E-CRM in Online Gaming: Creating Value for the Player

This study reviews the literature on CRM and E-CRM discussing their opportunities, objectives and features as well as Casino CRM and keys to its success or downfall. The main goal of this study is to distinguish between \"Real Values" (Company Side), "Perceived Values" and "...

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Main Author: Hoda Sheidaei
Format: Thesis
Published: 2009
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id my-mmu-ep.270
record_format uketd_dc
spelling my-mmu-ep.2702010-04-12T10:12:44Z E-CRM in Online Gaming: Creating Value for the Player 2009-12 Hoda Sheidaei, TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television This study reviews the literature on CRM and E-CRM discussing their opportunities, objectives and features as well as Casino CRM and keys to its success or downfall. The main goal of this study is to distinguish between \"Real Values" (Company Side), "Perceived Values" and "Redundant Values" (Player Side). 2009-12 Thesis http://shdl.mmu.edu.my/270/ http://vlib.mmu.edu.my/diglib/login/dlusr/login.php masters Multimedia University Research Library
institution Multimedia University
collection MMU Institutional Repository
topic TK5101-6720 Telecommunication
Including telegraphy, telephone, radio, radar, television
spellingShingle TK5101-6720 Telecommunication
Including telegraphy, telephone, radio, radar, television
Hoda Sheidaei,
E-CRM in Online Gaming: Creating Value for the Player
description This study reviews the literature on CRM and E-CRM discussing their opportunities, objectives and features as well as Casino CRM and keys to its success or downfall. The main goal of this study is to distinguish between \"Real Values" (Company Side), "Perceived Values" and "Redundant Values" (Player Side).
format Thesis
qualification_level Master's degree
author Hoda Sheidaei,
author_facet Hoda Sheidaei,
author_sort Hoda Sheidaei,
title E-CRM in Online Gaming: Creating Value for the Player
title_short E-CRM in Online Gaming: Creating Value for the Player
title_full E-CRM in Online Gaming: Creating Value for the Player
title_fullStr E-CRM in Online Gaming: Creating Value for the Player
title_full_unstemmed E-CRM in Online Gaming: Creating Value for the Player
title_sort e-crm in online gaming: creating value for the player
granting_institution Multimedia University
granting_department Research Library
publishDate 2009
_version_ 1747829095090094080