Measuring effectiveness of challenge characteristic in mobile education game in the learning of Mathematics (IR)

The research was aimed to measure the effectiveness of an education game (EG) which employed challenge characteristic for learning mathematics among primary school students. A game prototype with two different versions were developed using a multimedia authoring tool namely EG (challenge alone) and...

Full description

Saved in:
Bibliographic Details
Main Author: Nora Zamiah Zakaria
Format: thesis
Language:eng
Published: 2016
Subjects:
Online Access:https://ir.upsi.edu.my/detailsg.php?det=4757
Tags: Add Tag
No Tags, Be the first to tag this record!
id oai:ir.upsi.edu.my:4757
record_format uketd_dc
spelling oai:ir.upsi.edu.my:47572020-02-27 Measuring effectiveness of challenge characteristic in mobile education game in the learning of Mathematics (IR) 2016 Nora Zamiah Zakaria LB Theory and practice of education The research was aimed to measure the effectiveness of an education game (EG) which employed challenge characteristic for learning mathematics among primary school students. A game prototype with two different versions were developed using a multimedia authoring tool namely EG (challenge alone) and EG (challenge and score). A quantitative approach using quasi-experiment design was used to measure the effectiveness of the education game. A usability study has also been carried out, particularly focusing on testing the mobile-device and measuring reliability and validity aspects of the game. Forty standard one pupils were chosen using a purposive sampling technique as studied subjects. The subjects were divided into two groups of twenty pupils for the control and treatment groups equally. Data were collected and recorded for score achievement analysis for pre-test and post-test session. Data were statistically analysed using Mann Whitney U Test to investigate the differences between the two conditions. The result indicated that there was significantly higher increment in student achievement for EG (challenge alone). The study implicates that the use of challenge characteristic in education game (EG) can improve student performance and enhance their learning style for mathematics subject 2016 thesis https://ir.upsi.edu.my/detailsg.php?det=4757 https://ir.upsi.edu.my/detailsg.php?det=4757 text eng closedAccess Masters Universiti Pendidikan Sultan Idris Fakulti Seni, Komputeran dan Industri Kreatif N/A
institution Universiti Pendidikan Sultan Idris
collection UPSI Digital Repository
language eng
topic LB Theory and practice of education
spellingShingle LB Theory and practice of education
Nora Zamiah Zakaria
Measuring effectiveness of challenge characteristic in mobile education game in the learning of Mathematics (IR)
description The research was aimed to measure the effectiveness of an education game (EG) which employed challenge characteristic for learning mathematics among primary school students. A game prototype with two different versions were developed using a multimedia authoring tool namely EG (challenge alone) and EG (challenge and score). A quantitative approach using quasi-experiment design was used to measure the effectiveness of the education game. A usability study has also been carried out, particularly focusing on testing the mobile-device and measuring reliability and validity aspects of the game. Forty standard one pupils were chosen using a purposive sampling technique as studied subjects. The subjects were divided into two groups of twenty pupils for the control and treatment groups equally. Data were collected and recorded for score achievement analysis for pre-test and post-test session. Data were statistically analysed using Mann Whitney U Test to investigate the differences between the two conditions. The result indicated that there was significantly higher increment in student achievement for EG (challenge alone). The study implicates that the use of challenge characteristic in education game (EG) can improve student performance and enhance their learning style for mathematics subject
format thesis
qualification_name
qualification_level Master's degree
author Nora Zamiah Zakaria
author_facet Nora Zamiah Zakaria
author_sort Nora Zamiah Zakaria
title Measuring effectiveness of challenge characteristic in mobile education game in the learning of Mathematics (IR)
title_short Measuring effectiveness of challenge characteristic in mobile education game in the learning of Mathematics (IR)
title_full Measuring effectiveness of challenge characteristic in mobile education game in the learning of Mathematics (IR)
title_fullStr Measuring effectiveness of challenge characteristic in mobile education game in the learning of Mathematics (IR)
title_full_unstemmed Measuring effectiveness of challenge characteristic in mobile education game in the learning of Mathematics (IR)
title_sort measuring effectiveness of challenge characteristic in mobile education game in the learning of mathematics (ir)
granting_institution Universiti Pendidikan Sultan Idris
granting_department Fakulti Seni, Komputeran dan Industri Kreatif
publishDate 2016
url https://ir.upsi.edu.my/detailsg.php?det=4757
_version_ 1747833146333724672