Out-of-core simplification with appearance preservation for computer game applications
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of geometry data sets. Before this, conventional (incore) simplification techniques are sufficient in data reduction to accelerate graphics rendering. However, powerful graphics workstation also unable...
Saved in:
主要作者: | |
---|---|
格式: | Thesis |
語言: | English |
出版: |
2006
|
主題: | |
在線閱讀: | http://eprints.utm.my/id/eprint/5347/1/TanKimHeokMFSKSM2006.pdf |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
成為第一個發表評論!