Solving inverse kinematics using kohonen network for 3D human walking
Character animation in simulated virtual environments like computer games has progressed rapidly over the past few years. A wide variety of techniques are used in the process of creating 3D computer animation to build virtual worlds in which characters and objects move and interact. A wide-spread me...
Saved in:
主要作者: | |
---|---|
格式: | Thesis |
语言: | English |
出版: |
2006
|
主题: | |
在线阅读: | http://eprints.utm.my/id/eprint/3985/1/NurulHazraAbdSalamMFSKSM2006.pdf |
标签: |
添加标签
没有标签, 成为第一个标记此记录!
|