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1by Kai, Liu“...;p>pervasive games as a creative branding strategy on fitness among older adults in China.</p...”
Published 2023
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2by Tan, Chin Ike“... the knowledge domain of serious games (SG). SG are specially designed video gamesystems with a primary purpose...”
Published 2021
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3by You, Chaoying“...;<p>province in southwest China. Observations on three preschoolers who are all 6 years</p>...”
Published 2021
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4by Mohammad Taufiq Abdul Ghani“...<p>This study aims to develop an educational digital game (eMufradat) for Arabic</p><...”
Published 2021
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5by Tng, Soo Ting“...<p>The popular game genre, multiplayer online battle arena (MOBA), contain addictive</p>...”
Published 2021
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6by Tan, Si Man“...The purpose of this study is to investigate the potential of national identity to be usedas a...”
Published 2019
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7by Nazihah Ramli“... and theirvocabularies successfully. The result also showed that the teachers utilised teaching techniquessuch as games...”
Published 2021
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