Out-of-core simplification with appearance preservation for computer game applications
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of geometry data sets. Before this, conventional (incore) simplification techniques are sufficient in data reduction to accelerate graphics rendering. However, powerful graphics workstation also unable...
محفوظ في:
المؤلف الرئيسي: | Tan, Kim Heok |
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التنسيق: | أطروحة |
اللغة: | English |
منشور في: |
2006
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الموضوعات: | |
الوصول للمادة أونلاين: | http://eprints.utm.my/id/eprint/5347/1/TanKimHeokMFSKSM2006.pdf |
الوسوم: |
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