Design and establishment of a pre-development serious games validation framework

The primary goal of this thesis is to design and establish a pre-development validation frameworkin the knowledge domain of serious games (SG). SG are specially designed video gamesystems with a primary purpose other than entertainment. Existing SG frameworks haveneglected to account for a detailed...

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Main Author: Tan, Chin Ike
Format: thesis
Language:eng
Published: 2021
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Online Access:https://ir.upsi.edu.my/detailsg.php?det=6703
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institution Universiti Pendidikan Sultan Idris
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topic QA Mathematics
spellingShingle QA Mathematics
Tan, Chin Ike
Design and establishment of a pre-development serious games validation framework
description The primary goal of this thesis is to design and establish a pre-development validation frameworkin the knowledge domain of serious games (SG). SG are specially designed video gamesystems with a primary purpose other than entertainment. Existing SG frameworks haveneglected to account for a detailed method and relationship between the game designelements and its process. Hence, the SG Community is currently still lacking comprehensivebest practices for SG design in the pre-development stage. To achieve the researchobjectives, a mixed methods research design was implemented, consisting of exploratory,confirmatory, and explanatory phases. The exploratory and explanatory phases utilized a series ofsemi- structured interviews with six prominent game design practitioners using a SG designtheoretical framework. The SG Design theoretical framework is intended to test the areas of gamedesign and its contribution to an immersive and engaging SG. 30 hypothetical propositionswere generated based on the exploratory phase findings and were used to develop a quantitativeresearch instrument. 145 game designers participated in the confirmatory stage to affirm orrefute the results of the exploratory stage. The explanatory phase was conducted to seek anin-depth understanding of the results in the explanatory and confirmatory phases. The findingsindicated ten core game design elements consisting of user experience, energy, tension, focus,creativity, core mechanics, game goals, outcomes, feedback and game rules arranged in aprocedural manner. In conclusion, video games and serious games share a similar game design processand the ten core elements indicated in the findings formed three distinct layers signifying thatprocess flow resulting in the Rules of Immersion and Player Emotion Game Design Model forSG. The implication of this research suggests that this model can serve as a guiding principleframework for game designers to useeliminary stages of SG development.
format thesis
qualification_name
qualification_level Doctorate
author Tan, Chin Ike
author_facet Tan, Chin Ike
author_sort Tan, Chin Ike
title Design and establishment of a pre-development serious games validation framework
title_short Design and establishment of a pre-development serious games validation framework
title_full Design and establishment of a pre-development serious games validation framework
title_fullStr Design and establishment of a pre-development serious games validation framework
title_full_unstemmed Design and establishment of a pre-development serious games validation framework
title_sort design and establishment of a pre-development serious games validation framework
granting_institution Universiti Pendidikan Sultan Idris
granting_department Fakulti Seni, Komputeran dan Industri Kreatif
publishDate 2021
url https://ir.upsi.edu.my/detailsg.php?det=6703
_version_ 1747833293335691264
spelling oai:ir.upsi.edu.my:67032022-02-10 Design and establishment of a pre-development serious games validation framework 2021 Tan, Chin Ike QA Mathematics The primary goal of this thesis is to design and establish a pre-development validation frameworkin the knowledge domain of serious games (SG). SG are specially designed video gamesystems with a primary purpose other than entertainment. Existing SG frameworks haveneglected to account for a detailed method and relationship between the game designelements and its process. Hence, the SG Community is currently still lacking comprehensivebest practices for SG design in the pre-development stage. To achieve the researchobjectives, a mixed methods research design was implemented, consisting of exploratory,confirmatory, and explanatory phases. The exploratory and explanatory phases utilized a series ofsemi- structured interviews with six prominent game design practitioners using a SG designtheoretical framework. The SG Design theoretical framework is intended to test the areas of gamedesign and its contribution to an immersive and engaging SG. 30 hypothetical propositionswere generated based on the exploratory phase findings and were used to develop a quantitativeresearch instrument. 145 game designers participated in the confirmatory stage to affirm orrefute the results of the exploratory stage. The explanatory phase was conducted to seek anin-depth understanding of the results in the explanatory and confirmatory phases. The findingsindicated ten core game design elements consisting of user experience, energy, tension, focus,creativity, core mechanics, game goals, outcomes, feedback and game rules arranged in aprocedural manner. In conclusion, video games and serious games share a similar game design processand the ten core elements indicated in the findings formed three distinct layers signifying thatprocess flow resulting in the Rules of Immersion and Player Emotion Game Design Model forSG. The implication of this research suggests that this model can serve as a guiding principleframework for game designers to useeliminary stages of SG development. 2021 thesis https://ir.upsi.edu.my/detailsg.php?det=6703 https://ir.upsi.edu.my/detailsg.php?det=6703 text eng closedAccess Doctoral Universiti Pendidikan Sultan Idris Fakulti Seni, Komputeran dan Industri Kreatif Abdellatif, A. J., McCollum, B., & McMullan, P. (2018). Serious games: Qualitycharacteristics evaluation framework and case study. IEEE Integrated STEM Education Conference(ISEC) 112-119. https://doi.org/10.1109/ISECon.2018.8340460Adams, E. (2014). Fundamentals of game design. Pearson Education.Ahmad, M., Ab Rahim, L., & Arshad, N. I. (2014). 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