The usage of digital games in learning biology among form four students in Malaysia

<p>This study investigated the usage of Digital Games (DG) in learning Biology</p><p>among Form Four students in Malaysia. It is aimed at identifying general overview of the</p><p>students interest in using DG in learning of Biolo...

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Bibliographic Details
Main Author: Suresh Kumar Joseph
Format: thesis
Language:eng
Published: 2012
Subjects:
Online Access:https://ir.upsi.edu.my/detailsg.php?det=10541
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Summary:<p>This study investigated the usage of Digital Games (DG) in learning Biology</p><p>among Form Four students in Malaysia. It is aimed at identifying general overview of the</p><p>students interest in using DG in learning of Biology. It also explored the effectiveness as</p><p>well as the problems faced by students while using DG in the learning process. This</p><p>study was conducted in a sub-urban secondary school in Kinta District, Perak. Six Form</p><p>4, consisted of four males and two females students participated in this study. A</p><p>qualitative research design was utilized to answer the research questions. Individual indepth</p><p>interviews and also laboratory observations were carried out to collect the data</p><p>needed for this study. The data was analysed using coding. Verbatim Transcripts were</p><p>used to describe the data. Analysis of the data reveals that DG arouses students interest</p><p>as well as motivates them in learning Biology. In addition, the results also indicate that</p><p>students gain benefits in the learning process by using DG. On the whole, the findings of</p><p>this study show that students have positive perception towards the usage of DG in</p><p>learning Biology.</p>