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1by Tan, Chin Ike“... the knowledge domain of serious games (SG). SG are specially designed video gamesystems with a primary purpose...”
Published 2021
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2by Yanzhen, Wang“...This research was carried out to validate a framework of game-based childhoodobesity prevention. A...”
Published 2018
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3by Choo, Sze Yee“...The purpose of this study is to develop a mobile enthalpy game application (MEGA)and study its...”
Published 2021
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4by Kai, Liu“...;p>pervasive games as a creative branding strategy on fitness among older adults in China.</p...”
Published 2023
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5by Kogilathah Segaran“..., specifically arousal and valence, and its mediating effects on theirmotivation in digital game-based learning...”
Published 2021
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6by Mohd Faridz Ahmad“...-sided</p><p>games (SSG) on technical skills and fitness components after 6 weeks of training...”
Published 2022
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7by Suresh Kumar Joseph“...<p>This study was aimed to identify pupils internet usage, gaming experience, learning</p...”
Published 2022
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8by Tng, Soo Ting“...<p>The popular game genre, multiplayer online battle arena (MOBA), contain addictive</p>...”
Published 2021
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9by Mohammad Taufiq Abdul Ghani“...<p>This study aims to develop an educational digital game (eMufradat) for Arabic</p><...”
Published 2021
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10by Shanizan Herman Mohd Radzi“...This research aimed to develop and examine the effects of a simulation board game...”
Published 2021
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19by Yoong, Soo May“...). DoCtor WoRMs Module had been designed based onConstructivist Theory, mastery learning, and game-based...”
Published 2018
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