Kesan reka bentuk tutor hologram terhadap pengalaman pelajar dan emosi dalam pembelajaran
<p>Kajian ini bertujuan untuk melihat aspek pengalaman pelajar yang berbeza peringkat</p><p>umur terhadap tutor hologram manusia sebenar. Empat kumpulan yang terlibat ialah</p><p>murid darjah lima, pelajar tingkatan empat, pelajar...
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QA Mathematics Mohd Khairulnizam Ramlie Kesan reka bentuk tutor hologram terhadap pengalaman pelajar dan emosi dalam pembelajaran |
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<p>Kajian ini bertujuan untuk melihat aspek pengalaman pelajar yang berbeza peringkat</p><p>umur terhadap tutor hologram manusia sebenar. Empat kumpulan yang terlibat ialah</p><p>murid darjah lima, pelajar tingkatan empat, pelajar sepenuh masa dan pelajar sambilan</p><p>institusi pengajian tinggi. Kajian ini juga melihat kesan emosi seronok dan emosi dalam</p><p>pembelajaran pelajar yang tercetus disebabkan reka bentuk karakter tutor hologram</p><p>yang berbeza tahap realistik. Bagi tujuan tersebut tiga tutor hologram berbeza tahap</p><p>realistik telah dibangunkan, iaitu manusia sebenar, kartun 3D dan robot manusia. Hanya</p><p>pelajar sepenuh masa institusi pengajian tinggi sahaja yang terlibat untuk objektif kedua</p><p>kajian ini. Keseluruhannya, reka bentuk kuasi-eksperimen telah digunakan bagi</p><p>menjawab persoalan-persoalan kajian yang dibina. Bagi tujuan memperoleh maklum</p><p>balas dari responden, soal selidik UEQ telah digunakan untuk objektif kajian yang</p><p>pertama dan SAM serta AEQ digunakan untuk objektif kajian yang kedua. Secara</p><p>keseluruhan, seramai 210 orang pelajar sekolah dan institusi pengajian tinggi terlibat</p><p>dalam kajian ini. Data kajian dianalisis menggunakan kaedah statistik ANOVA dan</p><p>ujian Post-Hoc. Hasil dapatan menunjukkan bahawa pengalaman pelajar bagi kesemua</p><p>peringkat umur berada pada tahap positif, namun berbeza secara signifikan</p><p>(F(3,116)=5.80, p<0.05, p2=0.13). Dari sudut tahap realistik karakter tutor hologram</p><p>pula didapati wujud perbezaan yang signifikan terhadap emosi seronok (F(2,87)=4.96,</p><p>p<0.05, p2=0.10) dan emosi dalam pembelajaran (F(2,87)=3.24, p<0.05, p2=0.07).</p><p>Namun, kesemua skor min tetap berada pada tahap positif. Kesimpulannya,</p><p>penggunaan tutor hologram didapati memberi pengalaman positif kepada pelajar bagi</p><p>semua peringkat umur. Penggunaan tiga reka bentuk karakter berbeza tahap realistik</p><p>juga menunjukkan kesan emosi positif. Namun, berdasarkan perbezaan signifikan yang</p><p>wujud serta skor min yang diperoleh, kajian ini mengesyorkan reka bentuk kartun 3D</p><p>sebagai pilihan utama, diikuti robot manusia dan manusia sebenar. Secara keseluruhan,</p><p>dapatan kajian ini menunjukkan bahawa tutor hologram boleh digunakan untuk</p><p>menarik minat serta meningkatkan emosi positif pelajar terhadap proses pembelajaran.</p><p>Dapatan kajian ini boleh menjadi panduan bagi pembangunan tutor hologram,</p><p>khususnya dari aspek reka bentuk karakter.</p> |
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Mohd Khairulnizam Ramlie |
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Mohd Khairulnizam Ramlie |
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Mohd Khairulnizam Ramlie |
title |
Kesan reka bentuk tutor hologram terhadap pengalaman pelajar dan emosi dalam pembelajaran |
title_short |
Kesan reka bentuk tutor hologram terhadap pengalaman pelajar dan emosi dalam pembelajaran |
title_full |
Kesan reka bentuk tutor hologram terhadap pengalaman pelajar dan emosi dalam pembelajaran |
title_fullStr |
Kesan reka bentuk tutor hologram terhadap pengalaman pelajar dan emosi dalam pembelajaran |
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Kesan reka bentuk tutor hologram terhadap pengalaman pelajar dan emosi dalam pembelajaran |
title_sort |
kesan reka bentuk tutor hologram terhadap pengalaman pelajar dan emosi dalam pembelajaran |
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Universiti Pendidikan Sultan Idris |
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Fakulti Seni, Komputeran dan Industri Kreatif |
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2021 |
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oai:ir.upsi.edu.my:85802023-01-10 Kesan reka bentuk tutor hologram terhadap pengalaman pelajar dan emosi dalam pembelajaran 2021 Mohd Khairulnizam Ramlie QA Mathematics <p>Kajian ini bertujuan untuk melihat aspek pengalaman pelajar yang berbeza peringkat</p><p>umur terhadap tutor hologram manusia sebenar. Empat kumpulan yang terlibat ialah</p><p>murid darjah lima, pelajar tingkatan empat, pelajar sepenuh masa dan pelajar sambilan</p><p>institusi pengajian tinggi. Kajian ini juga melihat kesan emosi seronok dan emosi dalam</p><p>pembelajaran pelajar yang tercetus disebabkan reka bentuk karakter tutor hologram</p><p>yang berbeza tahap realistik. Bagi tujuan tersebut tiga tutor hologram berbeza tahap</p><p>realistik telah dibangunkan, iaitu manusia sebenar, kartun 3D dan robot manusia. Hanya</p><p>pelajar sepenuh masa institusi pengajian tinggi sahaja yang terlibat untuk objektif kedua</p><p>kajian ini. Keseluruhannya, reka bentuk kuasi-eksperimen telah digunakan bagi</p><p>menjawab persoalan-persoalan kajian yang dibina. Bagi tujuan memperoleh maklum</p><p>balas dari responden, soal selidik UEQ telah digunakan untuk objektif kajian yang</p><p>pertama dan SAM serta AEQ digunakan untuk objektif kajian yang kedua. Secara</p><p>keseluruhan, seramai 210 orang pelajar sekolah dan institusi pengajian tinggi terlibat</p><p>dalam kajian ini. Data kajian dianalisis menggunakan kaedah statistik ANOVA dan</p><p>ujian Post-Hoc. Hasil dapatan menunjukkan bahawa pengalaman pelajar bagi kesemua</p><p>peringkat umur berada pada tahap positif, namun berbeza secara signifikan</p><p>(F(3,116)=5.80, p<0.05, p2=0.13). Dari sudut tahap realistik karakter tutor hologram</p><p>pula didapati wujud perbezaan yang signifikan terhadap emosi seronok (F(2,87)=4.96,</p><p>p<0.05, p2=0.10) dan emosi dalam pembelajaran (F(2,87)=3.24, p<0.05, p2=0.07).</p><p>Namun, kesemua skor min tetap berada pada tahap positif. Kesimpulannya,</p><p>penggunaan tutor hologram didapati memberi pengalaman positif kepada pelajar bagi</p><p>semua peringkat umur. Penggunaan tiga reka bentuk karakter berbeza tahap realistik</p><p>juga menunjukkan kesan emosi positif. Namun, berdasarkan perbezaan signifikan yang</p><p>wujud serta skor min yang diperoleh, kajian ini mengesyorkan reka bentuk kartun 3D</p><p>sebagai pilihan utama, diikuti robot manusia dan manusia sebenar. Secara keseluruhan,</p><p>dapatan kajian ini menunjukkan bahawa tutor hologram boleh digunakan untuk</p><p>menarik minat serta meningkatkan emosi positif pelajar terhadap proses pembelajaran.</p><p>Dapatan kajian ini boleh menjadi panduan bagi pembangunan tutor hologram,</p><p>khususnya dari aspek reka bentuk karakter.</p> 2021 thesis https://ir.upsi.edu.my/detailsg.php?det=8580 https://ir.upsi.edu.my/detailsg.php?det=8580 text zsm closedAccess Doctoral Universiti Pendidikan Sultan Idris Fakulti Seni, Komputeran dan Industri Kreatif <p>Abdekhoda, M., Ahmadi, M., Gohari, M., & Noruzi, A. (2015). The effects of</p><p>organizational contextual factors on physicians attitude toward adoption of</p><p>Electronic Medical Records. Journal of Biomedical Informatics, 53, 174-179.</p><p>doi:10.1016/j.jbi.2014.10.008</p><p></p><p>Abdelhamid, M. (2020). 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