Real-time avatar sweating simulation using texture based and particle system

Displaying extreme expressions such as scared until sweating is not easy task to be achieved in 3D Games and the simulation of facial animation in real-time. Some difficulties faced by these researches, first the complex simulation for the physical properties of the muscles and emotions or the prope...

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Main Author: Qasim, Ahmed Zuhair
Format: Thesis
Language:English
Published: 2013
Subjects:
Online Access:http://eprints.utm.my/id/eprint/33267/1/AhmedZuhairQasimMFSKSM2013.pdf
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spelling my-utm-ep.332672017-09-14T07:03:32Z Real-time avatar sweating simulation using texture based and particle system 2013-01 Qasim, Ahmed Zuhair QA Mathematics Displaying extreme expressions such as scared until sweating is not easy task to be achieved in 3D Games and the simulation of facial animation in real-time. Some difficulties faced by these researches, first the complex simulation for the physical properties of the muscles and emotions or the properties of fluids simulation and texture based simulation and secondly how to control the facial animation with one of the two sweating generators simultaneously in a good and efficient manner. This research present techniques for generating extreme expression in 3D facial animation. The facial action coding system is employed to describe and create facial expressions. It breaks down facial actions into minor units known as action units (AUs). Facial expressions are generated by combining independent action units. The created expressions include sadness, anger, happy and fear. Two types of sweats can be generated and combined with facial animation technique to generate facial extreme expressions. The first type of sweat animations is dropping sweats, when the fluid generation creates the sweats based on particle system. The other type of sweat is texture based, when the sweat is flowing along the surface of the skin on the forehead area for the face. The methods mentioned above are used to increase the realism of virtual human by provides real-time sweating simulation during the extreme expressions. 2013-01 Thesis http://eprints.utm.my/id/eprint/33267/ http://eprints.utm.my/id/eprint/33267/1/AhmedZuhairQasimMFSKSM2013.pdf application/pdf en public http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:71534?site_name=Restricted Repository masters Universiti Teknologi Malaysia, Faculty of Computer Science and Information System Faculty of Computer Science and Information System
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic QA Mathematics
spellingShingle QA Mathematics
Qasim, Ahmed Zuhair
Real-time avatar sweating simulation using texture based and particle system
description Displaying extreme expressions such as scared until sweating is not easy task to be achieved in 3D Games and the simulation of facial animation in real-time. Some difficulties faced by these researches, first the complex simulation for the physical properties of the muscles and emotions or the properties of fluids simulation and texture based simulation and secondly how to control the facial animation with one of the two sweating generators simultaneously in a good and efficient manner. This research present techniques for generating extreme expression in 3D facial animation. The facial action coding system is employed to describe and create facial expressions. It breaks down facial actions into minor units known as action units (AUs). Facial expressions are generated by combining independent action units. The created expressions include sadness, anger, happy and fear. Two types of sweats can be generated and combined with facial animation technique to generate facial extreme expressions. The first type of sweat animations is dropping sweats, when the fluid generation creates the sweats based on particle system. The other type of sweat is texture based, when the sweat is flowing along the surface of the skin on the forehead area for the face. The methods mentioned above are used to increase the realism of virtual human by provides real-time sweating simulation during the extreme expressions.
format Thesis
qualification_level Master's degree
author Qasim, Ahmed Zuhair
author_facet Qasim, Ahmed Zuhair
author_sort Qasim, Ahmed Zuhair
title Real-time avatar sweating simulation using texture based and particle system
title_short Real-time avatar sweating simulation using texture based and particle system
title_full Real-time avatar sweating simulation using texture based and particle system
title_fullStr Real-time avatar sweating simulation using texture based and particle system
title_full_unstemmed Real-time avatar sweating simulation using texture based and particle system
title_sort real-time avatar sweating simulation using texture based and particle system
granting_institution Universiti Teknologi Malaysia, Faculty of Computer Science and Information System
granting_department Faculty of Computer Science and Information System
publishDate 2013
url http://eprints.utm.my/id/eprint/33267/1/AhmedZuhairQasimMFSKSM2013.pdf
_version_ 1747816120024301568