Showing 1 - 20 results of 306 for search 'National Games of China', query time: 0.10s Refine Results
  1. 1
    by Kai, Liu
    Published 2023
    ...;p>pervasive games as a creative branding strategy on fitness among older adults in China.</p...
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  2. 2
    by Handayani, Bintang
    Published 2016
    ...Tourism and Hospitality attributes play a crucial role in predicting Nation-Brand Image (NBI...
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  3. 3
    by Nor Nazrina Mohamad Nazry
    Published 2017
    ...Virtual environments and serious games are a popular media used to fulfil a variety of purposes...
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  4. 4
    by Abdul Syafiq, Bahrin
    Published 2017
    ...Previous researches are mostly concerned on non-holistic game aesthetics for learning in various...
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  5. 5
    by Tan, Chin Ike
    Published 2021
    ... the knowledge domain of serious games (SG). SG are specially designed video gamesystems with a primary purpose...
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  6. 6
    by Sukhabot, Sasiwemon
    Published 2015
    ... influential factors can determine the nation brand image by 83 percent in the model for Thai tourists and 92...
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  7. 7
  8. 8
    by Yanzhen, Wang
    Published 2018
    ... National Child Development Research Centre. After having a month of exposureto game playing...
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  9. 9
  10. 10
    by You, Chaoying
    Published 2021
    ...;<p>province in southwest China. Observations on three preschoolers who are all 6 years</p&gt...
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  11. 11
    by Md. Nasrudin, Md. Akhir
    Published 2004
    ... strike from North Korea and China as well as its implications towards Japan’s security posture...
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  12. 12
    by Lan, Zhensong
    Published 2023
    ...;<p>GuangXi, China. The Design and Development Research (DDR) was used which</p><p&gt...
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  13. 13
    by Satyawan, lgnatius Agung
    Published 2015
    ...Conflict in the South China Sea became a flashpoint in Southeast Asia in the 1970s. Located in a...
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  14. 14
  15. 15
    by Mohammad Taufiq Abdul Ghani
    Published 2021
    ...<p>This study aims to develop an educational digital game (eMufradat) for Arabic</p>&lt...
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  16. 16
    by Tng, Soo Ting
    Published 2021
    ...<p>The popular game genre, multiplayer online battle arena (MOBA), contain addictive</p&gt...
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  17. 17
  18. 18
    by Phoon, Gar Chi
    Published 2019
    ... in the airport through showcasing video of localattractions; games and arts; local music; providing a taste...
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  19. 19
    by Shanizan Herman Mohd Radzi
    Published 2021
    ...This research aimed to develop and examine the effects of a simulation board game...
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  20. 20
    by Ahmad Najib Abd Razak
    Published 2023
    ... untuk</p><p>melihat keberkesanan penggunaan modul Small Sided Game untuk prinsip menyerang...
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