Rhythmic transitions during game playing session: a case study of Malaysian gamers (IR)
This research investigates the actions of gamers during the in-game cut-scenes transitions and how they adapt in multiple higher level actions during their game playing sessions. Drawing on Mediated Discourse Analysis and Multimodal Interaction Analysis, the exact lower-level action - pressing a but...
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oai:ir.upsi.edu.my:8502020-02-27 Rhythmic transitions during game playing session: a case study of Malaysian gamers (IR) 2016 Muhammad Fadhil Wong Abdullah GV Recreation Leisure This research investigates the actions of gamers during the in-game cut-scenes transitions and how they adapt in multiple higher level actions during their game playing sessions. Drawing on Mediated Discourse Analysis and Multimodal Interaction Analysis, the exact lower-level action - pressing a button and higher-level action - playing a game provides important insights throughout the entire video game playing session obtained through video ethnography method. Video data of 5760 minutes were collected over a period of twelve weeks from four participants. Videos transcription and multimodal transcript were utilized to further explain the complex interaction between the video gamer and the video game playing. The term Rhythmic Transitions was derived from this research which explains the switching over from the primarily focused attention away during cut-scenes provided us with a perfectly linked and synchronized rhythm of actions. Findings provide important insights to games developers to have a better understanding and able to utilize transition period during cut-scenes in order to create a better game playing experiences to the gamers. 2016 thesis https://ir.upsi.edu.my/detailsg.php?det=850 https://ir.upsi.edu.my/detailsg.php?det=850 text eng closedAccess Doctoral Universiti Pendidikan Sultan Idris Fakulti Seni, Komputeran dan Industri Kreatif N/A |
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Universiti Pendidikan Sultan Idris |
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UPSI Digital Repository |
language |
eng |
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GV Recreation Leisure |
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GV Recreation Leisure Muhammad Fadhil Wong Abdullah Rhythmic transitions during game playing session: a case study of Malaysian gamers (IR) |
description |
This research investigates the actions of gamers during the in-game cut-scenes transitions and how they adapt in multiple higher level actions during their game playing sessions. Drawing on Mediated Discourse Analysis and Multimodal Interaction Analysis, the exact lower-level action - pressing a button and higher-level action - playing a game provides important insights throughout the entire video game playing session obtained through video ethnography method. Video data of 5760 minutes were collected over a period of twelve weeks from four participants. Videos transcription and multimodal transcript were utilized to further explain the complex interaction between the video gamer and the video game playing. The term Rhythmic Transitions was derived from this research which explains the switching over from the primarily focused attention away during cut-scenes provided us with a perfectly linked and synchronized rhythm of actions. Findings provide important insights to games developers to have a better understanding and able to utilize transition period during cut-scenes in order to create a better game playing experiences to the gamers. |
format |
thesis |
qualification_name |
|
qualification_level |
Doctorate |
author |
Muhammad Fadhil Wong Abdullah |
author_facet |
Muhammad Fadhil Wong Abdullah |
author_sort |
Muhammad Fadhil Wong Abdullah |
title |
Rhythmic transitions during game playing session: a case study of Malaysian gamers (IR) |
title_short |
Rhythmic transitions during game playing session: a case study of Malaysian gamers (IR) |
title_full |
Rhythmic transitions during game playing session: a case study of Malaysian gamers (IR) |
title_fullStr |
Rhythmic transitions during game playing session: a case study of Malaysian gamers (IR) |
title_full_unstemmed |
Rhythmic transitions during game playing session: a case study of Malaysian gamers (IR) |
title_sort |
rhythmic transitions during game playing session: a case study of malaysian gamers (ir) |
granting_institution |
Universiti Pendidikan Sultan Idris |
granting_department |
Fakulti Seni, Komputeran dan Industri Kreatif |
publishDate |
2016 |
url |
https://ir.upsi.edu.my/detailsg.php?det=850 |
_version_ |
1747832920952799232 |