information Technology subject in KBSM consists of two main parts. First part, the development software prototype for teaching and learning process of Information Technology under the topic of Computer System. The second part on the other hand covers the testing process on software prototype. Model ADDIE consists Analysis, Design, Development, Implementation and Evaluation is the system methodology used in the study. For this purposes a study has been carried out of hundred students from Sekolah Menengah Sains Pokok Sena Kedah and Sekolah Menengah Sultan Abdul Halim Jitra Kedah. Particularly, based on reseach findings, there have three principal advantages of VR in education i.e improving spatial thinking, increasing interest level and promoting individualized learning for students.
format Thesis
qualification_name masters
qualification_level Master's degree
author Pajuzi, Awang
author_facet Pajuzi, Awang
author_sort Pajuzi, Awang
title Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
title_short Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
title_full Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
title_fullStr Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
title_full_unstemmed Aplikasi Teknologi Realiti Teknologi Realiti Maya Dalam E-Pembelajaran Untuk Mata Pelajaran Teknologi Maklumat KBSM
title_sort aplikasi teknologi realiti teknologi realiti maya dalam e-pembelajaran untuk mata pelajaran teknologi maklumat kbsm
granting_institution Universiti Utara Malaysia
granting_department Sekolah Siswazah
publishDate 2002
url https://etd.uum.edu.my/745/1/PAJUZI_AWANG.pdf
https://etd.uum.edu.my/745/2/1.PAJUZI_AWANG.pdf
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