Effectiveness of online game based learning in Science Form 1 for subtopic body systems

<p>This study aimed to determine the effectiveness of online game-based learning</p><p>activities as a teaching tool for Science Form 1. Besides, it is conducted to study</p><p>students perception towards online game-based learnin...

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Bibliographic Details
Main Author: Hemanathan Gandappan
Format: thesis
Language:eng
Published: 2022
Subjects:
Online Access:https://ir.upsi.edu.my/detailsg.php?det=8958
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Summary:<p>This study aimed to determine the effectiveness of online game-based learning</p><p>activities as a teaching tool for Science Form 1. Besides, it is conducted to study</p><p>students perception towards online game-based learning activities as a teaching tool for</p><p>Science Form 1. The sample of this research consisted of a total of 68 students with 34</p><p>control and 34 treated students from SMK Taman Tasik Ampang, Selangor. The results</p><p>of data analysis suggested that the students perception was positive towards online</p><p>game-based learning activities as a teaching tool for Science Form 1 in SMK Taman</p><p>Tasik Ampang, Selangor. It was also shown that the achievement of treated students</p><p>based on pre and post-test after intervention process was slightly higher than control</p><p>students, though the difference was statistically significant. Based on the first objective,</p><p>the result showed that the online game-based learning can improve students</p><p>achievement where it showed a significant increase of test marks after the intervention.</p><p>The second objective also have been achieved where the result of this study show that</p><p>pupils have an overall good perception on the use of online game-based learning in</p><p>teaching Science Form 1 for the subtopic of the Human Body System. The result</p><p>showed that the mean score of post-tests for treatment group was higher (66.23%) than</p><p>the pre-test group (57.53%). The overall mean value from questionnaire survey was</p><p>3.62. It was concluded that, the treated students require online game-based learning</p><p>activities as a teaching tool in class. The implications of this research is that teachers</p><p>are able to know such a way to help underachieving students and implement suggestions</p><p>to improvise and upgrade the understanding level of a Science chapter in the school.</p>