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Video games
4
Social aspects
2
Aggressiveness in adolescence
1
Animated films
1
Arabic language
1
Attitudes
1
Computer crimes
1
Computer games
1
Computer security
1
Computer-assisted instruction for foreign speakers
1
Cultural industries
1
Design
1
Dissertations
1
Dissertations, Academic
1
Evidence, Criminal
1
High school boys
1
High school students
1
History and criticism
1
Investigation
1
Labor productivity
1
Officials and employees
1
Pokémon Go (Game)
1
Psychological aspects
1
Television programs
1
Vocabulary
1
Xbox 360 (Video game console)
1
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1由 Ng, Yiing Y’ng“... the knowledge of affective user centred design in video games and to develop a list of recommendations...”
出版 2014
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2由 Nasarudin, Adib Aiman“... appetite, sleeplessness, and using games as a platform to escape from stress. Video games also can make our...”
出版 2022
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4由 Saaidin, Shuria“...This thesis presents a multicriteria and hybrid recommender system for video games. Previous...”
出版 2023
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5由 Jamil, Lokman Hakim“...Video games have been a popular leisure activity among children, teenagers and young adults...”
出版 2013
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7由 Ahmad Zaki, Azimah主题: “...Violence in video games - Psychological aspects - Malaysia - Selangor...”
出版 2017
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8Video game habits and aggressive personality among Form Two and Form Four students in Kuala Lumpur /由 Lew, Moi Mooi主题: “...Video games Kuala Lumpur (W.P.) Psychological aspects....”
出版 2008
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9“... and attitudes about online video game addiction with the story of students' resilience. This study is a...”
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10由 Mohammadzadeh, Parvin主题: “...Video game - Psychological aspects - Malaysia...”
出版 2016
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15由 Joseph Kok Bing, Pang“...Video games have become a big part of a student’s life. With the influence of massively marketed...”
出版 2013
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16由 Shahruddin, Noor Shareeza Azzura“...The purpose of this research is to investigate the effect of using instructional video games...”
出版 2014
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17由 Norashikin, Hasan“...This study was conducted to explore the relationship of video games among lower secondary school...”
出版 2010
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18由 Amir Hamzah, Muhidi“...Video game or more precisely computer games had long been claimed as tools for leisure...”
出版 2007
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20由 Fadzial, Mohd Asnawi“... is also used in the gaming industry to add engaging animation to video games and computer games. Morphing...”
出版 2010
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