Out-of-core simplification with appearance preservation for computer game applications

Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of geometry data sets. Before this, conventional (incore) simplification techniques are sufficient in data reduction to accelerate graphics rendering. However, powerful graphics workstation also unable...

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主要作者: Tan, Kim Heok
格式: Thesis
語言:English
出版: 2006
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在線閱讀:http://eprints.utm.my/id/eprint/5347/1/TanKimHeokMFSKSM2006.pdf
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