Mobile augmented reality factors for learning motivation in science experiment

Previous research on Mobile AR (MAR) in science learning fall short in explaining the factors that positively affect learning motivation and did not explain how may one learning motivation be increased. Based on literature review, there is lack of studies on MAR factors in science experiment towards...

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Main Author: Valarmathie, Gopalan
Format: Thesis
Language:eng
eng
eng
eng
Published: 2020
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Online Access:https://etd.uum.edu.my/8590/1/depositpermission_s901803.pdf
https://etd.uum.edu.my/8590/2/s901803_01.pdf
https://etd.uum.edu.my/8590/3/s901803_02.pdf
https://etd.uum.edu.my/8590/4/s901803_references.docx
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spelling my-uum-etd.85902021-08-29T03:55:42Z Mobile augmented reality factors for learning motivation in science experiment 2020 Valarmathie, Gopalan Abu Bakar, Juliana Aida Zulkifli, Abdul Nasir Awang Had Salleh Graduate School of Arts & Sciences Awang Had Salleh Graduate School of Arts & Sciences Q Science (General) Previous research on Mobile AR (MAR) in science learning fall short in explaining the factors that positively affect learning motivation and did not explain how may one learning motivation be increased. Based on literature review, there is lack of studies on MAR factors in science experiment towards learning motivation and how they should be integrated in mobile AR applications. Hence, this research determines the MAR factors for learning motivation in science experiment. Design science research methodology was adapted. This study determines the MAR factors for learning motivation in science experiment through systematic literature review (SLR) and thematic analysis, namely enjoyment, realism and usability. A conceptual model of Mobile AR in science experiment on learning motivation (MARSELM) has been constructed based on these factors. Then, as a proof of concept, the Mobile AR Physics Experiment (MARPEX) application was developed based on the conceptual model of MARSELM. The study involved 148 upper secondary science stream students as participants to evaluate the MARPEX application. It was conducted through the use of the MARSELM Questionnaire. Pre-test and post-test using six multiple choice questions related to respective physics experiments were also conducted. After six months, a knowledge retention study was conducted among 81 upper secondary science stream students who had participated in the previous session. It is found that the MARPEX application was able to enhance the learning motivation and sustain the knowledge in terms of perception and performance. Even though the knowledge retention obtains a slightly lower mean score than the previous session, the learning motivation among students has increased over time. Thus, this study has developed and validated the MARSELM conceptual model. The MARSELM conceptual model may assist academicians, developers and researchers to design and develop mobile applications for various subjects in order to enhance learning motivation. This will assist the Malaysian government to fulfil the Education Blueprint 2013-2025 towards achieving Quality Education, which is the fourth sustainable development goal of the United Nations. 2020 Thesis https://etd.uum.edu.my/8590/ https://etd.uum.edu.my/8590/1/depositpermission_s901803.pdf text eng staffonly https://etd.uum.edu.my/8590/2/s901803_01.pdf text eng public https://etd.uum.edu.my/8590/3/s901803_02.pdf text eng public https://etd.uum.edu.my/8590/4/s901803_references.docx text eng public other doctoral Universiti Utara Malaysia
institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
eng
eng
advisor Abu Bakar, Juliana Aida
Zulkifli, Abdul Nasir
topic Q Science (General)
spellingShingle Q Science (General)
Valarmathie, Gopalan
Mobile augmented reality factors for learning motivation in science experiment
description Previous research on Mobile AR (MAR) in science learning fall short in explaining the factors that positively affect learning motivation and did not explain how may one learning motivation be increased. Based on literature review, there is lack of studies on MAR factors in science experiment towards learning motivation and how they should be integrated in mobile AR applications. Hence, this research determines the MAR factors for learning motivation in science experiment. Design science research methodology was adapted. This study determines the MAR factors for learning motivation in science experiment through systematic literature review (SLR) and thematic analysis, namely enjoyment, realism and usability. A conceptual model of Mobile AR in science experiment on learning motivation (MARSELM) has been constructed based on these factors. Then, as a proof of concept, the Mobile AR Physics Experiment (MARPEX) application was developed based on the conceptual model of MARSELM. The study involved 148 upper secondary science stream students as participants to evaluate the MARPEX application. It was conducted through the use of the MARSELM Questionnaire. Pre-test and post-test using six multiple choice questions related to respective physics experiments were also conducted. After six months, a knowledge retention study was conducted among 81 upper secondary science stream students who had participated in the previous session. It is found that the MARPEX application was able to enhance the learning motivation and sustain the knowledge in terms of perception and performance. Even though the knowledge retention obtains a slightly lower mean score than the previous session, the learning motivation among students has increased over time. Thus, this study has developed and validated the MARSELM conceptual model. The MARSELM conceptual model may assist academicians, developers and researchers to design and develop mobile applications for various subjects in order to enhance learning motivation. This will assist the Malaysian government to fulfil the Education Blueprint 2013-2025 towards achieving Quality Education, which is the fourth sustainable development goal of the United Nations.
format Thesis
qualification_name other
qualification_level Doctorate
author Valarmathie, Gopalan
author_facet Valarmathie, Gopalan
author_sort Valarmathie, Gopalan
title Mobile augmented reality factors for learning motivation in science experiment
title_short Mobile augmented reality factors for learning motivation in science experiment
title_full Mobile augmented reality factors for learning motivation in science experiment
title_fullStr Mobile augmented reality factors for learning motivation in science experiment
title_full_unstemmed Mobile augmented reality factors for learning motivation in science experiment
title_sort mobile augmented reality factors for learning motivation in science experiment
granting_institution Universiti Utara Malaysia
granting_department Awang Had Salleh Graduate School of Arts & Sciences
publishDate 2020
url https://etd.uum.edu.my/8590/1/depositpermission_s901803.pdf
https://etd.uum.edu.my/8590/2/s901803_01.pdf
https://etd.uum.edu.my/8590/3/s901803_02.pdf
https://etd.uum.edu.my/8590/4/s901803_references.docx
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