The effect of games on year three pupils' vocabulary acquisition, interest, motivation and attitudes in the Chinese language classroom (IR)

The objective of this research was to investigate the effects of the use of games as a strategy during practice for improving vocabulary acquisition of year three pupils in the Chinese language classroom. Quasi experimental was used in the research. This research also sought to examine the effects o...

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Main Author: Choo, Kan Fah
Format: thesis
Language:eng
Published: 2016
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Online Access:https://ir.upsi.edu.my/detailsg.php?det=2681
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spelling oai:ir.upsi.edu.my:26812020-02-27 The effect of games on year three pupils' vocabulary acquisition, interest, motivation and attitudes in the Chinese language classroom (IR) 2016 Choo, Kan Fah LB Theory and practice of education The objective of this research was to investigate the effects of the use of games as a strategy during practice for improving vocabulary acquisition of year three pupils in the Chinese language classroom. Quasi experimental was used in the research. This research also sought to examine the effects of game-based practice on pupils' interest, motivation and attitudes. Two different teaching practices were adopted, that are game-based practice for the experimental group and conventional practice for the control group. Each group had 30 pupils who were randomly assigned. Data was collected through a vocabulary acquisition test, a questionnaire on pupils' interest, motivation and attitudes, focus group interviews with pupils and the experimental group teacher's interview. Statistical results revealed that there was no significant difference between the two groups on vocabulary acquisition test. However, the middle vocabulary level pupils in the experimental group made significant improvement and performed as well as the high vocabulary level pupils. When tested separately, the pupils of high, middle and low vocabulary levels in the experimental group significantly performed better than those in the control group. The pupils in the experimental group had significantly higher interest, motivation and attitudes in the Chinese language classroom compared to the control group. Positive and supportive responses were also garnered from the teacher and pupils towards the game-based practice. These positive results offered a notable incentive to language teachers to include game-based practice in their teaching of vocabulary. Moreover, the positive results with regards to pupils' interest, motivation and attitudes will augur well for an eventual improvement in the pupils' vocabulary acquisition. 2016 thesis https://ir.upsi.edu.my/detailsg.php?det=2681 https://ir.upsi.edu.my/detailsg.php?det=2681 text eng closedAccess Masters Universiti Pendidikan Sultan Idris Fakulti Pembangunan Manusia N/A
institution Universiti Pendidikan Sultan Idris
collection UPSI Digital Repository
language eng
topic LB Theory and practice of education
spellingShingle LB Theory and practice of education
Choo, Kan Fah
The effect of games on year three pupils' vocabulary acquisition, interest, motivation and attitudes in the Chinese language classroom (IR)
description The objective of this research was to investigate the effects of the use of games as a strategy during practice for improving vocabulary acquisition of year three pupils in the Chinese language classroom. Quasi experimental was used in the research. This research also sought to examine the effects of game-based practice on pupils' interest, motivation and attitudes. Two different teaching practices were adopted, that are game-based practice for the experimental group and conventional practice for the control group. Each group had 30 pupils who were randomly assigned. Data was collected through a vocabulary acquisition test, a questionnaire on pupils' interest, motivation and attitudes, focus group interviews with pupils and the experimental group teacher's interview. Statistical results revealed that there was no significant difference between the two groups on vocabulary acquisition test. However, the middle vocabulary level pupils in the experimental group made significant improvement and performed as well as the high vocabulary level pupils. When tested separately, the pupils of high, middle and low vocabulary levels in the experimental group significantly performed better than those in the control group. The pupils in the experimental group had significantly higher interest, motivation and attitudes in the Chinese language classroom compared to the control group. Positive and supportive responses were also garnered from the teacher and pupils towards the game-based practice. These positive results offered a notable incentive to language teachers to include game-based practice in their teaching of vocabulary. Moreover, the positive results with regards to pupils' interest, motivation and attitudes will augur well for an eventual improvement in the pupils' vocabulary acquisition.
format thesis
qualification_name
qualification_level Master's degree
author Choo, Kan Fah
author_facet Choo, Kan Fah
author_sort Choo, Kan Fah
title The effect of games on year three pupils' vocabulary acquisition, interest, motivation and attitudes in the Chinese language classroom (IR)
title_short The effect of games on year three pupils' vocabulary acquisition, interest, motivation and attitudes in the Chinese language classroom (IR)
title_full The effect of games on year three pupils' vocabulary acquisition, interest, motivation and attitudes in the Chinese language classroom (IR)
title_fullStr The effect of games on year three pupils' vocabulary acquisition, interest, motivation and attitudes in the Chinese language classroom (IR)
title_full_unstemmed The effect of games on year three pupils' vocabulary acquisition, interest, motivation and attitudes in the Chinese language classroom (IR)
title_sort effect of games on year three pupils' vocabulary acquisition, interest, motivation and attitudes in the chinese language classroom (ir)
granting_institution Universiti Pendidikan Sultan Idris
granting_department Fakulti Pembangunan Manusia
publishDate 2016
url https://ir.upsi.edu.my/detailsg.php?det=2681
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