Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology

<p>This study was aimed to identify pupils internet usage, gaming experience, learning</p><p>problems, educational values and change in behaviour using Kahoot in biology. A</p><p>mixed method approach with embedded design was used...

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Bibliographic Details
Main Author: Suresh Kumar Joseph
Format: thesis
Language:eng
Published: 2022
Subjects:
Online Access:https://ir.upsi.edu.my/detailsg.php?det=9180
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