Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar

<p>Kajian ini ialah bertujuan untuk menganalisis kesan interaksi tahap realistik karakter</p><p>animasi talking-head dua dimensi (2D) dengan ekspresi wajah positif terhadap emosi</p><p>pelajar. Tiga tahap realistik yang digunakan...

Full description

Saved in:
Bibliographic Details
Main Author: Muhammad Ihsan Rokeman
Format: thesis
Language:zsm
Published: 2021
Subjects:
Online Access:https://ir.upsi.edu.my/detailsg.php?det=7679
Tags: Add Tag
No Tags, Be the first to tag this record!
id oai:ir.upsi.edu.my:7679
record_format uketd_dc
institution Universiti Pendidikan Sultan Idris
collection UPSI Digital Repository
language zsm
topic QA Mathematics
spellingShingle QA Mathematics
Muhammad Ihsan Rokeman
Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar
description <p>Kajian ini ialah bertujuan untuk menganalisis kesan interaksi tahap realistik karakter</p><p>animasi talking-head dua dimensi (2D) dengan ekspresi wajah positif terhadap emosi</p><p>pelajar. Tiga tahap realistik yang digunakan ialah ikonik, semi-ikonik dan realistik.</p><p>Manakala, dua ekspresi wajah positif yang digunakan ialah ekspresi senyum dan</p><p>ekspresi neutral bagi setiap tahap realistik. Secara terperinci, enam prototaip animasi</p><p>talking-head bagi paparan di skrin besar telah dibangunkan dan diuji. Reka bentuk</p><p>eksperimen kuasi digunakan bagi menjawab persoalan-persoalan kajian yang dibina.</p><p>Sampel kajian terdiri daripada 180 orang pelajar dari enam kelas di tiga buah politeknik.</p><p>Setiap pengkuliahan dengan animasi 2D talking-head telah ditonton dan dinilai oleh 30</p><p>orang pelajar dalam setiap kelas. Data yang diperoleh telah dianalisis secara statistik</p><p>dengan menggunakan two way repeated measures ANOVA serta prosedur analisis</p><p>regresi berdasarkan model Baron dan Kenny. Dapatan analisis menunjukkan tidak</p><p>wujud sebarang kesan interaksi yang signifikan antara ekspresi wajah dan tahap</p><p>realistik karakter terhadap keseronokan pelajar akibat faktor reka bentuk karakter [F</p><p>(2,58) = 3.05, p > 0.05]. Namun, terdapat kesan interaksi yang signifikan terhadap</p><p>emosi dalam pembelajaran secara keseluruhan [F (2,58) = 5.13, p < 0.05]. Seterusnya,</p><p>keseronokan pelajar akibat reka bentuk karakter talking-head tidak mempunyai</p><p>sebarang kesan perantara yang signifikan bagi hubungan antara tahap realistik dan</p><p>emosi dalam pembelajaran. Kesimpulannya, kajian ini mendapati bahawa talking-head</p><p>2D dengan ekspresi senyum, walaupun dengan pelbagai reka bentuk tahap realistik</p><p>ialah lebih berkesan berbanding ekspresi neutral. Sehubungan dengan itu, kajian ini</p><p>mengesyorkan reka bentuk dengan ekspresi senyum perlu dijadikan sebagai pilihan</p><p>reka bentuk karakter. Implikasi dapatan kajian ini boleh dijadikan sebagai panduan reka</p><p>bentuk animasi talking-head, terutamanya untuk tujuan pengkuliahan secara paparan</p><p>di skrin besar.</p>
format thesis
qualification_name
qualification_level Doctorate
author Muhammad Ihsan Rokeman
author_facet Muhammad Ihsan Rokeman
author_sort Muhammad Ihsan Rokeman
title Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar
title_short Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar
title_full Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar
title_fullStr Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar
title_full_unstemmed Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar
title_sort kesan interaksi tahap realistik dan ekspresi wajah positif animasi talking-head terhadap emosi pelajar
granting_institution Universiti Pendidikan Sultan Idris
granting_department Fakulti Seni, Komputeran dan Industri Kreatif
publishDate 2021
url https://ir.upsi.edu.my/detailsg.php?det=7679
_version_ 1776104529368973312
spelling oai:ir.upsi.edu.my:76792022-11-10 Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar 2021 Muhammad Ihsan Rokeman QA Mathematics <p>Kajian ini ialah bertujuan untuk menganalisis kesan interaksi tahap realistik karakter</p><p>animasi talking-head dua dimensi (2D) dengan ekspresi wajah positif terhadap emosi</p><p>pelajar. Tiga tahap realistik yang digunakan ialah ikonik, semi-ikonik dan realistik.</p><p>Manakala, dua ekspresi wajah positif yang digunakan ialah ekspresi senyum dan</p><p>ekspresi neutral bagi setiap tahap realistik. Secara terperinci, enam prototaip animasi</p><p>talking-head bagi paparan di skrin besar telah dibangunkan dan diuji. Reka bentuk</p><p>eksperimen kuasi digunakan bagi menjawab persoalan-persoalan kajian yang dibina.</p><p>Sampel kajian terdiri daripada 180 orang pelajar dari enam kelas di tiga buah politeknik.</p><p>Setiap pengkuliahan dengan animasi 2D talking-head telah ditonton dan dinilai oleh 30</p><p>orang pelajar dalam setiap kelas. Data yang diperoleh telah dianalisis secara statistik</p><p>dengan menggunakan two way repeated measures ANOVA serta prosedur analisis</p><p>regresi berdasarkan model Baron dan Kenny. Dapatan analisis menunjukkan tidak</p><p>wujud sebarang kesan interaksi yang signifikan antara ekspresi wajah dan tahap</p><p>realistik karakter terhadap keseronokan pelajar akibat faktor reka bentuk karakter [F</p><p>(2,58) = 3.05, p > 0.05]. Namun, terdapat kesan interaksi yang signifikan terhadap</p><p>emosi dalam pembelajaran secara keseluruhan [F (2,58) = 5.13, p < 0.05]. Seterusnya,</p><p>keseronokan pelajar akibat reka bentuk karakter talking-head tidak mempunyai</p><p>sebarang kesan perantara yang signifikan bagi hubungan antara tahap realistik dan</p><p>emosi dalam pembelajaran. Kesimpulannya, kajian ini mendapati bahawa talking-head</p><p>2D dengan ekspresi senyum, walaupun dengan pelbagai reka bentuk tahap realistik</p><p>ialah lebih berkesan berbanding ekspresi neutral. Sehubungan dengan itu, kajian ini</p><p>mengesyorkan reka bentuk dengan ekspresi senyum perlu dijadikan sebagai pilihan</p><p>reka bentuk karakter. Implikasi dapatan kajian ini boleh dijadikan sebagai panduan reka</p><p>bentuk animasi talking-head, terutamanya untuk tujuan pengkuliahan secara paparan</p><p>di skrin besar.</p> 2021 thesis https://ir.upsi.edu.my/detailsg.php?det=7679 https://ir.upsi.edu.my/detailsg.php?det=7679 text zsm closedAccess Doctoral Universiti Pendidikan Sultan Idris Fakulti Seni, Komputeran dan Industri Kreatif <p>Adamson, A., & Jenson, V. (2001). Shrek [Film]. United States: DreamWorks</p><p>Pictures.</p><p></p><p>Ahmad Zamzuri, M. A. (2018). Multimedia dan perisian pendidikan panduan praktikal reka bentuk dan</p><p>penyelidikan. Tanjong Malim, Perak: Penerbit Universiti Pendidikan Sultan Idris.</p><p></p><p>Ahmad Zamzuri, M. A., Kogilathah, S., & Tan, W. H. (2015). Effects of verbal components in 3D</p><p>talking-head on pronunciation learning among non-native speakers. Educational Technology and</p><p>Society, 18(2), 313322. Retrieved from http://ifets.info/journals/18_2/23.pdf</p><p></p><p>Ahmad Zamzuri, M. A., & Mohd Najib, H. (2016). The Effects of talking-head with various realism</p><p>levels on students emotions in learning. Journal of Educational Computing Research, 55(3),</p><p>429443. https://doi.org/10.1177/0735633116672057</p><p></p><p>Ahmad Zamzuri, M. A., Rahani, W., Khairulanuar, S., & Muhammad Zaffwan, I. (2013). Reading on the</p><p>computer screen: Does font type has effects on web text readability? International Education</p><p>Studies, 6(3), 2635. https://doi.org/10.5539/ies.v6n3p26</p><p></p><p>Ahmed, W., van der Werf, G., Kuyper, H., & Minnaert, A. (2013). Emotions, self- regulated learning,</p><p>and achievement in mathematics: A growth curve analysis. Journal of Educational Psychology, 105(1),</p><p>150161. https://doi.org/10.1037/a0030160</p><p></p><p>Akpinar, E. (2014). The use of interactive computer animations based on POE as a presentation tool</p><p>in primary science teaching. Journal of Science Education and Technology, 23(4), 527537.</p><p>https://doi.org/10.1007/s10956-013-9482-4</p><p></p><p>Anderson, R., Stenger, B., Wan, V., & Cipolla, R. (2013). An expressive text-driven 3D talking</p><p>head. ACM SIGGRAPH Posters, 80. https://doi.org/10.1145/2503385.2503473</p><p></p><p>Artino, A. R., Holmboe, E. S., & Durning, S. J. (2012). Controlvalue theory: Using achievement</p><p>emotions to improve understanding of motivation, learning, and performance in medical education:</p><p>AMEE Guide No. 64. Medical Teacher,</p><p>34(3), e148e160. https://doi.org/10.3109/0142159X.2012.651515</p><p></p><p>Artino, A. R., & Jones, K. D. (2012). Exploring the complex relations between achievement emotions</p><p>and self-regulated learning behaviors in online learning. Internet and Higher Education, 15(3),</p><p>170175. https://doi.org/10.1016/j.iheduc.2012.01.006</p><p></p><p>Atkinson, R. K. (2002). Optimizing learning from examples using animated pedagogical agents.</p><p>Journal of Educational Psychology, 94(2), 416427. https://doi.org/10.1037/0022-0663.94.2.416</p><p></p><p>Bakiu, E., & Guzman, E. (2017). Which feature is unusable? Detecting usability and user experience</p><p>issues from user reviews. International Requirements Engineering Conference Workshops, 182187.</p><p>https://doi.org/10.1109/REW.2017.76</p><p></p><p>Bakker, I., van der Voordt, T., Vink, P., & de Boon, J. (2014). Pleasure, arousal, dominance:</p><p>Mehrabian and russell revisited. Current Psychology, 33(3), 405</p><p>421. https://doi.org/10.1007/s12144-014-9219-4</p><p></p><p>Barbieri, S., Jiang, T., Cawthorne, B., Xiao, Z., & Yang, X. (2018). 3D content creation exploiting</p><p>2D character animation. ACM SIGGRAPH, 1516. https://doi.org/10.1145/3230744.3230769</p><p></p><p>Baron, R. M., & Kenny, D. A. (1986). The moderator-mediator variable distinction in social</p><p>psychological research: Conceptual, strategic, and statistical considerations. Journal of</p><p>Personality and Social Psychology, 51(6), 11731182. https://doi.org/10.1007/BF02512353</p><p></p><p>Barrett, L. F. (2004). Feelings or words? Understanding the content in self-report ratings of</p><p>experienced emotion. Journal of Personality, 87(2), 266281.</p><p></p><p>Barrett, L. F., Quigley, K. S., Bliss-Moreau, E., & Aronson, K. R. (2004).</p><p>Interoceptive sensitivity and self-reports of emotional. Journal of Personality and Social</p><p>Psychology, 87(5), 684697. https://doi.org/10.1038/jid.2014.371</p><p></p><p>Barrett, L. F., & Russell, J. A. (1999). The structure of current affect: Controversies and</p><p>emerging consensus. Current Directions in Psychological Science, 8(1), 10</p><p>14. https://doi.org/10.1111/1467-8721.00003</p><p></p><p>Baylor, A. L. (2011). The design of motivational agents and avatars. Educational Technology</p><p>Research And Development, 59(2), 291300. https://doi.org/10.1007/s11423-011-9196-3</p><p></p><p>Baylor, A. L., & Kim, S. (2009). Designing nonverbal communication for pedagogical agents: When</p><p>less is more. Computers in Human Behavior, 25(2),</p><p>450457. https://doi.org/10.1016/j.chb.2008.10.008</p><p></p><p>Baylor, A. L., & Kim, Y. (2004). Pedagogical agent design: The impact of agent realism, gender,</p><p>ethnicity, and instructional role. International Conference on Intelligent Tutoring Systems,</p><p>592603. https://doi.org/10.1007/978-3-540-30139- 4_56</p><p></p><p>Baylor, A. L., & Kim, Y. (2005). Simulating instructional roles through pedagogical agents.</p><p>International Journal of Artificial Intelligence in Education, 15, 95115.</p><p></p><p>Beale, R., & Creed, C. (2009). Affective interaction: How emotional agents affect users.</p><p>International Journal of Human Computer Studies, 67(9), 755776.</p><p>https://doi.org/10.1016/j.ijhcs.2009.05.001</p><p></p><p>Benitez-Quiroz, C. F., Wilbur, R. B., & Martinez, A. M. (2016). The not face: A grammaticalization</p><p>of facial expressions of emotion. Cognition, 150, 7784.</p><p>https://doi.org/10.1016/j.cognition.2016.02.004</p><p></p><p>Bign, J. E., Andreu, L., & Gnoth, J. (2005). The theme park experience: An analysis of pleasure,</p><p>arousal and satisfaction. Tourism Management, 26(6), 833844.</p><p>https://doi.org/10.1016/j.tourman.2004.05.006</p><p></p><p>Bird, B. (2004). The Incredibles [Film]. United States: Buena Vista Pictures Distribution.</p><p></p><p>Bradley, M., & Lang, P. J. (1994). Measuring emotion: The self-assessment manikin and the semantic</p><p>differential. Journal of Behavior Therapy and Experimental Psychiatry, 25(I), 4959.</p><p>https://doi.org/10.1016/0005-7916(94)90063-9</p><p></p><p>Branch, R. M., & Merill, M. D. (2012). Characteristics of instructional design models.</p><p>In R. A. Reiser & J. V. Dempsey (Eds.), Trends And Issues in Instructional Design And Technology</p><p>(3rd ed.). Boston: Pearson.</p><p></p><p>Brom, C., Strkov, T., & DMello, S. K. (2018). How effective is emotional design?</p><p>A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning.</p><p>Educational Research Review, 25, 100119. https://doi.org/10.1016/j.edurev.2018.09.004</p><p></p><p>Buff, A., Reusser, K., Rakoczy, K., & Pauli, C. (2011). Activating positive affective experiences</p><p>in the classroom: Nice to have or something more? Learning and Instruction, 21(3), 452466.</p><p>https://doi.org/10.1016/j.learninstruc.2010.07.008</p><p></p><p>Butcher, K. R. (2014). The multimedia principle. In R. E. Mayer (Ed.), The Cambridge Handbook of</p><p>Multimedia Learning (2nd ed., pp. 174205). United</p><p>Kingdom: Cambridge University Press.</p><p></p><p>Butler, M., & Joschko, L. (2009). Final fantasy or the incredibles: Ultra-realistic</p><p>animation, aesthetic engagement and the uncanny valley. Animation Studies,</p><p>4(55), 5563.</p><p></p><p>Bynion, T. M., & Feldner, M. T. (2017). Self-Assessment Manikin. In V. Zeigler-Hill</p><p>& T. K. Shackelford (Eds.), Encyclopedia of Personality and Individual</p><p>Differences (pp. 13). https://doi.org/10.1007/978-3-319-28099-8_77-1</p><p></p><p>Cakmak, H. K., & Kuhnapfel, U. (2000). Animation and simulation techniques for</p><p>VR-training systems in endoscopic surgery. Computer Animation and Simulation</p><p>2000. Proceedings of the Eurographics Workshop. Eurographics, 173.</p><p></p><p>Campeau-Vallerand, C., Michaud, F., Routhier, F., Archambault, P. S., Ltourneau,</p><p>D., Glinas-Bronsard, D., & Auger, C. (2019). Development of a web-based</p><p>monitoring system for power tilt-in-space wheelchairs: Formative evaluation.</p><p>JMIR Rehabilitation and Assistive Technologies, 6(2), 113.</p><p>https://doi.org/10.2196/13560</p><p></p><p>Castro-Alonso, J. C., Wong, R. M., Adesope, O. O., & Paas, F. (2021). Effectiveness</p><p>of multimedia pedagogical agents predicted by diverse theories: A meta-analysis.</p><p>Educational Psychology Review, 127. https://doi.org/10.1007/s10648-020-</p><p>09587-1</p><p></p><p>Cerda, L., Graziani, P., & Del-Monte, J. (2021). Emotional valence recognition on</p><p>virtual, robotic, and human faces: A comparative study. Journal of Technology</p><p>in Behavioral Science, 6(1), 151158. https://doi.org/doi.org/10.1007/s41347-</p><p>020-00172-5</p><p></p><p>Chan, C. K. Y. (2015). Use of animation in engaging teachers and students in</p><p>assessment in Hong Kong higher education. Innovations in Education and</p><p>Teaching International, 52(5), 474484.</p><p>https://doi.org/10.1080/14703297.2013.847795</p><p></p><p>Chaudhuri, P., Kalra, P., & Banerjee, S. (2007). View-dependent character animation.</p><p>In Springer. https://doi.org/10.1007/978-1-84628-762-6_1</p><p></p><p>Cheetham, M., Wu, L., Pauli, P., & Jancke, L. (2015). Arousal, valence, and the</p><p>uncanny valley: Psychophysiological and self-report findings. Frontiers in</p><p>Psychology, 6, 115. https://doi.org/10.3389/fpsyg.2015.00981</p><p></p><p>Chen, S., Liu, B., Fu, J., Song, R., Jin, Q., Lin, P., Zhou, J. (2019). Neural</p><p>storyboard artist: Visualizing stories with coherent image sequences.</p><p>International Conference on Multimedia, 22362244.</p><p>https://doi.org/10.1145/3343031.3350571</p><p></p><p>Chin, K. Y., Hong, Z. W., Huang, Y. M., Shen, W. W., & Lin, J. M. (2016).</p><p>Courseware development with animated pedagogical agents in learning system to improve learning</p><p>motivation. Interactive Learning Environments, 24(3), 360</p><p>381. https://doi.org/10.1080/10494820.2013.851089</p><p></p><p>Chinmayi, R., Nair, J. G., Bhagya, T., Kanchana, D. S., Arathi, P. V., Kumar, J. Y.,</p><p> Sreedharan, R. P. (2019). Impact of emotion in human brain-a lobe-based activity on strength of</p><p>signals analyzed in two frequency bands. International Journal of Psychosocial Rehabilitation,</p><p>23(4), 453463. https://doi.org/10.37200/IJPR/V23I4/PR190204</p><p></p><p>Chua, Y. P. (2012). Mastering research methods. Shah Alam, Selangor: McGraww- Hill.</p><p></p><p>Chua, Y. P. (2014a). Ujian Regresi Analisis Faktor dan Analisis SEM. Kuala Lumpur: McGraw Hill.</p><p></p><p>Chua, Y. P. (2014b). Ujian univariat dan multivariat : Kaedah dan statistik penyelidikan (2nd ed.).</p><p>Shah Alam, Selangor: McGraww-Hill.</p><p></p><p>Cleveland-innes, M., & Campbell, P. (2012). Emotional presence, learning, and the online</p><p>environment. The International Review of Research in Open and Distance Learning, 13(4), 269292.</p><p>https://doi.org/https://doi.org/10.19173/irrodl.v13i4.1234</p><p></p><p>Cohen, J. (1988). Statistical power analysis for the behavioural sciences (2nd ed.).</p><p>Hillsdale,NJ: Laurence Erlbaum Associates.</p><p></p><p>Cohen, L., Manion, L., & Morrison, K. (2007). Research method in education. In</p><p>Routledge (6th ed.). https://doi.org/10.4324/9780203029053-23</p><p></p><p>Cooper, D. R., & Schindler, P. S. (2014). Business research methods. In Business Research Methods</p><p>(12th ed.). New York, US: McGraww-Hill/Irwin.</p><p></p><p>Cosatto, E., & Graf, H. P. (2000). Photo-realistic talking-heads from image samples.</p><p>IEEE Transactions on Multimedia, 2(3), 152163. https://doi.org/10.1109/6046.865480</p><p></p><p>Cromwell, H. C., Abe, N., Barrett, K. C., Caldwell-Harris, C., Gendolla, G. H. E., Koncz, R., &</p><p>Sachdev, P. S. (2020). Mapping the interconnected neural systems underlying motivation and emotion:</p><p>A key step toward understanding the human affectome. Neuroscience & Biobehavioral Reviews, 113,</p><p>204226.</p><p>https://doi.org/10.1016/j.neubiorev.2020.02.032</p><p></p><p>de Melo, C. M., Carnevale, P., & Gratch, J. (2012). The effect of virtual agents emotion displays</p><p>and appraisals on peoples decision making in negotiation. International Conference on Intelligent</p><p>Virtual Agents, 5366. https://doi.org/10.1007/978-3-642-33197-8-6</p><p></p><p>Dey, P. (2012). Visual speech in technology-enhanced learning ((Doctoral dissertation, University</p><p>of Sheffield)). Retrieved from http://etheses.whiterose.ac.uk/3329/1/PDThesis_18012013.pdf</p><p></p><p>Dey, P., Maddock, S., & Nicolson, R. (2010). Evaluation of a viseme-driven talking head. In J.</p><p>Collomosse & I. Grimstead (Eds.), EG UK Theory and Practice of Computer Graphics (pp. 139142).</p><p>https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/139-142</p><p></p><p>Domagk, S. (2010). Do pedagogical agents facilitate learner motivation and learning outcomes?</p><p>Journal of Media Psychology, 22(2), 8295. https://doi.org/10.1027/1864-1105/a000011</p><p></p><p>Du, S., Tao, Y., & Martinez, A. M. (2014). Compound facial expressions of emotion.</p><p>Proceedings of the National Academy of Sciences, 111(15), 14541462.</p><p>https://doi.org/10.1073/pnas.1322355111</p><p></p><p>Dunsworth, Q., & Atkinson, R. K. (2007). Fostering multimedia learning of science: Exploring the</p><p>role of an animated agents image. Computers & Education, 49(3), 677690.</p><p>https://doi.org/http://dx.doi.org/10.1016/j.compedu.2005.11.010</p><p></p><p>Ekman, P. (1992). An Argument for basic emotions. Cognition and Emotion, 6(3), 169200.</p><p>https://doi.org/10.1080/02699939208411068</p><p></p><p>Ekman, P. (2005). Conclusion: What we have learned by measuring facial behavior: Further comments</p><p>and clarifications. In P. Ekman & E. L. Rosenberg (Eds.), Series in Affective Science. What The</p><p>Face Reveals: Basic And Ppplied Studies of Spontaneous Expression Using The Facial Action Coding</p><p>System (FACS) (pp. 605626).</p><p>https://doi.org/https://doi.org/10.1093/acprof:oso/9780195179644.003.0030</p><p></p><p>Ekman, P. (2016). What scientists who study emotion agree about. Perspectives on Psychological</p><p>Science, 11(1), 3134. https://doi.org/10.1177/1745691615596992</p><p></p><p>Ekman, P., & Friesen, W. V. (1971). Constants across cultures in the face and emotion. Journal of</p><p>Personality and Social Psychology, 17(2), 124129.</p><p>Retrieved from http://psycnet.apa.org/record/1971-07999-001</p><p></p><p>Elliot, A. J. (2006). The hierarchical model of approach-avoidance motivation.</p><p>Motivation and Emotion, 30(2), 111116. https://doi.org/10.1007/s11031-006-</p><p>9028-7</p><p></p><p>Enam, A., Torres-Bonilla, J., & Eriksson, H. (2018). Evidence-based evaluation of ehealth</p><p>interventions: Systematic literature review. Journal of Medical Internet Research, 20(11), 112.</p><p>https://doi.org/10.2196/10971</p><p></p><p>Erfan, Z., & Aref, M. (2018). Facial expression recognition by using differential geometric</p><p>features. The Imaging Science Journal, 66(8), 463470.</p><p>https://doi.org/10.1080/13682199.2018.1509176</p><p></p><p>Feidakis, M., Daradoumis, T., Caball, S., & Conesa, J. (2012). Design of an emotion aware</p><p>e-learning system. International Journal of Knowledge and Learning, 8(34), 219238.</p><p>https://doi.org/10.1504/IJKL.2012.051676</p><p></p><p>Ficarra, F. V. C., & Ficarra, M. C. (2009). Computer animation and communicability in multimedia</p><p>system: A trichotomy evaluation. In E. Damiani, J. Jeong, R. J.Howlett, & L. C. Jain (Eds.), New</p><p>Directions in Intelligent Interactive Multimedia Systems and Services (pp. 103115).</p><p>https://doi.org/10.1007/978-3- 642-02937-0_10</p><p></p><p>Foo, K. K., Hanafi, A., Omar, M., Zuraidah, A. R., & Fong, S. F. (2013). The effects of the</p><p>pedagogical agents instructional role on achievement and motivation among students with different</p><p>cognitive styles. Malaysian Journal of Distance Education, 15(1), 7387. Retrieved from</p><p>http://mjde.usm.my/vol15_1_2013/6_MJDE15_1.pdf</p><p></p><p>Fredrickson, B. L. (2004). Gratitude, like other positive emotions, broadens and builds. In R. A.</p><p>Emmons & M. E. Mccullough (Eds.), The Psychology of Gratitude (pp. 145166).</p><p>https://doi.org/10.1556/mental.14.2013.2.3</p><p></p><p>Frenzel, A. C., Pekrun, R., & Goetz, T. (2007). Perceived learning environment and students</p><p>emotional experiences: A multilevel analysis of mathematics classrooms. Learning and Instruction,</p><p>17(5), 478493. https://doi.org/10.1016/j.learninstruc.2007.09.001</p><p></p><p>Galindo, L. R., & Lewis, J. (2018). Analysing unstructured interviews with physicists: Unpicking</p><p>the role of tacit knowledge. SAGE Research Methods Datasets, pp. 1</p><p>6. https://doi.org/10.4135/9781526439314</p><p></p><p>Galla, B. M., Esposito, M. V., & Fiore, H. M. (2020). Mindfulness predicts academic diligence in</p><p>the face of boredom. Learning and Individual Differences, 81(2020),</p><p>113. https://doi.org/10.1016/j.lindif.2020.101864</p><p></p><p>Ganotice, F. A., Datu, J. A. D., & King, R. B. (2016). Which emotional profiles exhibit the best</p><p>learning outcomes? A person-centered analysis of students academic emotions. School Psychology</p><p>International, 37(5), 498518. https://doi.org/10.1177/0143034316660147</p><p></p><p>Garzn, J., & Bautista, J. (2018). Virtual algebra tiles: A pedagogical tool to teach and learn</p><p>algebra through geometry. Journal of Computer Assisted Learning, 1</p><p>8. https://doi.org/10.1111/jcal.12296</p><p></p><p>Glser-Zikuda, M., Stuchlkov, I., & Jank, T. (2013). Emotional aspects of learning and teaching:</p><p>Reviewing the field-discussing the issues. Orbis Scholae, 7(2), 7</p><p>22. https://doi.org/10.14712/23363177.2015.18</p><p></p><p>Goetz, T., Keller, M. M., Ldtke, O., Nett, U. E., & Lipnevich, A. A. (2019). The dynamics of</p><p>real-time classroom emotions: Appraisals mediate the relation between students perceptions of</p><p>teaching and their emotions. Journal of Educational Psychology, 1(999), 118.</p><p>https://doi.org/10.1037/edu0000415</p><p></p><p>Goetz, T., Pekrun, R., Hall, N., & Haag, L. (2006). Academic emotions from a social- cognitive</p><p>perspective: Antecedents and domain specificity of students affect in the context of Latin</p><p>instruction. The British Journal of Educational Psychology, 76(2), 289308.</p><p>https://doi.org/10.1348/000709905X42860</p><p></p><p>Gksu, I., zcan, K. V., Cakir, R., & Gktas, Y. (2017). Content analysis of research trends in</p><p>instructional design models: 1999-2014. Journal of Learning Design, 10(2), 85109.</p><p>https://doi.org/10.5204/jld.v10i2.288</p><p></p><p>Govil-Pai, S. (2004). Animation. In Principles of Computer Graphics (pp. 217241).</p><p>https://doi.org/10.1007/0-387-25479-X_9</p><p></p><p>Graesser, A., & McNamara, D. (2010). Self-regulated learning in learning environments with</p><p>pedagogical agents that interact in natural language. Educational Psychologist, 45(4), 234244.</p><p>https://doi.org/10.1080/</p><p>00461520.2010.515933.</p><p></p><p>Greno, N., & Howard, B. (2010). Tangled [Film]. United States: Walt Disney Studios Motion Pictures.</p><p></p><p>Gulz, A., & Haake, M. (2006). Design of animated pedagogical agents A look at their look.</p><p>International Journal of Human-Computer Studies, 64(4), 322339.</p><p>https://doi.org/10.1016/j.ijhcs.2005.08.006</p><p></p><p>Gunes, H., Schuller, B., Pantic, M., & Cowie, R. (2011). Emotion representation, analysis and</p><p>synthesis in continuous space: A survey. IEEE International Conference on Automatic Face and</p><p>Gesture Recognition and Workshops, 827 834. https://doi.org/10.1109/FG.2011.5771357</p><p></p><p>Gustafson, K. L., & Branch, R. M. (2002). What is instructional design ? In R.A. Reiser &</p><p>J.V.Dempsey (Eds.), Trends And Issues in Instructional Design and Technology (pp. 1625).</p><p>Columbus,OH: Merrill/Prentice Hall.</p><p></p><p>Gutirrez, M. A., Vexo, F., & Thalmann, D. (2008). Computer animation. In Stepping Into Virtual</p><p>Reality (pp. 4968). https://doi.org/10.1007/978-1-84800-117-6</p><p></p><p>Haake, M. (2009). Embodied pedagogical agents. From visual impact to pedagogical implications</p><p>((Doctoral thesis, Lund University, Sweeden)). Retrieved from</p><p>https://lucris.lub.lu.se/ws/files/3149322/1389730.pdf</p><p></p><p>Hamdi, M., & Hamtini, T. (2016). Designing an effective e-content development framework for the</p><p>enhancement of learning programming. International Journal of Emerging Technologies in Learning,</p><p>11(4), 131141. https://doi.org/10.3991/ijet.v11i04.5574</p><p></p><p>Handayani, D., Wahab, A., & Yaacob, H. (2015). Recognition of emotions in video clips: The</p><p>self-assessment manikin validation. Telkomnika (Telecommunication Computing Electronics and</p><p>Control), 13(4), 13431351. https://doi.org/10.12928/TELKOMNIKA.v13i4.2735</p><p></p><p>Hascher, T. (2010). Learning and emotion: Perspectives for theory and research.</p><p>European Educational Research Journal, 9(1), 1328. https://doi.org/10.2304/eerj.2010.9.1.13</p><p></p><p>Hasebrook, J. (2016). Cognitive design for learning: Cognition and emotion in the design process.</p><p>International Conference on Cognition and Exploratory Learning in Digital Age, 203209.</p><p>https://doi.org/10.1016/j.genhosppsych.2005.09.001</p><p></p><p>Heritage, S. (2019). The eyes! The eyes! Why does alita: Battle angel look so creepy?</p><p>The Guardian. Retrieved from</p><p>https://www.theguardian.com/film/2019/feb/01/the-eyes-why-does-alita-battle- angel-look-so-creepy</p><p></p><p>Ho, L. H., Sun, H., & Tsai, T. H. (2019). Research on 3D painting in virtual reality to improve</p><p>students motivation of 3D animation learning. Sustainability, 11(6), 1</p><p>17. https://doi.org/10.3390/su11061605</p><p></p><p>Hossain, M. S., & Abu Yousuf, M. (2018). Real time facial expression recognition for nonverbal</p><p>communication. International Arab Journal of Information Technology, 15(2), 278288.</p><p></p><p>Imdad, M., Tew, Y., & Wong, K. S. (2016). Authentication of MP4 file by joint data embedding in</p><p>audio and video tracks. Signal and Information Processing Association Annual Summit and Conference,</p><p>16. https://doi.org/10.1109/APSIPA.2016.7820780</p><p></p><p>Jamaluddin, H., & Zaidatun, T. (2000). Pengenalan kepada multimedia. Venton Publishing.</p><p></p><p>Jia, J., Wu, Z., Zhang, S., Meng, H. M., & Cai, L. (2014). Head and facial gestures synthesis using</p><p>PAD model for an expressive talking avatar. Multimedia Tools and Applications, 73(1), 439461.</p><p>https://doi.org/10.1007/s11042-013-1604-8</p><p></p><p>Johnson, W. L., & Lester, J. C. (2016). Face-to-face interaction with pedagogical agents, twenty</p><p>years later. International Journal of Artificial Intelligence in Education, 26(1), 2536.</p><p>https://doi.org/10.1007/s40593-015-0065-9</p><p></p><p>Kaba, F. (2013). Hyper-realistic characters and the existence of the uncanny valley in animation</p><p>films. International Review of Social Sciences and Humanities, 4(2), 188195. Retrieved from</p><p>https://pdfs.semanticscholar.org/65e2/c0475bdac798cd80c13c5e2e318d0125222 9.pdf</p><p></p><p>Kainz, O., Jakab, F., & Kardos, S. (2013). The computer animation in education.</p><p>International Conference on Emerging ELearning Technologies and Applications, 201206.</p><p>https://doi.org/10.1109/ICETA.2013.6674428</p><p></p><p>Kanaparan, G., Cullen, R., & Mason, D. (2019). Effect of self-efficacy and emotional engagement on</p><p>introductory programming students. Australasian Journal of Information Systems, 23, 121.</p><p>https://doi.org/10.3127/ajis.v23i0.1825</p><p></p><p>Kang, S. H., Feng, A. W., Leuski, A., Casas, D., & Shapiro, A. (2015). The effect of an animated</p><p>virtual character on mobile chat interactions. International Conference on Human-Agent Interaction,</p><p>105112. https://doi.org/10.1145/2814940.2814957</p><p></p><p>Kaspar, K., Wehlitz, T., von Knobelsdorff, S., Wulf, T., & von Saldern, M. A. O. (2015). A matter</p><p>of font type: The effect of serifs on the evaluation of scientific abstracts. International Journal</p><p>of Psychology, 50(5), 372378.</p><p>https://doi.org/10.1002/ijop.12160</p><p></p><p>Ktsyri, J., Mkrinen, M., & Takala, T. (2017). Testing the uncanny valley hypothesis in</p><p>semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli.</p><p>International Journal of Human-Computer Studies, 97(2017), 149161.</p><p></p><p>Khacharem, A., Spanjers, I. A. E., Zoudji, B., Kalyuga, S., & Ripoll, H. (2013). Using segmentation</p><p>to support the learning from animated soccer scenes: An effect of prior knowledge. Psychology of</p><p>Sport and Exercise, 14(2), 154160. https://doi.org/10.1016/j.psychsport.2012.10.006</p><p></p><p>Kim, C. M., & Hodges, C. B. (2012). Effects of an emotion control treatment on academic emotions,</p><p>motivation and achievement in an online mathematics course. Instructional Science, 40(1), 173192.</p><p>https://doi.org/10.1007/s11251-</p><p>011-9165-6</p><p></p><p>Kim, D., & Gilman, D. A. (2008). Effects of text, audio, and graphic aids in multimedia instruction</p><p>for vocabulary learning. Educational Technology and Society, 11(3), 114126.</p><p></p><p>Kim, Y., & Baylor, A. L. (2016). Research-based design of pedagogical agent roles: A review,</p><p>progress, and recommendations. International Journal of Artificial Intelligence in Education,</p><p>26(1), 160169. https://doi.org/10.1007/s40593-015- 0055-y</p><p></p><p>Kim, Y., Baylor, A. L., & Shen, E. (2007). Pedagogical agents as learning companions: the impact of</p><p>agent affect and gender. Journal of Computer Assisted Learning, 23(3), 220234.</p><p></p><p>Kim, Y., & Lim, J. H. (2013). Gendered socialization with an embodied agent: Creating a social and</p><p>affable mathematics learning environment for middle-grade females. Journal of Educational</p><p>Psychology, 105(4), 11641174. https://doi.org/10.1037/a0031027</p><p></p><p>Kim, Y., Thayne, J., & Wei, Q. (2017). An embodied agent helps anxious students in mathematics</p><p>learning. Educational Technology Research and Development, 65(1), 219235.</p><p>https://doi.org/10.1007/s11423-016-9476-z</p><p></p><p>Kim, Y., & Wei, Q. (2011). The impact of learner attributes and learner choice in an agent-based</p><p>environment. Computers and Education. https://doi.org/10.1016/j.compedu.2010.09.016</p><p></p><p>Kim, Y., Wei, Q., Xu, B., & Ko, Y. (2007). Creating social affable learning</p><p>environments. Society for Information Technology and Teacher Education.</p><p></p><p>Koo, G.-Y., Shoffner, S., & Ryu, J. (2017). Use of animated pedagogical agent in sport management</p><p>education: Effect on students situational interest. Sport Management Education Journal, 11(1),</p><p>3444. https://doi.org/10.1123/smej.2016-0012</p><p></p><p>Kramer, A. D. I., Guillory, J. E., & Hancock, J. T. (2014). Experimental evidence of massive-scale</p><p>emotional contagion through social networks. Proceedings of the National Academy of Sciences,</p><p>111(24), 87888790. https://doi.org/10.1073/pnas.1320040111</p><p></p><p>Krmer, N., Kopp, S., Becker-Asano, C., & Sommer, N. (2013). Smile and the world will smile with</p><p>you - The effects of a virtual agents smile on users evaluation and behavior. International</p><p>Journal of Human Computer Studies, 71(3), 335</p><p>349. https://doi.org/10.1016/j.ijhcs.2012.09.006</p><p></p><p>Ku, J., Jang, H. J., Kim, K. U., Kim, J. H., Park, S. H., Lee, J. H., Sun I. Kim.</p><p>(2005). Experimental results of affective valence and arousal to avatars facial expressions.</p><p>CyberPsychology & Behavior, 8(5), 493503. https://doi.org/http://doi.org/10.1089/cpb.2005.8.493</p><p></p><p>Kunz, S. (2015). The problem of realism in animated characters has the uncanny valley been</p><p>crossed? International Conference in Illustration & Animation, 74</p><p>86. Braga, Portugal: IPCA.</p><p></p><p>Kuppens, P. (2008). Individual differences in the relationship between pleasure and arousal.</p><p>Journal of Research in Personality, 42(4), 10531059. https://doi.org/10.1016/j.jrp.2007.10.007</p><p></p><p>Kuppens, P., Tuerlinckx, F., Yik, M., Koval, P., Coosemans, J., Zeng, K. J., & Russell, J. A.</p><p>(2017). The relation between valence and arousal in subjective experience varies with personality</p><p>and culture. Journal of Personality, 85(4), 530542. https://doi.org/10.1111/jopy.12258</p><p></p><p>Kwon, K., Hanrahan, A. R., & Kupzyk, K. A. (2016). Emotional expressivity and emotion regulation:</p><p>Relation to academic functioning among elementary school children. School Psychology Quarterly,</p><p>32(1), 7588. https://doi.org/10.1037/spq0000166</p><p></p><p>Lang, A. (2006). Using the limited capacity model of motivated mediated message processing to</p><p>design effective cancer communication messages. Journal of Communication, 56, 5780.</p><p>https://doi.org/10.1111/j.1460-2466.2006.00283.x</p><p></p><p>Lang, P. J. (2010). Emotion and motivation: Toward consensus definitions and a common research</p><p>purpose. Emotion Review, 2(3), 229233.</p><p>https://doi.org/10.1177/1754073910361984</p><p></p><p>Lang, P. J., Bradley, M. M., & Cuthbert, B. N. (1998). Emotion, motivation, and anxiety: Brain</p><p>mechanisms and psychophysiology. Biological Psychiatry, 44(12), 12481263.</p><p>https://doi.org/10.1016/S0006-3223(98)00275-3</p><p></p><p>Larsen, R. J., & Diener, E. (1992). Promises and problems with the circumplex model of emotion. In</p><p>M. S. Clark (Ed.), The Review of Personality and Social Psychology (pp. 2559). Thousand Oaks, CA,</p><p>US: SAGE Publications, Inc.</p><p></p><p>Laugwitz, B., Held, T., & Schrepp, M. (2008). Construction and evaluation of a user experience</p><p>questionnaire. In Andreas Holzinger (Ed.), Symposium of the Austrian HCI and Usability Engineering</p><p>Group (pp. 6376). https://doi.org/10.1007/978-3-540-89350-9-6</p><p></p><p>Lawson, A. P., Mayer, R. E., Adamo-Villani, N., Benes, B., Lei, X., & Cheng, J. (2021). Do Learners</p><p>Recognize and Relate to the Emotions Displayed By Virtual Instructors? International Journal of</p><p>Artificial Intelligence in Education, 31(1), 134153. https://doi.org/10.1007/s40593-021-00238-2</p><p></p><p>Lay, S., Brace, N., Pike, G., & Pollick, F. (2016). Circling around the uncanny valley: Design</p><p>principles for research into the relation between human likeness and eeriness. I-Perception, 7(6),</p><p>111. https://doi.org/10.1177/2041669516681309</p><p></p><p>Layona, R., Yulianto, B., & Tunardi, Y. (2017). Authoring tool for interactive video content for</p><p>learning programming. Procedia Computer Science, 116, 3744.</p><p>https://doi.org/10.1016/j.procs.2017.10.006</p><p></p><p>Lee, T. T., & Kamisah, O. (2010). Pedagogical agents in interactive multimedia modules: Issues of</p><p>variability. Procedia - Social and Behavioral Sciences, 7, 605612.</p><p>https://doi.org/10.1016/j.sbspro.2010.10.082</p><p></p><p>Lei, H., & Cui, Y. (2016). Effects of academic emotions on achievement among mainland chinese</p><p>students : A meta-analysis. Social Behavior and Personality, 44(9), 15411554.</p><p>https://doi.org/http://dx.doi.org/10.2224/sbp.2016.44.9.1541</p><p></p><p>Lester, J., Towns, S., Callaway, C., Voerman, J., & FitzGerald, P. (2000). Deictic and emotive</p><p>communication in animated pedagogical agents. In J. Cassell, J. Sullivan, S. Prevost, & C.</p><p>Elizabeth (Eds.), Embodied Conversational Agents (pp. 123154). Retrieved from</p><p>http://books.google.com/books?hl=en&lr=&id=tHiKZGh9t7sC&pgis=1</p><p></p><p>Levy, Y., & Ellis, T. J. (2011). A guide for novice researchers on experimental and</p><p>quasi-experimental studies in information systems research. Interdisciplinary Journal of</p><p>Information, Knowledge, and Management, 6, 151160.</p><p>https://doi.org/10.28945/1373</p><p></p><p>Liew, T. W., Tan, S. M., & Chandrika, J. (2013). The effects of peer-like and expert- like</p><p>pedagogical agents on learners agent perceptions, task-related attitudes, and learning</p><p>achievement. Educational Technology and Society, 16(4), 275286.</p><p>https://doi.org/10.1021/acs.langmuir.7b00448</p><p></p><p>Lin, L., Atkinson, R. K., Christopherson, R. M., Joseph, S. S., & Harrison, C. J. (2013). Animated</p><p>agents and learning: Does the type of verbal feedback they provide matter? Computers and Education,</p><p>67, 239249. https://doi.org/10.1016/j.compedu.2013.04.017</p><p></p><p>Linnenbrink-Garcia, L., Patall, E. A., & Pekrun, R. (2016). Adaptive motivation and emotion in</p><p>education: Research and principles for instructional design. Policy Insights from the Behavioral</p><p>and Brain Sciences, 3(2), 228236. https://doi.org/10.1177/2372732216644450</p><p></p><p>Lu, Y., Jaquess, K. J., Hatfield, B. D., Zhou, C., & Li, H. (2017). Valence and arousal of</p><p>emotional stimuli impact cognitive-motor performance in an oddball task.</p><p>Biological Psychology, 125, 105114. https://doi.org/10.1016/j.biopsycho.2017.02.010</p><p></p><p>Luo, J. T., Sun, M., Wu, B., & Gu, X. (2014). Exploring the effectiveness of a flipped classroom</p><p>based on control-value theory : A case study. International Conference on Computers in Education,</p><p>670675.</p><p></p><p>Lysenko, L., Rosenfield, S., Dedic, H., Savard, A., Idan, E., Abrami, P. C., Naffi,</p><p>N. (2016). Using interactive software to teach foundational Mathematical Skills. Journal of</p><p>Information Technology Education: Innovations in Practice, 15(1), 1934.</p><p></p><p>MacDorman, K. F. (2019). In the uncanny valley, transportation predicts narrative enjoyment more</p><p>than empathy, but only for the tragic hero. Computers in Human Behavior, 94, 140153.</p><p>https://doi.org/10.1016/j.chb.2019.01.011</p><p></p><p>MacDorman, K. F., & Chattopadhyay, D. (2016). Reducing consistency in human realism increases the</p><p>uncanny valley effect; increasing category uncertainty does not. Cognition, 146, 190205.</p><p>https://doi.org/10.1016/j.cognition.2015.09.019</p><p></p><p>MacDorman, K. F., Green, R. D., Ho, C. C., & Koch, C. T. (2009). Too real for comfort? Uncanny</p><p>responses to computer generated faces. Computers in Human Behavior, 25(3), 695710.</p><p>https://doi.org/10.1016/j.chb.2008.12.026</p><p></p><p>Manhes, R., Milton Luiz, H., & Carolina, C. C. (2017). Adapting comics to storyboard language.</p><p>European Journal of Arts, 39.</p><p>https://doi.org/10.20534/EJA-17-1-3-9</p><p></p><p>Margoudi, M., Hart, J., Adams, A., & Oliveira, M. (2016). Exploring emotion representation to</p><p>support dialogue in police training on child interviewing. Joint International Conference on</p><p>Serious Games, 7386. https://doi.org/10.1007/978- 3-319-45841-0</p><p></p><p>Marieke, R., Elliot, A. J., & De Dreu, C. K. W. (2014). Why is avoidance motivation problematic,</p><p>and what can be done about it? Current Directions in Psychological Science, 23(2), 133138.</p><p>https://doi.org/https://doi.org/10.1177/0963721414524224</p><p></p><p>Mathur, M. B., & Reichling, D. B. (2016). Navigating a social world with robot partners: A</p><p>quantitative cartography of the Uncanny Valley. Cognition, 146, 22</p><p>32. https://doi.org/10.1016/j.cognition.2015.09.008</p><p></p><p>Mayer, R. E., & Moreno, R. (2002). Animation as an aid to multimedia learning.</p><p>Educational Psychology Review, 14(1), 8799.</p><p></p><p>Mega, C., Ronconi, L., & De Beni, R. (2014). What makes a good student? How emotions,</p><p>self-regulated learning, and motivation contribute to academic achievement. Journal of Educational</p><p>Psychology, 106(1), 121131. https://doi.org/10.1037/a0033546</p><p></p><p>Mehrabian, A. (2017). Communication without words. In C. D. Mortensen (Ed.),</p><p>Communication Theory (2nd ed., pp. 193200). UK: Routledge.</p><p></p><p>Melchiori, K. J., & Mallett, R. K. (2015). Using shrek to teach about stigma. Teaching of</p><p>Psychology, 42(3), 260265. https://doi.org/10.1177/0098628315589502</p><p></p><p>Mohamad Siri, M., Norazah, M. nordin., Ahmad Zamri, M., & Melor, M. Y. (2017).</p><p>The design and development of mobieko: A mobile educational app for microeconomic module. Malaysian</p><p>Journal of Learning and Instructional, 221 255.</p><p></p><p>Mohd Najib, H. (2015). Tahap realistik karakter animasi talking-head dan kesannya terhadap emosi</p><p>dan prestasi pembelajaran. (Unpublished Doctoral Thesis.).</p><p>Universiti Pendidikan Sultan Idris, Tanjong Malim, Perak, Malaysia.</p><p></p><p>Mohd Najib, H., & Ahmad Zamzuri, M. A. (2015). Developing and evaluating of non- realistic</p><p>three-dimensional (3d-Nr) and two-dimensional (2d) talking-head animation courseware. Malaysian</p><p>Online Journal of Educational Technology,</p><p>3(1), 3548. Retrieved from http://files.eric.ed.gov/fulltext/EJ1085949.pdf</p><p></p><p>Mohd Najib, H., Ahmad Zamzuri, M. A., & Anuar, H. (2015). The effects of realism level of</p><p>talking-head animated character on students pronunciation learning.</p><p>International Conference on Science in Information Technology: Big Data Spectrum for Future</p><p>Information Economy, 5862. https://doi.org/10.1109/ICSITech.2015.7407777</p><p></p><p>Mohd Najib, H., Ahmad Zamzuri, M. A., & Anuar, H. (2016). Implikasi animasi talking-head yang</p><p>berbeza tahap realistik terhadap prestasi pembelajaran sebutan perkataan. Malaysian Journal of</p><p>Learning and Instruction, 13(1), 161189.</p><p>Retrieved from http://mjli.uum.edu.my/images/pdf/n13mjli/8implikassi.pdf</p><p></p><p>Molenda, M. (2015). In search of elusive ADDIE model. Performance Improvement, 54(2), 4042.</p><p>https://doi.org/10.1002/pfi</p><p></p><p>Moore, R. K. (2012). A Bayesian explanation of the Uncanny Valley effect and related</p><p>psychological phenomena. Scientific Reports, 2(864), 15. https://doi.org/10.1038/srep00864</p><p></p><p>Moreno, R. (2005). Multimedia learning with animated pedagogical agents. In R. E. Mayer (Ed.), The</p><p>Cambridge handbook of multimedia learning (pp. 507523). New York,NY: Cambridge University Press.</p><p></p><p>Moreno, R., Mayer, R. E., Spires, H. A., & Lester, J. C. (2001). The case for social agency in</p><p>computer-based teaching : Do students learn more deeply when they interact with animal? Cognition</p><p>and Instruction, 19(2), 177213. https://doi.org/10.1207/S1532690XCI1902</p><p></p><p>Moreno, R., Reislein, M., & Ozogul, G. (2010). Using virtual peers to guide visual attention during</p><p>learning: A test of the persona hypothesis. Journal of Media Psychology: Theories, Methods, and</p><p>Applications, 22(2), 5260. https://doi.org/doi:10.1027/1864-1105/a000008</p><p></p><p>Mori, M. (1970). The uncanny valley. Energy, 7(4), 3335.</p><p></p><p>Mori, M. (2012). The uncanny valley (K. F. MacDorman & N. Kageki, Trans.). IEEE Robotics and</p><p>Automation Magazine, 19(2), 98100.</p><p>https://doi.org/http://dx.doi.org/10.1109/MRA. 2012.2192811</p><p></p><p>Morris, J. D. (1995). Observations: SAM: The self-assessment manikin - An efficient cross-cultural</p><p>measurement of emotional response. In Journal of Advertising</p><p>Research (Vol. 35).</p><p></p><p>Muhammad Ihsan, R., Ahmad Zamzuri, M. A., & Mohd Khairulnizam, R. (2020).</p><p>Talking-head, realism level and emotions in learning: A conceptual framework.</p><p>International Journal of Information and Education Technology, 10(8), 585</p><p>589. https://doi.org/10.18178/ijiet.2020.10.8.1428</p><p></p><p>Muoz, K., Noguez, J., Neri, L., Kevitt, P. M., & Lunney, T. (2016). A computational model of</p><p>learners achievement emotions using control-value theory. Educational Technology and Society,</p><p>19(2), 4256.</p><p></p><p>Murdoch, M., Partin, M. R., Vang, D., & Kehle-Forbes, S. M. (2019). The psychological risk of</p><p>minimal risk activities: A pre-and posttest study using the self-assessment manikin. Journal of</p><p>Empirical Research on Human Research Ethics, 14(1), 1522. https://doi.org/10.1177/1556264618810302</p><p></p><p>Noraini, I. (2010a). Instrumentasi. In Noraini Idris (Ed.), Penyelidikan Dalam Pendidikan (pp.</p><p>135162). Malaysia: McGraww-Hill.</p><p></p><p>Noraini, I. (2010b). Pensampelan. In Noraini Idris (Ed.), Penyelidikan Dalam Pendidikan (pp.</p><p>111134). Malaysia: McGraww-Hill.</p><p></p><p>Noraini, I. (2010c). Penyelidikan eksperimen. In Noraini Idris (Ed.), Penyelidikan Dalam Pendidikan</p><p>(pp. 253273). Malaysia: McGraww-Hill.</p><p></p><p>Norfadilah, K., & Shahrunizam, S. (2016). Understanding interface design principles and elements</p><p>guidelines: A content analysis of established scholars. Art and Design International Conference,</p><p>89100. https://doi.org/10.1007/978-981-13- 0487-3_11</p><p></p><p>Norliza, K., & Nur Haryani, Z. (2015). Linear and non-linear navigations of learning content:</p><p>Effects on engagement within web-based instruction. International Journal of Computer Information</p><p>Systems and Industrial Management Applications, 7(1), 2231.</p><p></p><p>Norshahila, I., Wan Fatimah, W. A., & Afza, S. (2015). Multimedia mobile learning application for</p><p>childrens education: The development of MFolktales. Asian Social Science, 11(24), 203215.</p><p>https://doi.org/10.5539/ass.v11n24p203</p><p></p><p>Northoff, G. (2008). Are our emotional feelings relational? A neurophilosophical investigation of</p><p>the James-Lange theory. Phenomenology and the Cognitive Sciences, 7(4), 501527.</p><p>https://doi.org/10.1007/s11097-008-9086-2</p><p></p><p>Noyes, E., Darby, A., & Leupold, C. (2015). Students emotions in academic service-</p><p>learning. Journal of Higher Education Outreach and Engagement, 19(4), 6384.</p><p></p><p>Ochs, M., Niewiadomski, R., & Pelachaud, C. (2015). Facial expressions of emotions for virtual</p><p>characters. In R. Calvo, S. DMello, J. Gratch, & A. Kappas (Eds.), The Oxford Handbook of</p><p>Affective Computing (pp. 261272). https://doi.org/10.1093/oxfordhb/9780199942237.013.028</p><p></p><p>Oddey, A., & White, C. (2009). Modes of spectating. In Modes of Spectating. Bristol, UK: Intellect</p><p>Books.</p><p></p><p>mer Faruk, S., & smail, . (2014). Rapid e-learning development strategies and a multimedia</p><p>project design model. European Journal of Contemporary Education, 7(1), 4653.</p><p></p><p>Pallant, J. (2011). SPSS survival manual. A step by step guide to data analysis using SPSS (4th</p><p>ed.). Allen & Unwin.</p><p></p><p>Paredes, R. K., & Hernandez, A. A. (2017). Measuring the quality of user experience on web</p><p>services: A case of university in the philippines. International Conference on Humanoid,</p><p>Nanotechnology, Information Technology, Communication and Control, Environment and Management, 16.</p><p>https://doi.org/10.1109/HNICEM.2017.8269446</p><p></p><p>Park, S. (2015). The effects of social cue principles on cognitive load, situational interest,</p><p>motivation, and achievement in pedagogical agent multimedia learning. Educational Technology and</p><p>Society, 18(4), 211229. Retrieved from http://www.ifets.info/journals/18_4/17.pdf</p><p></p><p>Parthasarathy, S., & Busso, C. (2017). Jointly predicting arousal, valence and dominance with</p><p>multi-task learning. International Speech Communication, 11031107.</p><p>https://doi.org/10.21437/Interspeech.2017-1494</p><p></p><p>Patel, H., & MacDorman, K. F. (2015). Sending an avatar to do a humans job: Compliance with</p><p>authority persists despite the uncanny valley. Presence: Teleoperators & Virtual Environments,</p><p>24(1), 123. https://doi.org/10.1162/PRES</p><p></p><p>Pekrun, R. (2006). The control-value theory of achievement emotions: Assumptions, corollaries, and</p><p>implications for educational research and practice. Educational Psychology Review, 18(4), 315341.</p><p>https://doi.org/10.1007/s10648-006-9029-9</p><p></p><p>Pekrun, R., Cusack, A., Murayama, K., Elliot, A. J., & Thomas, K. (2014). The power of anticipated</p><p>feedback: Effects on students achievement goals and achievement emotions. Learning and</p><p>Instruction, 29, 115124.</p><p>https://doi.org/10.1016/j.learninstruc.2013.09.002</p><p></p><p>Pekrun, R., Frenzel, A. C., Goetz, T., & Perry, R. P. (2007). The control-value theory of</p><p>achievement emotions. In P. A. Schutz & R. Pekrun (Eds.), Emotion in Education (pp. 1336).</p><p>https://doi.org/10.1016/B978-012372545-5/50003-4</p><p></p><p>Pekrun, R., Goetz, T., Frenzel, A. C., Barchfeld, P., & Perry, R. P. (2011). Measuring emotions in</p><p>students learning and performance: The achievement emotions questionnaire (AEQ). Contemporary</p><p>Educational Psychology, 36(1), 3648. https://doi.org/10.1016/j.cedpsych.2010.10.002</p><p></p><p>Pekrun, R., Goetz, T., Titz, W., & Perry, R. P. (2002). Academic emotions in students</p><p>self-regulated learning and achievement: A program of qualitative and quantitative research.</p><p>Educational Psychologist, 37(2), 91106. https://doi.org/10.1207/S15326985EP3702</p><p></p><p>Pekrun, R., & Linnenbrink-Garcia, L. (2012). Academic emotions and student engagement. In S. L.</p><p>Christenson, A. L. Reschly, & C. Wylie (Eds.), Handbook of Research on Student Engagement (Vol. 7,</p><p>pp. 259282). https://doi.org/10.1007/978-1-4614-2018-7</p><p></p><p>Pekrun, R., & Stephens, E. J. (2010). Achievement emotions: A control-value approach. Social and</p><p>Personality Psychology Compass, 4(4), 238255. https://doi.org/10.1111/j.1751-9004.2010.00259.x</p><p></p><p>Peng, X., Chen, H., Wang, L., & Wang, H. (2018). Evaluating a 3-D virtual talking head on</p><p>pronunciation learning. International Journal of Human Computer Studies, 109, 2640.</p><p>https://doi.org/10.1016/j.ijhcs.2017.08.001</p><p></p><p>Pishghadam, R., Zabetipour, M., & Aminzadeh, A. (2016). Examining emotions in english language</p><p>learning classes: A case of EFL emotions. Issues in Educational Research, 26(3), 508527.</p><p></p><p>Qiu, J., Seah, H. S., Tian, F., Wu, Z., & Chen, Q. (2005). Feature- and region-based auto painting</p><p>for 2D animation. Visual Computer, 21(11), 928944. https://doi.org/10.1007/s00371-005-0307-1</p><p></p><p>Qu, C., Brinkman, W. P., Ling, Y., Wiggers, P., & Heynderickx, I. (2014).</p><p>Conversations with a virtual human: Synthetic emotions and human responses. Computers in Human</p><p>Behavior, 34, 5868. https://doi.org/10.1016/j.chb.2014.01.033</p><p></p><p>Reeves, B., & Nass, C. (1999). How people treat computers, television, and new media like real</p><p>people and places. In CSLI Publications and Cambridge</p><p>university press (Vol. 24). https://doi.org/10.1300/j105v24n03_14</p><p></p><p>Rodicio, H. G. (2012). Learning from multimedia presentations: The effects of graphical realism and</p><p>voice gender. Electronic Journal of Research in Educational Psychology, 10(2), 885906.</p><p></p><p>Rodriguez, R. (2019). Alita : Battle angel [Film]. United States: 20th Century Fox.</p><p></p><p>Ruhizan, M. Y., & Maizam, A. (2010). Latar belakang penyelidikan. In Noraini Idris (Ed.),</p><p>Penyelidikan Dalam Pendidikan (pp. 115). Malaysia: McGraww-Hill.</p><p></p><p>Ruhland, K., Prasad, M., & Mcdonnell, R. (2017). Data-driven approach to synthesizing facial</p><p>animation using motion capture. IEEE Computer Graphics and Applications, 37(4), 3041.</p><p>https://doi.org/10.1109/MCG.2017.3271467</p><p></p><p>Russell, J. A. (2003). Core Affect and the psychological construction of emotion.</p><p>Psychological Review, 110(1), 145172. https://doi.org/10.1037/0033- 295X.110.1.145</p><p></p><p>Russell, J. A., & Mehrabian, A. (1977). Evidence for a three factor theory of emotions. Journal of</p><p>Research in Personality, 11, 273294. https://doi.org/10.1016/0092-6566(77)90037-X</p><p></p><p>Ryu, J., & Baylor, A. L. (2005). The psychometric structure of pedagogical agent persona.</p><p>Technology Instruction Cognition and Learning, 2(4), 291314.</p><p>https://doi.org/10.1163/9789401209403_010</p><p></p><p>Saidatul Maizura, S., Farah, M. Z., Nabila, A. N. K., Noorizdayantie, S., Zuraidah, A. R., Omar,</p><p>M., Wong, S. L. (2010). The pedagogical agent in online learning : Effects of the degree of</p><p>realism on achievement in terms of gender.</p><p>Contemporary Educational Technology, 1(2), 175185. Retrieved from</p><p>http://dergipark.gov.tr/download/article-file/252129</p><p></p><p>Sajjad, S., Mohsin, S., Riaz, S., & Abdullah, A. H. (2012). Digitizing 2D sketched animated</p><p>character for graphical imagery therapy (GIT) game. International Journal of Information and</p><p>Education Technology, 2(4), 341344. https://doi.org/10.7763/ijiet.2012.v2.147</p><p></p><p>Sakaguchi, H., & Sakakibara, M. (2001). Final fantasy: The spirits within [Film].</p><p>USA, Japan: Columbia Pictures.</p><p></p><p>Sathik, M., & Jonathan, S. G. (2013). Effect of facial expressions on students comprehension</p><p>recognition in virtual educational environments. SpringerPlus,</p><p>2(455), 19. https://doi.org/10.1186/2193-1801-2-455</p><p></p><p>Schindler, S., Zell, E., Botsch, M., & Kissler, J. (2017). Differential effects of face- realism</p><p>and emotion on event-related brain potentials and their implications for the uncanny valley theory.</p><p>Scientific Reports, 7, 113. https://doi.org/10.1038/srep45003</p><p></p><p>Schrepp, M. (2019). User experience questionnaire handbook. In Ueq-Online.Org</p><p>(Version 8). https://doi.org/10.13140/RG.2.1.2815.0245</p><p></p><p>Schrepp, M., Hinderks, A., & Thomaschewski, J. (2017). Construction of a benchmark for the user</p><p>experience questionnaire (UEQ). International Journal of Interactive Multimedia and Artificial</p><p>Intelligence, 4(4), 4044. https://doi.org/10.9781/ijimai.2017.445</p><p></p><p>Schroeder, N. L. (2017). The influence of a pedagogical agent on learners cognitive load.</p><p>Educational Technology and Society, 20(4), 138147. https://doi.org/10.1159/000356448</p><p></p><p>Schroeder, N. L., & Adesope, O. O. (2014). A systematic review of pedagogical agents persona,</p><p>motivation, and cognitive load implications for learners.</p><p>Journal of Research on Technology in Education, 46(3), 229251.</p><p></p><p>Schroeder, N. L., & Adesope, O. O. (2015). Impacts of pedagogical agent gender in an accessible</p><p>learning environment. Educational Technology and Society, 18(4), 401411. Retrieved from</p><p>http://www.ifets.info/journals/18_4/30.pdf</p><p></p><p>Schroeder, N. L., Adesope, O. O., & Gilbert, R. B. (2013). How effective are pedagogical agents for</p><p>learning? A meta-analytic review. Journal of Educational Computing Research, 49(1), 139.</p><p>https://doi.org/10.2190/EC.49.1.a</p><p></p><p>Schroeder, N. L., & Gotch, C. M. (2015). Persisting issues in pedagogical agent research. Journal</p><p>of Educational Computing Research, 53(2), 183204. https://doi.org/10.1177/0735633115597625</p><p></p><p>Schler, A., Pazzaglia, F., & Scheiter, K. (2019). Specifying the boundary conditions of the</p><p>multimedia effect: The influence of content and its distribution between text and pictures. British</p><p>Journal of Psychology, 110(1), 126150. https://doi.org/10.1111/bjop.12341</p><p></p><p>Schwind, V., Leicht, K., Jger, S., Wolf, K., & Henze, N. (2018). Is there an uncanny valley of</p><p>virtual animals? A quantitative and qualitative investigation.</p><p>International Journal of Human Computer Studies, 111, 4961.</p><p>https://doi.org/10.1016/j.ijhcs.2017.11.003</p><p></p><p>Schwind, V., Wolf, K., & Henze, N. (2018). Avoiding the uncanny valley in virtual</p><p>character design. Interactions, 25(5), 4549. https://doi.org/10.1145/3236673</p><p></p><p>Seyama, J., & Nagayama, R. S. (2007). The uncanny valley: Effect of realism on the impression of</p><p>artificial human Faces. Presence: Teleoperators and Virtual Environments, 16(4), 337351.</p><p>https://doi.org/10.1162/pres.16.4.337</p><p></p><p>Shao, K., Pekrun, R., & Nicholson, L. J. (2019). Emotions in classroom language learning: What can</p><p>we learn from achievement emotion research? System, 86, 1</p><p>11. https://doi.org/10.1016/j.system.2019.102121</p><p></p><p>Sheedy, J. E., Subbaram, M. V., Zimmerman, A. B., & Hayes, J. R. (2005). Text legibility and the</p><p>letter superiority effect. Human Factors, 47(4), 797815.</p><p>https://doi.org/10.1518/001872005775570998</p><p></p><p>Shiban, Y., Schelhorn, I., Jobst, V., Hrnlein, A., Puppe, F., Pauli, P., & Mhlberger,</p><p>A. (2015). The appearance effect: Influences of virtual agent features on performance and</p><p>motivation. Computers in Human Behavior, 49, 511. https://doi.org/10.1016/j.chb.2015.01.077</p><p></p><p>Smithies, D., & Weiss, J. (2019). Affective experience, desire, and reasons for action.</p><p>Analytic Philosophy, 60(1), 2754. https://doi.org/10.1111/phib.12144</p><p></p><p>Stanley, S., & Jerome, S. (1960). Cognitive, social, and physiological determinants of emotional</p><p>state. Psychological Review, 69, 379399.</p><p></p><p>Stef, A., Perera, K., Shum, H. P. H., & Ho, E. S. L. (2019). Synthesizing expressive facial and</p><p>speech animation by text-to-IPA translation with emotion control.</p><p>International Conference on Software, Knowledge, Information Management & Applications, 7078.</p><p>https://doi.org/10.1108/17410391111097438</p><p></p><p>Tinwell, A. (2014). The uncanny valley in games and animation. Broken Sound Parkway NW: CRC Press.</p><p></p><p>Tinwell, A., Abdel Nabi, D., & Chalton, J. . (2013). Perception of psychopathy and the uncanny</p><p>valley in virtual characters. Computers in Human Behavior, 29(4), 16171625.</p><p>https://doi.org/http://dx.doi.org/10.1016/j.chb.2013.01.008</p><p></p><p>Tinwell, A., Grimshaw, M., Abdel Nabi, D., & Williams, A. (2011). Facial expression of emotion and</p><p>perception of the uncanny valley in virtual characters. Computers in Human Behavior, 27(2),</p><p>741749. https://doi.org/DOI 10.1016/j.chb.2010.10.018</p><p></p><p>Tinwell, A., & Sloan, R. J. S. (2014). Childrens perception of uncanny human-like virtual</p><p>characters. Computers in Human Behavior, 36, 286296.</p><p>https://doi.org/10.1016/j.chb.2014.03.073</p><p></p><p>Toprak, M., & Cezmi Savas, A. (2013). Effective classroom management and faces: A search for</p><p>relationship. International Journal of Academic Research, 5(3), 218227.</p><p>https://doi.org/10.7813/2075-4124.2013/5-3/b.34</p><p></p><p>Tsai, J. L. (2017). Ideal affect in daily life: Implications for affective experience, health, and</p><p>social behavior. Current Opinion in Psychology, 17, 118128.</p><p>https://doi.org/10.1016/j.physbeh.2017.03.040</p><p></p><p>Tsai, M. J., Wu, A. H., & Chen, Y. (2019). Static and dynamic seductive illustration effects on</p><p>text-and-graphic learning processes, perceptions, and outcomes: Evidence from eye tracking. Applied</p><p>Cognitive Psychology, 33(1), 109123. https://doi.org/10.1002/acp.3514</p><p></p><p>Tu, J. C., & Chiang, Y. H. (2016). The influence of design strategy of peer learning on 3-D</p><p>software learning. Eurasia Journal of Mathematics, Science & Technology Education, 12(5),</p><p>12631271. https://doi.org/10.12973/eurasia.2016.1511a</p><p></p><p>Tze, V. M. C., Daniels, L. M., & Klassen, R. M. (2016). Evaluating the Relationship Between Boredom</p><p>and Academic Outcomes: A Meta-Analysis. Educational Psychology Review, 28(1), 119144.</p><p>https://doi.org/10.1007/s10648-015-9301-y</p><p></p><p>Tze, W. L., Nor Azan, M. Z., & Noraidah, S. (2017). Exploring the affective, motivational and</p><p>cognitive effects of pedagogical agent enthusiasm in a multimedia learning environment.</p><p>Human-Centric Computing and Information Sciences, 7(9), 121.</p><p>https://doi.org/10.1186/s13673-017-0089-2</p><p></p><p>Tze, W. L., Nor Azan, M. Z., Noraidah, S., & Su, M. T. (2016). The effects of a pedagogical agents</p><p>smiling expression on the learners emotions and motivation in a virtual learning environment.</p><p>International Review of Research in Open and Distributed Learning, 17(5), 248266.</p><p>https://doi.org/http://dx.doi.org/10.19173/irrodl.v17i5.2350</p><p></p><p>Um, E., Plass, J. L., Hayward, E. O., & Homer, B. D. (2012). Emotional design in multimedia</p><p>learning. Journal of Educational Psychology, 104(2), 485498. https://doi.org/10.1037/a0026609</p><p></p><p>Unal-Colak, F., & Ozan, O. (2012). The effects of animated agents on students achievement and</p><p>attitudes. Turkish Online Journal of Distance Education, 13(2), 96111. Retrieved from</p><p>https://files.eric.ed.gov/fulltext/EJ983643.pdf</p><p></p><p>Uzun, A. M., & Yldrm, Z. (2018). Exploring the effect of using different levels of emotional</p><p>design features in multimedia science learning. Computers and</p><p>Education, 119(2018), 112128. https://doi.org/10.1016/j.compedu.2018.01.002</p><p></p><p>van der Meij, H., van der Meij, J., & Harmsen, R. (2015). Animated pedagogical agents effects on</p><p>enhancing student motivation and learning in a science inquiry learning environment. Educational</p><p>Technology Research and Development, 63(3), 381403. https://doi.org/10.1007/s11423-015-9378-5</p><p></p><p>Veletsianos, G. (2012). How do learners respond to pedagogical agents that deliver social-oriented</p><p>non-task messages? Impact on student learning, perceptions, and experiences. Computers in Human</p><p>Behavior, 28(1), 275283. https://doi.org/10.1016/j.chb.2011.09.010</p><p></p><p>Vesker, M., Bahn, D., Deg, F., Kauschke, C., & Schwarzer, G. (2018). Perceiving arousal and</p><p>valence in facial expressions: Differences between children and adults. European Journal of</p><p>Developmental Psychology, 15(4), 411425. https://doi.org/10.1080/17405629.2017.1287073</p><p></p><p>Vicneas, M., & Ahmad Zamzuri, M. A. (2020). The effect of valence and arousal on virtual agents</p><p>designs in quiz based multimedia learning environment.</p><p>International Journal of Instruction, 13(4), 903920. https://doi.org/10.29333/iji.2020.13455a</p><p></p><p>Villavicencio, F. T., & Bernardo, A. B. I. (2013). Positive academic emotions moderate the</p><p>relationship between self-regulation and academic achievement. British Journal of Educational</p><p>Psychology, 83(2), 329340. https://doi.org/10.1111/j.2044-8279.2012.02064.x</p><p></p><p>Volante, M., Babu, S. V., Chaturvedi, H., Newsome, N., Ebrahimi, E., Roy, T., Fasolino, T.</p><p>(2016). Effects of virtual human appearance fidelity on emotion contagion in affective</p><p>inter-personal simulations. IEEE Transactions on Visualization and Computer Graphics, 22(4),</p><p>13261335. https://doi.org/10.1109/TVCG.2016.2518158</p><p></p><p>Waltemate, T., Gall, D., Roth, D., Botsch, M., & Latoschik, M. E. (2018). The impact of avatar</p><p>personalization and immersion on virtual body ownership, presence, and emotional response. IEEE</p><p>Transactions on Visualization and Computer Graphics, 24(4), 16431652.</p><p>https://doi.org/10.1109/TVCG.2018.2794629</p><p></p><p>Wang, L., & Soong, F. K. (2015). HMM trajectory-guided sample selection for photo- realistic</p><p>talking head. Multimedia Tools and Applications, 74(22), 98499869.</p><p>https://doi.org/10.1007/s11042-014-2118-8</p><p></p><p>Wang, X. M., Hwang, G. J., Liang, Z. Y., & Wang, H. Y. (2017). Enhancing students computer</p><p>programming performances, critical thinking awareness and attitudes towards programming: An online</p><p>peer-assessment attempt. Educational Technology & Society, 20(4), 5868. Retrieved from</p><p>http://www.jstor.org/stable/26229205</p><p></p><p>Warrenburg, L. A. (2020). Comparing musical and psychological emotion theories.</p><p>Psychomusicology: Music, Mind, and Brain, 30(1), 119. https://doi.org/10.1037/pmu0000247</p><p></p><p>Weisfeld, G. E., & Goetz, S. M. M. (2013). Applying evolutionary thinking to the study of emotion.</p><p>Behavioral Sciences, 3, 388407. https://doi.org/10.3390/bs3030388</p><p></p><p>Wells, P. (2013). Understanding animation. Routledge U.K.</p><p></p><p>Xiao, L. (2013). Animation trends in education. International Journal of Information and Education</p><p>Technology, 3(3), 286289. https://doi.org/10.7763/ijiet.2013.v3.282</p><p></p><p>Xie, L., Sun, N., & Fan, B. (2014). A statistical parametric approach to video-realistic</p><p>text-driven talking avatar. Multimedia Tools and Applications, 73(1), 377396.</p><p>https://doi.org/10.1007/s11042-013-1633-3</p><p></p><p>Yung, H. I., & Paas, F. (2015). Effects of cueing by a pedagogical agent in an instructional</p><p>animation: A cognitive load approach. Educational Technology and Society, 18(3), 153160.</p><p>https://doi.org/10.1192/apt.11.6.398</p><p></p><p>Zeki, C. P. (2009). The importance of non-verbal communication in classroom management. World</p><p>Conference on Educational Sciences, 1, 14431449. https://doi.org/10.1016/j.sbspro.2009.01.254</p><p></p><p>Zhang, P., & Gou, X. (2017). Teaching interaction design on micro video teaching resources.</p><p>International Conference on Economics, Management Engineering and Education Technology, 87,</p><p>10211026. https://doi.org/10.2991/icemeet-</p><p>16.2017.211</p><p></p><p>Zhou, F., Kong, S., Fowlkes, C. C., Chen, T., & Lei, B. (2020). Fine-grained facial expression</p><p>analysis using dimensional emotion model. Neurocomputing, 112.</p><p>https://doi.org/10.1016/j.neucom.2020.01.067</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>