Interactive learning system in mathematics for improving learning performance

Implementation of technology in learning mathematics made learning more conducive. Among the various technologies that have promoted interactivity in class, augmented reality (AR) is being used in visualising spatiality related threedimensional contents. The basis of this research is the potential o...

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主要作者: Rahman, Md Asifur
格式: Thesis
出版: 2022
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总结:Implementation of technology in learning mathematics made learning more conducive. Among the various technologies that have promoted interactivity in class, augmented reality (AR) is being used in visualising spatiality related threedimensional contents. The basis of this research is the potential of technology being used to promote both human-human and human-system interactivities in learning calculus. This research aims to investigate how both interactivities affect learning experience and how the learning performance gets affected due to the designated learning experience. Pre-test and post-test quasi-experimental research design was adopted and quantitative data was collected based on non-probability purposive sampling. The data were collected through a personally administered questionnaire from the preuniversity students studying in Malaysia. The subjects were exposed to a controlled environment of learning solid of revolution through an Interactive Augmented Reality Application (IARA). Partial least squares path modelling was applied to evaluate the reliability and validity of research framework and to test the hypotheses. Pre and posttest results of learning performance were evaluated by using SPSS.