Development and assessment of a two-dimensional role playing computer game on undergraduate students’ intention to use game-based learning tools
A well-balanced serious game can engage, motivate and even influence learners to continuously use the application for its intended learning purposes. However, bridging both game design and instructional design is not an easy task. Users’ response and perception are crucial to develop serious game...
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格式: | Thesis |
語言: | English |
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2017
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在線閱讀: | http://psasir.upm.edu.my/id/eprint/77503/1/FPP%202018%2049%20ir.pdf |
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