Solving inverse kinematics using kohonen network for 3D human walking

Character animation in simulated virtual environments like computer games has progressed rapidly over the past few years. A wide variety of techniques are used in the process of creating 3D computer animation to build virtual worlds in which characters and objects move and interact. A wide-spread me...

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主要作者: Abd. Salam, Nurul Hazra
格式: Thesis
語言:English
出版: 2006
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在線閱讀:http://eprints.utm.my/id/eprint/3985/1/NurulHazraAbdSalamMFSKSM2006.pdf
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