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1由 Ann, Mok Hua“...Esports has become a new global phenomenon throughout the attraction and growth of competitive...”
出版 2020
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2由 Nasarudin, Adib Aiman“... Esports industry in Malaysia. On the survey that how many hours they spend playing video games are mostly...”
出版 2022
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6由 Wan Harun, Wan Muhammad Aqil“...Electronic Sport Malaysia (eSM) is the governing body of eSport in Malaysia. eSM are having problem...”
出版 2016
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