Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan

Online games between students and adults are inseparable as content and nails. Previous studies have shown that the impact of this game affected the academic performance of hardcore players. The purpose of this study was to study the impact of online games on the performance of specialist trainees a...

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Main Author: Nor Azman, Kasimin
Format: Thesis
Language:eng
eng
eng
Published: 2020
Subjects:
Online Access:https://etd.uum.edu.my/9081/1/s823750_01.pdf
https://etd.uum.edu.my/9081/2/s823750_02.pdf
https://etd.uum.edu.my/9081/3/s823750_references.docx
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id my-uum-etd.9081
record_format uketd_dc
spelling my-uum-etd.90812023-09-13T00:13:38Z Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan 2020 Nor Azman, Kasimin Mohd Isa, Mohd Faizal Wan Mohd Noor, Wan Shakiza School of Business Management School of Business Management HN Social history and conditions. Social problems. Social reform LB1050.9-1091 Educational psychology Online games between students and adults are inseparable as content and nails. Previous studies have shown that the impact of this game affected the academic performance of hardcore players. The purpose of this study was to study the impact of online games on the performance of specialist trainees at the Southern Zone Institut Latihan Kementerian Kesihatan Malaysia (ILKKM). Independent variables are learning time management, social life, emotion and dependent variables are academic achievement. A total of 107 specialist trainees participated in the study and data were obtained through a 5-point Likert scale survey. SPSS version 25 was used for data analysis involving descriptive statistics analysis (mean and standard deviation) and inferential statistics (correlation and multiple regression). The results of this study indicate that the management of study time, social life and emotion did not significantly correlate with academic achievement. This indicates that future research needs to be conducted on all ILKKM available. The findings of this study can contribute to academic management that online games can be used as one of teaching and learning methods in ILKKM to increase the interest and learning outcomes aimed at improving the academic performance of the trainees. 2020 Thesis https://etd.uum.edu.my/9081/ https://etd.uum.edu.my/9081/1/s823750_01.pdf text eng public https://etd.uum.edu.my/9081/2/s823750_02.pdf text eng public https://etd.uum.edu.my/9081/3/s823750_references.docx text eng public other masters Universiti Utara Malaysia
institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
eng
advisor Mohd Isa, Mohd Faizal
Wan Mohd Noor, Wan Shakiza
topic HN Social history and conditions
Social problems
Social reform
LB1050.9-1091 Educational psychology
spellingShingle HN Social history and conditions
Social problems
Social reform
LB1050.9-1091 Educational psychology
Nor Azman, Kasimin
Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
description Online games between students and adults are inseparable as content and nails. Previous studies have shown that the impact of this game affected the academic performance of hardcore players. The purpose of this study was to study the impact of online games on the performance of specialist trainees at the Southern Zone Institut Latihan Kementerian Kesihatan Malaysia (ILKKM). Independent variables are learning time management, social life, emotion and dependent variables are academic achievement. A total of 107 specialist trainees participated in the study and data were obtained through a 5-point Likert scale survey. SPSS version 25 was used for data analysis involving descriptive statistics analysis (mean and standard deviation) and inferential statistics (correlation and multiple regression). The results of this study indicate that the management of study time, social life and emotion did not significantly correlate with academic achievement. This indicates that future research needs to be conducted on all ILKKM available. The findings of this study can contribute to academic management that online games can be used as one of teaching and learning methods in ILKKM to increase the interest and learning outcomes aimed at improving the academic performance of the trainees.
format Thesis
qualification_name other
qualification_level Master's degree
author Nor Azman, Kasimin
author_facet Nor Azman, Kasimin
author_sort Nor Azman, Kasimin
title Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
title_short Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
title_full Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
title_fullStr Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
title_full_unstemmed Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
title_sort kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di institut latihan kementerian kesihatan malaysia zon selatan
granting_institution Universiti Utara Malaysia
granting_department School of Business Management
publishDate 2020
url https://etd.uum.edu.my/9081/1/s823750_01.pdf
https://etd.uum.edu.my/9081/2/s823750_02.pdf
https://etd.uum.edu.my/9081/3/s823750_references.docx
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