Gamification and augmented reality design model for enjoyment in tajweed learning / Nurtihah Mohamed Noor

Gamification is the use of game elements for engagement in the non-game field. As an emergence approach particularly in learning, previous studies have applied various methods such as three-dimensional (3D) objects and virtual reality use to maximize enjoyment and engagement. One of the promising wa...

Full description

Saved in:
Bibliographic Details
Main Author: Mohamed Noor, Nurtihah
Format: Thesis
Language:English
Published: 2021
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/54992/1/54992.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!