Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology
<p>This study was aimed to identify pupils internet usage, gaming experience, learning</p><p>problems, educational values and change in behaviour using Kahoot in biology. A</p><p>mixed method approach with embedded design was used...
Saved in:
Main Author: | |
---|---|
Format: | thesis |
Language: | eng |
Published: |
2022
|
Subjects: | |
Online Access: | https://ir.upsi.edu.my/detailsg.php?det=9180 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!