Perubahan tingkah laku Generasi Z terhadap persekitaran semula jadi menggunakan Immersive Virtual Nature (IVN)

<p>Generasi Z adalah generasi digital yang mula didedahkan dengan internet dan mengikuti</p><p>perkembangan teknologi sejak zaman kanak-kanak. Ianya memberi kesan kepada tingkah</p><p>laku mereka terhadap persekitaran semula jadi....

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Main Author: Muhammad Za\'im Mohd Sofian
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Published: 2021
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record_format uketd_dc
institution Universiti Pendidikan Sultan Idris
collection UPSI Digital Repository
language zsm
topic G Geography
Anthropology
Recreation
spellingShingle G Geography
Anthropology
Recreation
Muhammad Za\'im Mohd Sofian
Perubahan tingkah laku Generasi Z terhadap persekitaran semula jadi menggunakan Immersive Virtual Nature (IVN)
description <p>Generasi Z adalah generasi digital yang mula didedahkan dengan internet dan mengikuti</p><p>perkembangan teknologi sejak zaman kanak-kanak. Ianya memberi kesan kepada tingkah</p><p>laku mereka terhadap persekitaran semula jadi. Kajian ini bertujuan untuk mengkaji</p><p>perubahan tingkahlaku Generasi Z terhadap persekitaran semula jadi melalui Immersive</p><p>Virtual Nature (IVN). Dengan peserta kajian seramai sebelas orang, kaedah kajian</p><p>kualitatif secara temu bual separa berstruktur telah digunakan dalam penyelidikan ini.</p><p>Kajian ini mendapati tingkah laku Generasi Z terhadap persekitaran semula jadi</p><p>mempunyai keterbatasan bergantung kepada persekitaran tempat tinggal, aksesibiliti,</p><p>darjah ketersampaian, ketakutan terhadap ruang asing dan ketagihan terhadap dunia</p><p>maya. Mereka cenderung terhadap persekitaran maya kerana terdedah dengan teknologi</p><p>maya dari peringkat awal dan dipengaruhi oleh faktor peredaran zaman. Oleh itu, setelah</p><p>IVN digunakan, peserta kajian mendapat pengalaman yang imersif, menyeronokkan dan</p><p>perasaan seolah-olah mereka berada di ruang semula jadi sebenar. Disebabkan oleh</p><p>limitasi IVN, terdapat juga pengalaman kurang nyata yang dialami oleh peserta kajian.</p><p>IVN juga telah memberikan perubahan tingkah laku dari segi perasaan ingin pergi dan</p><p>juga kesan emosi yang baik kepada generasi Z apabila menggunakannya. Generasi Z</p><p>dalam kajian ini mendapati IVN mempunyai potensi sebagai alat yang mempengaruhi</p><p>tingkahlaku mereka terhadap persekitaran semula jadi dengan penambahbaikan seperti</p><p>elemen; gamifikasi, multimedia, deria sentuhan dan durasi lebih pendek.</p>
format thesis
qualification_name
qualification_level Master's degree
author Muhammad Za\'im Mohd Sofian
author_facet Muhammad Za\'im Mohd Sofian
author_sort Muhammad Za\'im Mohd Sofian
title Perubahan tingkah laku Generasi Z terhadap persekitaran semula jadi menggunakan Immersive Virtual Nature (IVN)
title_short Perubahan tingkah laku Generasi Z terhadap persekitaran semula jadi menggunakan Immersive Virtual Nature (IVN)
title_full Perubahan tingkah laku Generasi Z terhadap persekitaran semula jadi menggunakan Immersive Virtual Nature (IVN)
title_fullStr Perubahan tingkah laku Generasi Z terhadap persekitaran semula jadi menggunakan Immersive Virtual Nature (IVN)
title_full_unstemmed Perubahan tingkah laku Generasi Z terhadap persekitaran semula jadi menggunakan Immersive Virtual Nature (IVN)
title_sort perubahan tingkah laku generasi z terhadap persekitaran semula jadi menggunakan immersive virtual nature (ivn)
granting_institution Universiti Pendidikan Sultan Idris
granting_department Fakulti Sains Kemanusiaan
publishDate 2021
url https://ir.upsi.edu.my/detailsg.php?det=8638
_version_ 1776104549976637440
spelling oai:ir.upsi.edu.my:86382023-01-30 Perubahan tingkah laku Generasi Z terhadap persekitaran semula jadi menggunakan Immersive Virtual Nature (IVN) 2021 Muhammad Za\'im Mohd Sofian G Geography. Anthropology. Recreation <p>Generasi Z adalah generasi digital yang mula didedahkan dengan internet dan mengikuti</p><p>perkembangan teknologi sejak zaman kanak-kanak. Ianya memberi kesan kepada tingkah</p><p>laku mereka terhadap persekitaran semula jadi. Kajian ini bertujuan untuk mengkaji</p><p>perubahan tingkahlaku Generasi Z terhadap persekitaran semula jadi melalui Immersive</p><p>Virtual Nature (IVN). Dengan peserta kajian seramai sebelas orang, kaedah kajian</p><p>kualitatif secara temu bual separa berstruktur telah digunakan dalam penyelidikan ini.</p><p>Kajian ini mendapati tingkah laku Generasi Z terhadap persekitaran semula jadi</p><p>mempunyai keterbatasan bergantung kepada persekitaran tempat tinggal, aksesibiliti,</p><p>darjah ketersampaian, ketakutan terhadap ruang asing dan ketagihan terhadap dunia</p><p>maya. Mereka cenderung terhadap persekitaran maya kerana terdedah dengan teknologi</p><p>maya dari peringkat awal dan dipengaruhi oleh faktor peredaran zaman. Oleh itu, setelah</p><p>IVN digunakan, peserta kajian mendapat pengalaman yang imersif, menyeronokkan dan</p><p>perasaan seolah-olah mereka berada di ruang semula jadi sebenar. Disebabkan oleh</p><p>limitasi IVN, terdapat juga pengalaman kurang nyata yang dialami oleh peserta kajian.</p><p>IVN juga telah memberikan perubahan tingkah laku dari segi perasaan ingin pergi dan</p><p>juga kesan emosi yang baik kepada generasi Z apabila menggunakannya. Generasi Z</p><p>dalam kajian ini mendapati IVN mempunyai potensi sebagai alat yang mempengaruhi</p><p>tingkahlaku mereka terhadap persekitaran semula jadi dengan penambahbaikan seperti</p><p>elemen; gamifikasi, multimedia, deria sentuhan dan durasi lebih pendek.</p> 2021 thesis https://ir.upsi.edu.my/detailsg.php?det=8638 https://ir.upsi.edu.my/detailsg.php?det=8638 text zsm closedAccess Masters Universiti Pendidikan Sultan Idris Fakulti Sains Kemanusiaan <p>Ajzen, I. (1991). The Theory of Planned Behavior. Organ. Behav. Hum. Decis. Process.</p><p>(50), 179211.</p><p></p><p>Anderson, D. R., & Burns, J. (1991). Paying attention to television. In D. Zillmann & J. 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