Learner-generated comic (lgc): a production model
Recent advancement of authoring tools has fostered widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as Learner-Generated Comic (LGC) production; where learners' knowledge and ideas on various subjects are synthesize...
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my-uum-etd.98292022-09-11T04:06:49Z Learner-generated comic (lgc): a production model 2017 Azman, Farah Nadia Shiratuddin, Norshuhada Zaibon, Syamsul Bahrin Awang Had Salleh Graduate School of Arts & Sciences Awang Had Salleh Graduate School of Arts and Sciences L Education (General) Recent advancement of authoring tools has fostered widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as Learner-Generated Comic (LGC) production; where learners' knowledge and ideas on various subjects are synthesized in a form of digital educational comic. Despite the prior evidences for the didactic values of LGC production, most scholars do not emphasise on a quality, theoretically supported, and strategic LGC production methodology that accommodate to interrelated key elements and production methods of LGC. As a result, there is a tendency to view LGC production as challenging and impractical. Essentially, there is a lack of conceptual models and methods that comprehensively tailor the crucial theories, elements, techniques, technological, and systematic processes of LGC production. Within this context, this study attempts to propose LGC production model that serves as systematic approach which includes the fundamental components for learners to produce digital educational comics. Therefore, in order to accomplish the main aim, a number of sub objectives are formed: (1) to determine the core components for LGC production model, (2) to construct a systematic LGC production model based on the identified components, (3) to evaluate the proposed LGC production model, and (4) to assess the LGC products developed by the proposed model users. This study adopts the Design Science Research methodology as the framework of the research process. Activities of LGC production model construction include literature review and comparative study, expert consultation, and user participation. The proposed model is evaluated through user experience testing and expert review. Results from hypothesis testing concludes that the proposed LGC production model is significantly perceived as having quality in serving as a guideline for learners to design and develop digital educational comics. It was also found that the proposed model has been well-accepted by local and international experts. In addition, assessment of LGC products developed from the user experience testing has implicated there are significance differences between LGC products developed by the proposed model users and non-users. In conclusion, adoption of a systematic, scholarly grounded, and authenticated LGC production model can contribute to the planning, implementation, and evaluation of Digital Storytelling session that enhance learning experience through LGC design and development. 2017 Thesis https://etd.uum.edu.my/9829/ https://etd.uum.edu.my/9829/1/s95667_01.pdf text eng public https://etd.uum.edu.my/9829/2/s95667_02.pdf text eng public https://etd.uum.edu.my/9829/3/s95667_references.docx text eng public phd doctoral Universiti Utara Malaysia |
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Universiti Utara Malaysia |
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eng eng eng |
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Shiratuddin, Norshuhada Zaibon, Syamsul Bahrin |
topic |
L Education (General) |
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L Education (General) Azman, Farah Nadia Learner-generated comic (lgc): a production model |
description |
Recent advancement of authoring tools has fostered widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as Learner-Generated Comic (LGC) production; where learners' knowledge and ideas on various subjects are synthesized in a form of digital
educational comic. Despite the prior evidences for the didactic values of LGC production, most scholars do not emphasise on a quality, theoretically supported, and strategic LGC production methodology that accommodate to interrelated key elements and production methods of LGC. As a result, there is a tendency to view LGC production as challenging and impractical. Essentially, there is a lack of conceptual models and methods that comprehensively tailor the crucial theories, elements, techniques, technological, and systematic processes of LGC production. Within this context, this study attempts to propose LGC production model that serves as systematic approach which includes the fundamental components for learners to produce digital educational comics. Therefore, in order to accomplish the main aim, a number of sub objectives are formed: (1) to determine the core components for LGC production model, (2) to construct a systematic LGC production model based on the identified components, (3) to evaluate the proposed LGC production model, and (4) to assess the LGC products developed by the proposed model users. This study adopts the Design Science Research methodology as the framework of the research process. Activities of LGC production model construction include literature review and comparative study, expert consultation, and user participation. The proposed model is evaluated through user experience testing and expert review. Results from hypothesis testing concludes that the
proposed LGC production model is significantly perceived as having quality in serving as a guideline for learners to design and develop digital educational comics. It was also found that the proposed model has been well-accepted by local and international experts. In addition, assessment of LGC products developed from the user experience testing has implicated there are significance differences between
LGC products developed by the proposed model users and non-users. In conclusion, adoption of a systematic, scholarly grounded, and authenticated LGC production model can contribute to the planning, implementation, and evaluation of Digital Storytelling session that enhance learning experience through LGC design and
development. |
format |
Thesis |
qualification_name |
Doctor of Philosophy (PhD.) |
qualification_level |
Doctorate |
author |
Azman, Farah Nadia |
author_facet |
Azman, Farah Nadia |
author_sort |
Azman, Farah Nadia |
title |
Learner-generated comic (lgc): a production model |
title_short |
Learner-generated comic (lgc): a production model |
title_full |
Learner-generated comic (lgc): a production model |
title_fullStr |
Learner-generated comic (lgc): a production model |
title_full_unstemmed |
Learner-generated comic (lgc): a production model |
title_sort |
learner-generated comic (lgc): a production model |
granting_institution |
Universiti Utara Malaysia |
granting_department |
Awang Had Salleh Graduate School of Arts & Sciences |
publishDate |
2017 |
url |
https://etd.uum.edu.my/9829/1/s95667_01.pdf https://etd.uum.edu.my/9829/2/s95667_02.pdf https://etd.uum.edu.my/9829/3/s95667_references.docx |
_version_ |
1747828683738972160 |