Out-of-core simplification with appearance preservation for computer game applications

Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of geometry data sets. Before this, conventional (incore) simplification techniques are sufficient in data reduction to accelerate graphics rendering. However, powerful graphics workstation also unable...

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Bibliographic Details
Main Author: Tan, Kim Heok
Format: Thesis
Language:English
Published: 2006
Subjects:
Online Access:http://eprints.utm.my/id/eprint/5347/1/TanKimHeokMFSKSM2006.pdf
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