Evaluating students emotional response in augmented reality-based learning using kansei engineering (IR)

Augmented reality (AR) is believed to be the next wave of online learning. New user experiences become possible to afford AR capabilities with the advent of powerful smartphones. Mostly, studies related to the use of augmented reality in education focus on cognition with little consideration is give...

Full description

Saved in:
Bibliographic Details
Main Author: An-Nuratiqah Khairuddin
Format: thesis
Language:eng
Published: 2018
Subjects:
Online Access:https://ir.upsi.edu.my/detailsg.php?det=3709
Tags: Add Tag
No Tags, Be the first to tag this record!
id oai:ir.upsi.edu.my:3709
record_format uketd_dc
spelling oai:ir.upsi.edu.my:37092020-02-27 Evaluating students emotional response in augmented reality-based learning using kansei engineering (IR) 2018 An-Nuratiqah Khairuddin QA76 Computer software Augmented reality (AR) is believed to be the next wave of online learning. New user experiences become possible to afford AR capabilities with the advent of powerful smartphones. Mostly, studies related to the use of augmented reality in education focus on cognition with little consideration is given to emotions which is important in learning. Therefore, this research aims to identify salient connections between emotions and design elements of augmented reality-based online learning material by applying Kansei Engineering (KE) approach. In this research, mobile augmented reality application related to the human heart was prepared to be used as a case for the study. Seven specimens of the mobile augmented reality application were evaluated with 55 emotions of Kansei Words (KW). 28 students from one of the public universities performed the experiment evaluation . The gathered data were then analyzed using Factor Analysis, Principal Component Analysis and Partial Least Squares analysis. The results revealed the important pillars of emotions or kansei semantic space emotions for augmented reality-based online learning materials. Based on Factor Analysis, it revealed four main pillars; professional-motivated, confused, wandering-thrilled and one additional pillar; trustable. Besides that, this research described design elements of augmented reality-based online learning material that might evoke specific emotions based on five identified pillars. Ultimately, this research is an attempt to guide the design with affective formula during preparation of augmented reality online learning materials in the future. 2018 thesis https://ir.upsi.edu.my/detailsg.php?det=3709 https://ir.upsi.edu.my/detailsg.php?det=3709 text eng closedAccess Masters Universiti Pendidikan Sultan Idris Fakulti Seni, Komputeran dan Industri Kreatif N/A
institution Universiti Pendidikan Sultan Idris
collection UPSI Digital Repository
language eng
topic QA76 Computer software
spellingShingle QA76 Computer software
An-Nuratiqah Khairuddin
Evaluating students emotional response in augmented reality-based learning using kansei engineering (IR)
description Augmented reality (AR) is believed to be the next wave of online learning. New user experiences become possible to afford AR capabilities with the advent of powerful smartphones. Mostly, studies related to the use of augmented reality in education focus on cognition with little consideration is given to emotions which is important in learning. Therefore, this research aims to identify salient connections between emotions and design elements of augmented reality-based online learning material by applying Kansei Engineering (KE) approach. In this research, mobile augmented reality application related to the human heart was prepared to be used as a case for the study. Seven specimens of the mobile augmented reality application were evaluated with 55 emotions of Kansei Words (KW). 28 students from one of the public universities performed the experiment evaluation . The gathered data were then analyzed using Factor Analysis, Principal Component Analysis and Partial Least Squares analysis. The results revealed the important pillars of emotions or kansei semantic space emotions for augmented reality-based online learning materials. Based on Factor Analysis, it revealed four main pillars; professional-motivated, confused, wandering-thrilled and one additional pillar; trustable. Besides that, this research described design elements of augmented reality-based online learning material that might evoke specific emotions based on five identified pillars. Ultimately, this research is an attempt to guide the design with affective formula during preparation of augmented reality online learning materials in the future.
format thesis
qualification_name
qualification_level Master's degree
author An-Nuratiqah Khairuddin
author_facet An-Nuratiqah Khairuddin
author_sort An-Nuratiqah Khairuddin
title Evaluating students emotional response in augmented reality-based learning using kansei engineering (IR)
title_short Evaluating students emotional response in augmented reality-based learning using kansei engineering (IR)
title_full Evaluating students emotional response in augmented reality-based learning using kansei engineering (IR)
title_fullStr Evaluating students emotional response in augmented reality-based learning using kansei engineering (IR)
title_full_unstemmed Evaluating students emotional response in augmented reality-based learning using kansei engineering (IR)
title_sort evaluating students emotional response in augmented reality-based learning using kansei engineering (ir)
granting_institution Universiti Pendidikan Sultan Idris
granting_department Fakulti Seni, Komputeran dan Industri Kreatif
publishDate 2018
url https://ir.upsi.edu.my/detailsg.php?det=3709
_version_ 1747833099671044096