Keberkesanan perisian permainan komputer fracblock dalam pembelajaran pecahan di sekolah rendah (IR)

This research has developed an educational computer based software named FracBlock to enhance learning the topic ?fraction? for year 4. This software is used as an enhancement activity and to help students to master the topic. FracBlock software is developed based on the Multimedia Development Aless...

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Bibliographic Details
Main Author: Yusri Abdullah
Format: thesis
Language:zsm
Published: 2009
Subjects:
Online Access:https://ir.upsi.edu.my/detailsg.php?det=373
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Summary:This research has developed an educational computer based software named FracBlock to enhance learning the topic ?fraction? for year 4. This software is used as an enhancement activity and to help students to master the topic. FracBlock software is developed based on the Multimedia Development Alessi & Trollip Model. The design of this research is Quasi Pre & Post Trial method with a controlled group. The sampel for this research is sixty students from year 4, comprising thirty for the treatment group and another thirty for the controlled group. This research also determines the change in students attitude towards computer and learning mathematics after using the FracBlock software and evaluating the software. The change in attitude is measured using questionnaire which was translated from the Yong Childrens Computer Inventory and childrens attitude towards learning mathematics is measured with also a questionnaire translated from the Fennema-Sherman Attitude Scales. The quality of the FracBlock software is evaluated based on three aspects; user interface, user comfort and undertsanding the topic fraction itself. The t-test analysis results that the min achieved of the students using FracBlock is significantly higher compared to the controlled group. The paired t-test results the students using FracBlock shows positive significance towards computer and learning matematics; attitude towards importance of using computer is at (p